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    My take on current issues with HH

    Hey everybody,

    I posted some issues I encountered and foresaw with the change to HH 2.0 already with a guest account and on the kinkoid page - there have been some changes, but as promised here is my take on those.

    The main problem obviously is the affection system and with the recent changes you are able to get better affection items in the shop and more frequent, aswell as a 25% chance to drop those items from battles and some from missions.
    There were three problems with the affection item - the first one was the obtainability of affection, the second one was the price of affection (which currently sits at 417 money per 1 point of affection) and the third being the insane scaling of cost and affection needed to level up.

    With the said changes to affection obtainability I guess the first flaw is gone (maybe not) even though I expect it to still be a problem if you are close to 50-60 girls.
    The price of affection is a huge problem in combination with the increasing cost to level up girls affection level and the respective affection required to get the levels. I would argue that both can not exist at once without causing problems. If affection would be cheaper it would be fine or if you dont have increased cost with increasing number of girls. It just automatically leads to a point where it does not make any sense, economically, to level up girls, because the benefit you gain (besides the pictures) is too little compared to the cost - for girls with more than 3 affection levels it is even worse.
    One extrem example is Juilette (with Bunny already on affection level 5) - Juliette level 4 gives 2800 money/h and level 5 gives 3000 money/h, an increase of only 200. But the cost to level up Juilette from 4 to 5 is ~2 million for the upgrade cost alone and you need 3500 affection (which equals ~1.5 mil money). That brings to total upgrade cost to 3.5 mil from affection level 4 to 5 for an increase of 200 money/h - it literally means that you would need to wait 17500 h of Juliette collection money NON STOP to get even thats TWO YEARS WITHOUT BREAK to only get your money back. Basically you wont play the game anymore until you get it back.
    As I said this is an extreme case, but if you are close to the 40 girl breakpoint you want for the best affection items (which apprently does not work for now, because still get rare items with 40 girls) it still takes months to get even just for girls with affection level 3.
    It makes absolutely no sense to have to invest that much into your money generation system - it was literally perfect pre HH 2.0 and whoever came up with the change simply did not put much thought into it - it cripples the game and there are a lot of other options for money sinks (e.g. stats/items).

    Also the fact that event girls generally have very low income stresses the system even more - basically it is bad to get event girls right now because better scaling boss and world girls will be more expensive to upgrade.

    There has to be a change to the cost of affection or the scaling with increasing amout of girls has to go.

    Yes I know that you get affection items through battles and quests now - lets assume you get ~500 affection per day through those options, it equals roughly 200000 money but to upgrade a girl is magnitudes more expensive (if you have 40 girls you need 1 million for upgrade costs and 6000 affection to get it from affection 0 to 3 - so you either have to wait 12 days to get the affection or buy affection items and spend a total amout of ~3.5 million). The gold generation in the game is not even close to those numbers and you will not be able to generated enough money to upgrade them.


    Another problem are boss fight money scalings. You literally lose money everytime you fight a boss that is not the strongest boss possible and in events it makes a huge difference because the difference between Gem Kingdom and Plains of Ritual boss fight is roughly 20000 - so each try for the event girl will cost you 20000 money and even outside events it basically cost you money to TRY for a small change to get a girl.
    Why not simply scale the price money for defeating a boss with the highest aventure you are on (if you are in plains of rituals you will get ~20000 no matter which boss you fight and if your story currently is in the Ninja Village you get the respective amout for world 2+3).

    The last point I want to bring up is Energy - once you finished the story you literally have no use for energy anymore, which takes away a bit of the games and also puts you on a disadvantage in certain missions. A simply fix would be a conversion rate from Energy to Combativity (random number, maybe 5 or 10 Energy to gain 1 Combativity) or a certain amout of money/items for 100 Energy.

    And as an idea maybe introduce seasonal resets to the battle tower coupled with prices to keep it fresh and more meaningful.

    It is a decent game to play on the side, but especially those points really annoy me - let me know what you think.
    Last edited by wthvr; 10-05-2017 at 02:45 PM.

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