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  1. #1

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    If you are able and do play over 14+ hours there is no doubt you are not a casual

    Sure you may be able to get a reasonable income and a reasonable time to get 3*s done - and average casual player is screwed

  2. #2

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    Well one more problem is ... we all are only talking about money for affection .... but what about money to lvl up your girls, spinn that pachinko for equipment or rise your stats? Right now we just cant do that if we want to finish affection on our girls

  3. #3

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    Quote Originally Posted by Tyruss View Post
    Well one more problem is ... we all are only talking about money for affection .... but what about money to lvl up your girls, spinn that pachinko for equipment or rise your stats? Right now we just cant do that if we want to finish affection on our girls
    Its not really a problem at least for now.

    Leveling up girl other than the main 3 you use in your fight team is useless. Actually you know what? Even leveling your main girls is kinda not worth it for sake of troll battles. So only use for that is contests but they are essentially a dick measuring contests with varying cash to koban ratios.

    Stats are useless, you can win fights with trolls being low stats and with girls level 1 no-stars. Which in turn renders items useless. Or maybe not useless - just not worth trying to get best items possible. Just use best stuff you get when you spin the kobans pachinko for girls once a month (as thats how often you should kinda be able to spin it if you don't waste kobans elsewhere, and even more often if you use monthly card thingy).

    Half my items are level 55 rainbow legendaries we got after 2.0 gone live cause I just like having balance stats (thou I wish they had more base 3 stats instead of crit chance and ego), other half are also rainbow legendaries thou higher levels as I slowly replaced the gifted ones with epic pachinko stuff.

  4. #4
    Quote Originally Posted by sniddy View Post
    If you are able and do play over 14+ hours there is no doubt you are not a casual

    Sure you may be able to get a reasonable income and a reasonable time to get 3*s done - and average casual player is screwed
    I don't get you... Why do you insist in saying I'm playing over 14+ hours a day? It makes no sense at all. Who on earth as that much free time to spend on video game? What matter is the actual time you spend on the game, so that you can have a normal life beside. My gaming time is no more than 20 minutes per day in total, as I have already explained. The fact that it's spread over the whole day is irrelevant.
    You can search any excuse you want, but playing 20 minutes a day is casual. I just make each of these 20 minutes count.

  5. #5
    Quote Originally Posted by Tristelune View Post
    I don't get you... Why do you insist in saying I'm playing over 14+ hours a day? It makes no sense at all.
    Of course you don't understand, all your post make that perfectly clear.

    From all your ramblings, that are tl;dr territory anyway, one can get the conclusion, you log in for short times over the course of around 15 hours, which is the only way you can get enough attack on trolls and money collecting done to get to your numbers of income. Maybe you push another of your missions on every log in, although getting your missions done seems to be hard this way, but I'm really not willing to discuss any of your statements at this point).

    That's a big difference to people who might have two timeslots a day for this game.

  6. #6
    Quote Originally Posted by SamRei View Post
    Of course you don't understand, all your post make that perfectly clear.

    From all your ramblings, that are tl;dr territory anyway, one can get the conclusion, you log in for short times over the course of around 15 hours, which is the only way you can get enough attack on trolls and money collecting done to get to your numbers of income. Maybe you push another of your missions on every log in, although getting your missions done seems to be hard this way, but I'm really not willing to discuss any of your statements at this point).

    That's a big difference to people who might have two timeslots a day for this game.
    Ah, yes, so here we are! The real problem is not that this game requires too much time to play (I demonstrated mathematically that 20 minutes per day are enough). Your real problem is that you cannot connect to the game more than twice per day. But then, that's an issue by the player side, not the game side.

    As a side note, I have a friend who tells me he connects 5 or 6 times per day, and he manages to be up to date with his girls (he doesn't go for 4 and 5 stars either, except Bunny, Red Battler and Juliette). But then, he gets between 4 and 5 girls per month, while I usually get 9+, hence why I have to play more.
    Last edited by Tristelune; 12-04-2017 at 05:45 AM.

