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  1. #1
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    It's a mistake that it doesn't appear in the patchnote, but yes, it has been confirmed as a feature of the latest update.

    It concerns only legendary items, not epic.

    Why did they do that? They explained that it was because legendary items - especially the mono-legendaries - were OP: they made the girls' level and grade irrelevant, as well as raising your battle stat.
    With this nerf on legendaries, a balance should be attained between equipments, battle team (girls level and affection grade) and boosting your stats.

    This is a fairly understable move, once you realize that a mono-stat legendary item was around 50% stronger than the strongest girl of your specialty, at max level and 5 stars.

    They did that to make the game less pay to win: if they kept the game as before, the game would highly favored the paying gamers who spent lots of kobans in epic pachinko and got several legendaries.
    Now, the advantage of such tactic is more limited.

    It was the right thing to do, imho. Their only mistake is to not have wrote it in patchnote and explained why.
    I get that they are trying to make it less pay to win but all that really does is fuck new players and free to play people. They didn't nerf the older mono legendaries, they simply made the new ones suck. So, what if people are sitting on lvl 400+ or 600+ mono legendary sets? With a 20% decrease roughly of their stats you won't ever be stronger than them.

    It feels like anytime they have a semi good idea they kinda fuck it up by not balancing the past ranks for arena or items we already own because they don't want to upset the whales and people who spent real world money.

  2. #2
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    I get that they are trying to make it less pay to win but all that really does is fuck new players and free to play people. They didn't nerf the older mono legendaries, they simply made the new ones suck. So, what if people are sitting on lvl 400+ or 600+ mono legendary sets? With a 20% decrease roughly of their stats you won't ever be stronger than them.

    It feels like anytime they have a semi good idea they kinda fuck it up by not balancing the past ranks for arena or items we already own because they don't want to upset the whales and people who spent real world money.
    First, there are no lvl 400 nor 600. Few days ago, highest level in game was between 230 and 240.

    The devs explained they didn't nerf the legendary equipment already possessed because
    - they couldn't do it safely without spending a very long time on this
    - it would have been unfair for those players who have them

    They acknowledge it's a problem, but we cannot draw hasty conclusions, here: in a few days, the battle mechanics will be revised. The importance of secondary, tertiary and crit stats will be readjusted. Main characteristic will lose its edge. So that should partially balance it all.

    For the rest, well, these OP items will become obsolete after a few months, so... The lucky players with one of them will have a small edge for some time.

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