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  1. #1
    Unregistered Guest
    The best situation would be a girl of your choice between the available onses after 100 battles with the same troll. People who want gils faster will spend, people who prefer to not spend will wait for the recharge. Everyone's happy.

    Random is always bad.

  2. #2
    Quote Originally Posted by Unregistered View Post
    The best situation would be a girl of your choice between the available onses after 100 battles with the same troll. People who want gils faster will spend, people who prefer to not spend will wait for the recharge. Everyone's happy.

    Random is always bad.
    Choose one you want after 100 battles? Nice idea, but you didn't even try to think things through. :P
    You can finish getting all 3 girls in a little under a week that way... Who would spend anything then? It would remove the need to grind at bosses, because you would be done in a very short time without even trying...

  3. #3
    Unregistered Guest
    Quote Originally Posted by soviras View Post
    Choose one you want after 100 battles? Nice idea, but you didn't even try to think things through. :P
    You can finish getting all 3 girls in a little under a week that way... Who would spend anything then? It would remove the need to grind at bosses, because you would be done in a very short time without even trying...
    Actually, I thought a lot about it, and you hit the main purpose of that idea: remove the need to grind. For girls at least.

    When there are no more girls, the boss will drop an affection boosting item, which will raise it by the same value of the boss level. No more time, and/or money, wasted for just a small chance of obtaining a girl, instead every battle will be more helpfull than giving just money. And there will be two ways to increase the affection faster.

  4. #4
    Quote Originally Posted by Unregistered View Post
    Actually, I thought a lot about it, and you hit the main purpose of that idea: remove the need to grind. For girls at least.

    When there are no more girls, the boss will drop an affection boosting item, which will raise it by the same value of the boss level. No more time, and/or money, wasted for just a small chance of obtaining a girl, instead every battle will be more helpfull than giving just money. And there will be two ways to increase the affection faster.
    It would defeat the entire purpose of the grind, and remove one of the main goals for players while shortening the work for another goal. That is not a good thing, it would only cause harm to the game... Without anything to work towards, people will stop playing sooner, and you want to eliminate pretty much all of the work you would need to do everything in the game... Removing the grind by making girls extremely easy to obtain is about the worst thing you could do.

  5. #5
    Unregistered Guest
    Quote Originally Posted by soviras View Post
    It would defeat the entire purpose of the grind, and remove one of the main goals for players while shortening the work for another goal. That is not a good thing, it would only cause harm to the game... Without anything to work towards, people will stop playing sooner, and you want to eliminate pretty much all of the work you would need to do everything in the game... Removing the grind by making girls extremely easy to obtain is about the worst thing you could do.
    In my experience, people stops playing a lot sooner cause of boredom.

    Practical example: let's assume that to maximise a 3 star girl in a low grinding game would take you 2 weeks, including the certain number of battle to get her. That is a reasonable time.
    With heavy grinding required, you can't know when you'll get the girl (and random is always bad, as I said before), plus it takes months to maximise her, while other girls keep piling up. This is the hamster wheel effect that kills any will to keep playing a game.

  6. #6
    Unregistered Guest
    With heavy grinding required, you can't know when you'll get the girl (and random is always bad, as I said before), plus it takes months to maximise her, while other girls keep piling up. This is the hamster wheel effect that kills any will to keep playing a game.
    I don't mind the grind to get girls so much. There isn't a ton to do in this game. The grind to max them out is definitely hamster wheel material. I have 5 girls who can be 5* and I'm absolutely dreading trying to max them out. I suppose the logic might be that if it's too easy to max them out there isn't enough content.

    They need to actually start making events with a storyline of some kind.

  7. #7
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    I don't mind the grind to get girls so much. There isn't a ton to do in this game. The grind to max them out is definitely hamster wheel material. I have 5 girls who can be 5* and I'm absolutely dreading trying to max them out. I suppose the logic might be that if it's too easy to max them out there isn't enough content.

    They need to actually start making events with a storyline of some kind.
    This is why I wrote this some posts before: "When there are no more girls, the boss will drop an affection boosting item, which will raise it by the same value of the boss level." It may seems too much, but 20 battles on a 100 level boss would mean an additional 2000 in the affection of a single girl; it is not an hig value. Of courser there are stronger bosses, but there are also girl with more than 10000 points required for one level.

    Plus there is a new 5 star girl coming, and we all know how long it will take to make her out, provided that you get it first...

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