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  1. #1
    Unregistered Guest
    Would be nice if the affection items that could drop in the dailies were epic/legendary only like the store. Have the same common/rare lockout once you reach a certain point.

  2. #2

    Join Date
    Dec 2016
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    Would be nice indeed, but that will never happen.

    For me most PvP affection drops are common, but I never actually get the 3 points one, only 7 to 25 ones. Sometimes thou rarely I get the uncommon green ones. Never got epic/legendary so or their drop chance is abysmally small or they don't drop at all.

    Still with just common ones dropping cash value is averaging around 6.5k which is around double of average actual cash drops, so since they added affection items into PvP drops the average cash per fight gone up. But it also makes upgrading affection slightly faster.

    If they added market rules to PvP drops, and anyone with 41+ girls would only get epic/legendary affection items, then PvP average per fight cash value would sky-rocketed. If wiki is right then average affection per epic/legendary is close to 700 affection points, that is over 290k cash value.

    Not to mention that you could actually sell those back for 1/6 their price. Affection drops are 25% chance, meaning that you could average those numbers down and get around 75k cash per fight value if you use affection items, and around 15k if you sold them for cash. This would make PvP far more valuable in cash than fighting trolls, to the point people would actually do PvP till they max affection/stat upgrades/etc, and then go back to trolls to get girls, especially that the no-drop-prevention system seems to not care if you spend energy on trolls.

    So in short they will never make this happen, cause it would fuck up affection, cash systems to much.

    Personally how systems works now are fine for upgrading to 3 stars. But upgrading to 4/5 will be a pain. Its manageable now, but after next few 4/5 girls added it would start costing so much, you would be never able to finish them. At least as long as cash gains wont go up high enough for higher level players or if they wont cap costs on 4/5 stars or affection in general, or re-value 4/5 affection upgrades overall.

  3. #3
    I still hope to see them consider tweaking the scaling to be organized into tiers. So like:
    Tier 1 = Bunny, Juliette, Red Battler, Ankyo
    Tier 2 = Agate, Arcana, Kimie, Shehera
    Tier 3 = Jennie, Rumiko, Sung, Solveig
    And so on and so on.

    And they'd have to slot event girls and pachinko exclusives into appropriate tiers as well (either for being dropped by a particular boss during an event (although that would put a disproportionately high number of girls into tier 2 since so many events have used Dark Lord for one of the drops) or for fitting into a particular world's theme (so for an example Shao from epic pachinko could be tier 3 since she fits in with world 3's ninja theme, and variant forms of a girl could all fit in the same tier as the original form instead of going with where the variant dropped)). Or at least try to sort them out that way as much as possible.

    And I suppose maybe order could scale them somewhat from their tier's base cost rates? So for each specific tier there would be a base requirement and a base cost for reaching 1-star and for paying in the 1-star scene (additional stars being whatever % increase over those bases), and then maybe the first girl in your list from within that tier starts at base x 1.05^0, the second starts at base x 1.05^1, the third starts at base x 1.05^2, etc.

    With or without that bit of scaling within a tier, the scaling of the tiers themselves would achieve the same goal which the devs had stated was intended with 2.0's scaling. Which was for it to be very easy for newcomers to get into the game and for it to get progressively harder as players get deeper and deeper into the game. But it could rein in (and somewhat future-proof) the growth of the costs compared to what we're seeing with the current scaling. (Especially if earlier tiers get more heavily populated than later tiers do.)

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