I will say that any item changes ideas/request should wait till PvP/battle mechanics revamp, or at least till we will be sure there wont be any changes to how stats work for dmg/hp/defense/crit.

And just for sake of adding something to discussion, I would rather ask not for removing crit from items, but to changing how acquiring crit chance works and possibly rising the cap. There should simply be a diminishing returns like in any other crit having game thats not some simples clicker game or something. Meaning that with each stat point we would get less crit chance, then we wouldn't have a system where you from stats alone can have max crit on less than 50 level (or more now after they changed how much upgrades per level you get now). Then having actual crit chance on items like we have now could have sense. Thou the values should be lowered down a lot and maybe scaling with level could be reduced a bit too, so that we don't max crit with like 2 items at close to cap levels.

So TL-DR:
- Add diminishing returns for crit chance from stats
- Increase the cap (at least to 50, 75 could work too if the PvP/battle mechanics will allow for crit to not be retardly OP)
- Reduce crit chance on items by reducing the base and how fast it goes up with items levels