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  1. #1
    This is about what I've been seeing since the leaderboard revamp...
    win a pvp = gain within 3 to 9 mojo
    lose a pvp = lose between 25 to 30 mojo

    I don't think I've seen a result outside of those ranges.

    I'm winning a lot more fights than I'm losing, but it seems kind of rough.
    Last edited by MuljoStpho; 03-22-2018 at 03:47 PM.

  2. #2
    Quote Originally Posted by MuljoStpho View Post
    This is about what I've been seeing since the leaderboard revamp...
    win a pvp = gain within 3 to 9 mojo
    lose a pvp = lose between 25 to 30 mojo

    I don't think I've seen a result outside of those ranges.

    I'm winning a lot more fights than I'm losing, but it seems kind of rough.
    Although I have seen them outside that range, your numbers are fairly close to my standard amounts. In fact, the gain/loss ratio has been one of the big complaints so far. You're in a situation where one loss can negate anywhere from 5-9 wins. You have the rock-paper-scissors weakness system, but it's a known quantity that you can adjust/plan for (via gear, raising stats, and stat boosters. What you can't plan for is the RNG of the crit system. You can take on someone 20k-30k less mojo less than you and lose badly because of crits. The reverse is also true, however, if you are the ones who get the lucky crits. This makes the battle system a bit of a crap shoot. Now at this time mojo isn't that big of a deal so it's ok to risk a loss, but when they implement the leaderboard rewards, this is going to become a bigger issue since you're going to find people less inclined to risk a big loss of mojo for a tiny gain.

  3. #3
    Unregistered Guest
    Easy fix, limit the mojo loss to what we can win. Every match I have lost recently is due to massive shafting by the crit hit rng.

  4. #4
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Easy fix, limit the mojo loss to what we can win. Every match I have lost recently is due to massive shafting by the crit hit rng.
    This should've been the way it was designed. Losing a ton of mojo, while trying to win 1 or 2, is ridiculous. To gain, you should have to risk. Why risk everything for so little gain. If fight for 1 mojo and lose, you should lose 1 mojo. If you fight for 20 mojo, and lose, you should lose 20 mojo. Simple as that.

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