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  1. #1
    Quote Originally Posted by wthvr View Post
    The change is absolutely not thought through. Win 1 and lose 32 - great. So I either have to dodge the fights half of the time, because people have like 120k Ego or just try to get lucky and eventuall win. And then randomly get clapped by someone who has 15-20k less EGO then me to lose 32 anyway
    It's not only about ego. It's about 20% damage buff (i fight mostly "bad" opponents) and random crits.
    So when player trying to get 1 (one) point and loosing 32 points - it's not bad, it's insane.

  2. #2
    At least with the latest patch, we now know if we lose Mojo in a battle.

  3. #3
    Unregistered Guest

    Thumbs up

    Unfortunately this update takes the incentive away from people who are actively playing.

    The PVP tower is filled with people who don't play anymore, and all the risk of losing mojo is on the people actually playing.

    Every time an active player loses, they lose rank to people who haven't played the game in months.

    That's a really bad idea because in practice it makes people not want to play.

  4. #4
    Quote Originally Posted by Unregistered View Post
    Unfortunately this update takes the incentive away from people who are actively playing.

    The PVP tower is filled with people who don't play anymore, and all the risk of losing mojo is on the people actually playing.

    Every time an active player loses, they lose rank to people who haven't played the game in months.

    That's a really bad idea because in practice it makes people not want to play.
    yeah, with such drastic changes they should have reset the tower and hand out rewards according to tower ranking. it makes no sense to have the same system apply before and after the patch as it is much slower and more risky to rank up now and you can actually get stuck in tower if you can not keep up with your enemies (this change tho is actually good imo as it reflects more of a pvp style compared to before the patch were you faced filler accounts mainly and never really fought against other players)

  5. #5
    Wow, three fights and I gained 3 mojo, is this update meant to make sure no new player ever gets a higher rank? In that case, it works fine.

  6. #6
    Unregistered Guest
    I think they changed it back because I just lost a few times with no mojo loss.

  7. #7
    Quote Originally Posted by Unregistered View Post
    I think they changed it back because I just lost a few times with no mojo loss.
    no - you can check it quite simply: if you gain 32 mojo for a fight, you will lose 0 or 1 and if you gain 1 mojo for a win, you will lose 31 or 32.
    if you happen to lose nothing, you simply faced +32 mojo opponents and lost

  8. #8
    Unregistered Guest

    is it even possible to win PvP any more?

    so basically it is starting to look like winning at PvP is a straight up impossibility. And is the system even working at the moment? Now when the battle starts, both egos drop to 0, and the battle consists of watching excitement take a slow crawl to 100 %. I have to assume that battling bosses for event girl drops is also screwed up at the moment. Guess I'll just keep trying to level myself up, follow the storyline, and just ignore PvP, because if I decide to even attempt to do battle, then I have already lost, and all I get is a lower and lower rank in the Tower...anybody else having any similar issues?

  9. #9
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    so basically it is starting to look like winning at PvP is a straight up impossibility. And is the system even working at the moment? Now when the battle starts, both egos drop to 0, and the battle consists of watching excitement take a slow crawl to 100 %. I have to assume that battling bosses for event girl drops is also screwed up at the moment. Guess I'll just keep trying to level myself up, follow the storyline, and just ignore PvP, because if I decide to even attempt to do battle, then I have already lost, and all I get is a lower and lower rank in the Tower...anybody else having any similar issues?
    Quote Originally Posted by Unregistered View Post
    and just ignore PvP, because if I decide to even attempt to do battle, then I have already lost, and all I get is a lower and lower rank in the Tower...anybody else having any similar issues?
    Same problem since a few days ago about ego number dropping to 0 instantly as the battle starts. As for the pvp, it's true, pvp has become a lottery, where the odds to win change little with the stat difference, or charm/hardcore/know-how dominance. And since in most cases the rivals offered give you 2 mojo per win and -30 mojo per loss, gaining mojo consistently is very difficult.
    Best thing to do is not to care anymore for ranking and play arena only for exp, gold and items.

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