  7. #7

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    OK - Tristelune you're kinda getting the point but not that it's an issue

    If I need to work around a system that's forcing me to log in multiple times a day that's an issue

    Traditionally most games I've played are able to work around a 2 log in scheduled, morning and afternoon, and occasionally a 3rd to tidy up before bed

    That's YEARS of playing dozens of games, not one has penalised me as strongly as this game does

    Take FKG morning I burn all my stamina and my 3 gathers, IF I could log in mid day I may be 2/3 more gathers done, this is a boon and I'm a tiny bit slower but it's not a massive factor, I log in the afternoon, burn stamina and 3 gathers, evening 1 last gather and burn any stamina if needed for over night to ensure none is wasted - sure if I got up at midnight I could get 2 more gathers but I think even a hardcore fun looses 1 or 2 while sleeping

    2 big log ins is enough 3 better but not game breaking, I've done well on my 2.5

    Here you seem to be expected to be able to log in every 2 hours or less

    I judge games on 2 criteria how hungry are you for my time, and money - this one paying feels pointless as the rewards to $ ratio is abysmal, time while its short bursts it's the amount of them - its not a good system for how I feel a majority of players play

  8. #8
    Quote Originally Posted by Tristelune View Post
    Ah, yes, so here we are! The real problem is not that this game requires too much time to play (I demonstrated mathematically that 20 minutes per day are enough). Your real problem is that you cannot connect to the game more than twice per day. But then, that's an issue by the player side, not the game side.

    As a side note, I have a friend who tells me he connects 5 or 6 times per day, and he manages to be up to date with his girls (he doesn't go for 4 and 5 stars either, except Bunny, Red Battler and Juliette). But then, he gets between 4 and 5 girls per month, while I usually get 9+, hence why I have to play more.
    Here we are again, I really shouldn't even bother answering you at this point, but I think I should make some stuff clear

    First, you demonstrated nothing, your spirit maths is far away from any demonstration. Like every online game with energy refill over time, a good planned schedule can give you extra ressources, that's nothing new, special or impressive and didn't need a long explaination.

    Second, I CAN lock in during the day, even from work, it's not about me, it's just that you don't make any sense, keep patronizing other people and are way to stubborn to see how far away you are from "normal" people. This game should be way more casual, it shouldn't be work, it's not like you are in some competition here.

    Also, nobody cares about what your "friends" do, in the end it's a sample size far to little to have any meaning. Either way, the amount of ingame cash you need for 5 star girls is way to high, none of your "20minutesadayI'msoawesome" posts will change that.

    That's my last answer on this one, good day and good riddance.

  9. #9
    Anzian Guest
    The two main problems in this game, as I see it, are:

    1. The scaling, or actually the lack thereof.
    Affection and stars are on a scale, while the income is not, which will increase the gap between available income and funds needed to buy affection and stars. For stars 1 to 3 it is still doable, but stars 4 and 5 destroys the balance.

    2. The waiting game!
    This is actually the problem that makes people leave the game! When waiting for the next part of the quests, there is nothing to use energy on, which is a problem. Just logging in to battle a bit and collect cash from harem get boring really fast. Also, many contests needs us to use energy, which we can't!
    So having something to use energy on while waiting is much needed. Preferably something that gives a bit of cash to help with the scaling problem and bring balance in things again.

  10. #10
    It does feel quite intimidating to see how much credits are needed to improve the affection levels. And yes, it does feel, well, stupid to not be able to spend energy on anything. That equals income and experience loss. Highly irritating.

    One more thing I have not understood is why, when buying gifts, it matters none how much you pay. All gifts give the same ratio of affection points per income spent. It'd make more sense, in my opinion, to get more when you pay more. Pay one for one, two for three, something like that.

    And to beat a dead horse: please, for the love of god, do something about the odds of getting new girls when battling bosses. It is insane to grind for the duration of an event and have nothing to show for it. It really can't be that difficult to take into account the amount of times the player has battled to improve the odds.

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