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  1. #11
    Unregistered Guest

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    Unfortunately this update takes the incentive away from people who are actively playing.

    The PVP tower is filled with people who don't play anymore, and all the risk of losing mojo is on the people actually playing.

    Every time an active player loses, they lose rank to people who haven't played the game in months.

    That's a really bad idea because in practice it makes people not want to play.


  2. #12
    Quote Originally Posted by Unregistered View Post
    Unfortunately this update takes the incentive away from people who are actively playing.

    The PVP tower is filled with people who don't play anymore, and all the risk of losing mojo is on the people actually playing.

    Every time an active player loses, they lose rank to people who haven't played the game in months.

    That's a really bad idea because in practice it makes people not want to play.
    yeah, with such drastic changes they should have reset the tower and hand out rewards according to tower ranking. it makes no sense to have the same system apply before and after the patch as it is much slower and more risky to rank up now and you can actually get stuck in tower if you can not keep up with your enemies (this change tho is actually good imo as it reflects more of a pvp style compared to before the patch were you faced filler accounts mainly and never really fought against other players)

  3. #13
    Wow, three fights and I gained 3 mojo, is this update meant to make sure no new player ever gets a higher rank? In that case, it works fine.

  4. #14
    Unregistered Guest
    I think they changed it back because I just lost a few times with no mojo loss.

  5. #15
    Quote Originally Posted by Unregistered View Post
    I think they changed it back because I just lost a few times with no mojo loss.
    no - you can check it quite simply: if you gain 32 mojo for a fight, you will lose 0 or 1 and if you gain 1 mojo for a win, you will lose 31 or 32.
    if you happen to lose nothing, you simply faced +32 mojo opponents and lost

  6. #16
    Quote Originally Posted by wthvr View Post
    no - you can check it quite simply: if you gain 32 mojo for a fight, you will lose 0 or 1 and if you gain 1 mojo for a win, you will lose 31 or 32.
    if you happen to lose nothing, you simply faced +32 mojo opponents and lost
    It's easier to track since the latest patch. If you lose, you get a message with the amount of Mojo lost (if any).

  7. #17
    Quote Originally Posted by Bigshow71 View Post
    It's easier to track since the latest patch. If you lose, you get a message with the amount of Mojo lost (if any).
    yeah I know, but you cant see how much mojo you will lose before - so checking how much mojo you will gain for a win give a good approximation. e.g. I will not take a fight against someone that has like 40k more ego then me if I only gain 1 mojo for a win as I will lose 32 pretty definitely, but if I can gain 32 mojo for a win I can take a shot at the fight because I either lose 0 or 1 and have a better chance than 1/30 to luck out on crits and get the 32

  8. #18
    Quote Originally Posted by wthvr View Post
    yeah I know, but you cant see how much mojo you will lose before - so checking how much mojo you will gain for a win give a good approximation. e.g. I will not take a fight against someone that has like 40k more ego then me if I only gain 1 mojo for a win as I will lose 32 pretty definitely, but if I can gain 32 mojo for a win I can take a shot at the fight because I either lose 0 or 1 and have a better chance than 1/30 to luck out on crits and get the 32
    Which is just logic, a higher risk will pay off far less...wait...

  9. #19
    Unregistered Guest
    Quote Originally Posted by wthvr View Post
    yeah I know, but you cant see how much mojo you will lose before - so checking how much mojo you will gain for a win give a good approximation. e.g. I will not take a fight against someone that has like 40k more ego then me if I only gain 1 mojo for a win as I will lose 32 pretty definitely, but if I can gain 32 mojo for a win I can take a shot at the fight because I either lose 0 or 1 and have a better chance than 1/30 to luck out on crits and get the 32
    Which is just logic, since it's based on a simplified elo ranking system. You can gain a lot of points if you win against a much better ranked opponent, but you don't lose much points if you lose.
    In the other hand, you don't gain a lot of points if you win against a lower ranked opponent, but you lose a lot points if you lose the battle.

  10. #20
    I have to say that I would really like to see not only the amount of Mojo you can win, but the amount you can lose before starting the fight. If for no other reason that it can inform a decision whether the gain is worth the potential loss. Granted, this mostly benefits those who focus mainly on the PvP aspect and are seeking to make larger gains in Tower of Fame. Even those of us who do the free arena battles, only, could still see some benefit, just not as much.

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