At least with the latest patch, we now know if we lose Mojo in a battle.
Unfortunately this update takes the incentive away from people who are actively playing.
The PVP tower is filled with people who don't play anymore, and all the risk of losing mojo is on the people actually playing.
Every time an active player loses, they lose rank to people who haven't played the game in months.
That's a really bad idea because in practice it makes people not want to play.
yeah, with such drastic changes they should have reset the tower and hand out rewards according to tower ranking. it makes no sense to have the same system apply before and after the patch as it is much slower and more risky to rank up now and you can actually get stuck in tower if you can not keep up with your enemies (this change tho is actually good imo as it reflects more of a pvp style compared to before the patch were you faced filler accounts mainly and never really fought against other players)
Wow, three fights and I gained 3 mojo, is this update meant to make sure no new player ever gets a higher rank? In that case, it works fine.
I think they changed it back because I just lost a few times with no mojo loss.
so basically it is starting to look like winning at PvP is a straight up impossibility. And is the system even working at the moment? Now when the battle starts, both egos drop to 0, and the battle consists of watching excitement take a slow crawl to 100 %. I have to assume that battling bosses for event girl drops is also screwed up at the moment. Guess I'll just keep trying to level myself up, follow the storyline, and just ignore PvP, because if I decide to even attempt to do battle, then I have already lost, and all I get is a lower and lower rank in the Tower...anybody else having any similar issues?
Same problem since a few days ago about ego number dropping to 0 instantly as the battle starts. As for the pvp, it's true, pvp has become a lottery, where the odds to win change little with the stat difference, or charm/hardcore/know-how dominance. And since in most cases the rivals offered give you 2 mojo per win and -30 mojo per loss, gaining mojo consistently is very difficult.
Best thing to do is not to care anymore for ranking and play arena only for exp, gold and items.