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  1. #1
    Apparently I haven't been reading the same forum as you. Most of the complaints I'm reading are about Affection and Haremette drop rates. To be sure there are a couple threads about items, but they are mostly about koban cost not being plainly marked. Let's be honest, items are not going to make any difference until they launch the revamp of the PvP system (maybe not even then). As for your suggestions, I totally agree with the drop HP/crit items, especially for those over level 50, again, if the stats are going to be unaffected by the PvP revamp. I really don't mind buying gear with kobans if it is an epic with my specialty as the single stat. Given how much I have to spend to level affection, I need all the cash I can get and kobans are a much easier to get now. I do admit that it irritates me to see an epic with a completely unrelated stat when I reset the market, but that's no reason to remove koban pricing all together.

  2. #2

    Join Date
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    I will say that any item changes ideas/request should wait till PvP/battle mechanics revamp, or at least till we will be sure there wont be any changes to how stats work for dmg/hp/defense/crit.

    And just for sake of adding something to discussion, I would rather ask not for removing crit from items, but to changing how acquiring crit chance works and possibly rising the cap. There should simply be a diminishing returns like in any other crit having game thats not some simples clicker game or something. Meaning that with each stat point we would get less crit chance, then we wouldn't have a system where you from stats alone can have max crit on less than 50 level (or more now after they changed how much upgrades per level you get now). Then having actual crit chance on items like we have now could have sense. Thou the values should be lowered down a lot and maybe scaling with level could be reduced a bit too, so that we don't max crit with like 2 items at close to cap levels.

    So TL-DR:
    - Add diminishing returns for crit chance from stats
    - Increase the cap (at least to 50, 75 could work too if the PvP/battle mechanics will allow for crit to not be retardly OP)
    - Reduce crit chance on items by reducing the base and how fast it goes up with items levels

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