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  1. #1
    Quote Originally Posted by wthvr View Post
    Hey everybody,

    I posted some issues I encountered and foresaw with the change to HH 2.0 already with a guest account and on the kinkoid page - there have been some changes, but as promised here is my take on those.

    The main problem obviously is the affection system and with the recent changes you are able to get better affection items in the shop and more frequent, aswell as a 25% chance to drop those items from battles and some from missions.
    There were three problems with the affection item - the first one was the obtainability of affection, the second one was the price of affection (which currently sits at 417 money per 1 point of affection) and the third being the insane scaling of cost and affection needed to level up.

    With the said changes to affection obtainability I guess the first flaw is gone (maybe not) even though I expect it to still be a problem if you are close to 50-60 girls.
    The price of affection is a huge problem in combination with the increasing cost to level up girls affection level and the respective affection required to get the levels. I would argue that both can not exist at once without causing problems. If affection would be cheaper it would be fine or if you dont have increased cost with increasing number of girls. It just automatically leads to a point where it does not make any sense, economically, to level up girls, because the benefit you gain (besides the pictures) is too little compared to the cost - for girls with more than 3 affection levels it is even worse.
    One extrem example is Juilette (with Bunny already on affection level 5) - Juliette level 4 gives 2800 money/h and level 5 gives 3000 money/h, an increase of only 200. But the cost to level up Juilette from 4 to 5 is ~2 million for the upgrade cost alone and you need 3500 affection (which equals ~1.5 mil money). That brings to total upgrade cost to 3.5 mil from affection level 4 to 5 for an increase of 200 money/h - it literally means that you would need to wait 17500 h of Juliette collection money NON STOP to get even thats TWO YEARS WITHOUT BREAK to only get your money back. Basically you wont play the game anymore until you get it back.
    As I said this is an extreme case, but if you are close to the 40 girl breakpoint you want for the best affection items (which apprently does not work for now, because still get rare items with 40 girls) it still takes months to get even just for girls with affection level 3.
    It makes absolutely no sense to have to invest that much into your money generation system - it was literally perfect pre HH 2.0 and whoever came up with the change simply did not put much thought into it - it cripples the game and there are a lot of other options for money sinks (e.g. stats/items).

    Also the fact that event girls generally have very low income stresses the system even more - basically it is bad to get event girls right now because better scaling boss and world girls will be more expensive to upgrade.

    There has to be a change to the cost of affection or the scaling with increasing amout of girls has to go.

    Yes I know that you get affection items through battles and quests now - lets assume you get ~500 affection per day through those options, it equals roughly 200000 money but to upgrade a girl is magnitudes more expensive (if you have 40 girls you need 1 million for upgrade costs and 6000 affection to get it from affection 0 to 3 - so you either have to wait 12 days to get the affection or buy affection items and spend a total amout of ~3.5 million). The gold generation in the game is not even close to those numbers and you will not be able to generated enough money to upgrade them.


    Another problem are boss fight money scalings. You literally lose money everytime you fight a boss that is not the strongest boss possible and in events it makes a huge difference because the difference between Gem Kingdom and Plains of Ritual boss fight is roughly 20000 - so each try for the event girl will cost you 20000 money and even outside events it basically cost you money to TRY for a small change to get a girl.
    Why not simply scale the price money for defeating a boss with the highest aventure you are on (if you are in plains of rituals you will get ~20000 no matter which boss you fight and if your story currently is in the Ninja Village you get the respective amout for world 2+3).

    The last point I want to bring up is Energy - once you finished the story you literally have no use for energy anymore, which takes away a bit of the games and also puts you on a disadvantage in certain missions. A simply fix would be a conversion rate from Energy to Combativity (random number, maybe 5 or 10 Energy to gain 1 Combativity) or a certain amout of money/items for 100 Energy.

    And as an idea maybe introduce seasonal resets to the battle tower coupled with prices to keep it fresh and more meaningful.

    It is a decent game to play on the side, but especially those points really annoy me - let me know what you think.
    I find all of them good points i do hope that it will be improved. And yes it is currently too expensive to upgrade girls considering how much you get back.
    As for your statement about being level 40 and still getting rare items, i found out that when you get 41 girls only then will you stop getting rareĀ“s in the shop.

  2. #2
    Hello,

    That's really interesting!

    Thank you for this... I reassure you that our team is going to read this We are constantly reading your comments and we work on improving on every-day basis.

    Did you checked all patch-notes here:
    http://www.kinkoid.com/hentai-game/blog/

    Best regards,
    Jessie

  3. #3
    Quote Originally Posted by JessieChan View Post
    Hello,

    That's really interesting!

    Thank you for this... I reassure you that our team is going to read this We are constantly reading your comments and we work on improving on every-day basis.

    Did you checked all patch-notes here:


    Best regards,
    Jessie
    Thanks for the response, I want to add a few things.

    First of all the statement I made about event girls having negative impact is obviously wrong, I didnt realize that every girl got buffed with HH 2.0 and basically have the same income as any other girl outside the first 5. I now used around 30mil to catch up upgrading all the girls (which I am still 1 affection star short) and the bonus event girl will be added soon and I still lack all of the new boss girls.
    I do not have any money left to do anything besides upgrading girls (it is possible but costly as stated in my original post).

    I will not comment on the issues with tower of fame and battles as you are aware of the problems and work on a revamp.

    For the shop - stats which should have been the gold sink are not obtainably for me, again because all the gold is needed to upgrade girls. And we do we got items in the shop that cost kobans? Since HH 2.0 I had 2 useful items for ingame money, the rest was weaker than the free legendary set you gave out even though I am double the level (yes one can argue that common items of the main stat are better, but I am talking about real improvements I am not likely to change next level). So better items are already rare enough why hide them behind kobans?

    Panchinko also feels very unrewarding given how much trouble with money you have and I basically didnt play any panchinko at all since 2.0.

    Last thing about Tower of Fame - it seems like you can have the same name multiple times, if you search for a name only one person shows up (likely the first one to take the name). So if I want to search for myself I will only find a guy that basically played for 1h and quit (I know I can just reenter the tower to do that) - it should be changed that it either lists everybody with the name or the highest ranked player with the name.

    What I have realized is that if you try to push your level with XP from battles you tend to have much less money than using your combativity for world bosses as it gives ~10k more gold for 2 combativity compared to the battles. For me it feels like grinding levels is the way to go but, as said, you sacrifice a lot of gold. It simply is XP vs Gold - with the assumption of ~5k per battle (money+items) you basically pay 10000 money for ~45 XP given you are story capped - which means if you are around level 100 it roughly costs 1000000 to gain one level.
    Last edited by wthvr; 10-12-2017 at 03:11 PM.

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