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  1. #1

    You do lose mojo if you lose in arena!

    Pretty much title, it came up in another threat and I tested it. If you lose in arena you will lose mojo. What a joke. Yet another ninja changes that is exclusively negative - again? (e.g. changes to shop (already reverted), changes to item stats)
    Not sure if it is common knowledge, for me it certainly was not.


  2. #2
    As I said in the other topic, this is really bad, and I don't mean the change itself, which is stupid in it' own right of course, but it's a rule of the game that really should have been explained before adding it. It was a real mean surprises, I just saw it by coincidence.

    The devs really need to get a little more professional about these things.

  3. #3
    I have to agree with you on this. I don't mind when the devs make changes but ,for God's sake, tell us about the changes. Don't just put it out there as a surprise to those who look closely.

  4. #4
    The change is absolutely not thought through. Win 1 and lose 32 - great. So I either have to dodge the fights half of the time, because people have like 120k Ego or just try to get lucky and eventuall win. And then randomly get clapped by someone who has 15-20k less EGO then me to lose 32 anyway

  5. #5
    Unregistered Guest
    So how much ego do you actually lose when you lose a match? Do you actually lose 32 for every loss? Most matches I get no ego at all, and some I only win 1 or 10 ego. Seldom do I even win the max of 32, so if you do lose 32 each and every time for each loss, isn't this a little unfair somehow and unbalanced?

    As far as hidden changes go, that seems to be the policy with this game. The devs make changes they know will be received as unfavorable, and hope no one notices, but don't say anything for fear of negative feedback or for some other unknown reason. But so far, at least most of the changes have been noticed, and pretty fast. The change to the rare affection items in the shop was noticed, but at least this was reversed. The change to the equipment was noticed, and now it seems the change to losing mojo in the arena was, too.

    I keep seeing posted on the forums, "oh that change was mentioned once on Discord", or "that was discussed briefly on Discord" or even "I THINK that was mentioned on Discord, but I can't remember for sure". Not everyone can or wants to use Discord or can be on it the one time at random when changes might be discussed. When changes are made to a game that people spend money on or have the potential for spending money on, any and all changes to the way the game works should be disclosed in a clear and public manner. Anything else is extremely irresponsible and has the potential for causing players to quit playing the game, especially if it keeps happening over and over again.

  6. #6
    Unregistered Guest
    This mojo loss explains why I keep going down in the tower, even though I'm actually pvping now...... I just did a test, two wins and a loss netted me a gain of 12 mojo after the loss killed 30 mojo from the 42 I had won..... Now that I know I'm losing mojo on losses I can fight accordingly, but not telling us in the patch notes when releasing this new system is extremely loathsome and contemptable......

  7. #7
    Quote Originally Posted by Unregistered View Post
    So how much ego do you actually lose when you lose a match? Do you actually lose 32 for every loss? Most matches I get no ego at all, and some I only win 1 or 10 ego. Seldom do I even win the max of 32, so if you do lose 32 each and every time for each loss, isn't this a little unfair somehow and unbalanced?
    from what I have seen, I am pretty certain it is solely dependend on your tower rank vs opponents tower rank how much mojo you win/lose. If you fight someone that would give you 32 mojo you will win 32 and lose maybe 0 or 1, if you fight someone that gives you 1 mojo, you will lose 32.
    so there are 2 strategies to follow - you either hope that you above average ego for your rank and take every fight, which will give you an overall gain, or you just do not take fights against obviously stronger opponents (which I personally do not like as 2 crits in a row can win or lose you a match, it happens frequently that you get clapped by someone with 20k less mojo and then you suddenly win against someone with much higher mojo)

  8. #8
    Quote Originally Posted by wthvr View Post
    from what I have seen, I am pretty certain it is solely dependend on your tower rank vs opponents tower rank how much mojo you win/lose. If you fight someone that would give you 32 mojo you will win 32 and lose maybe 0 or 1, if you fight someone that gives you 1 mojo, you will lose 32.
    This is pretty much in line with what I've found so far. I've lost several matches that would have given 32 Mojo, but had no loss of Mojo overall. I haven't lost a match (yet) that only gives 1 Mojo, but when/if I do, I'll be sure to post a further confirmation

  9. #9
    Quote Originally Posted by wthvr View Post
    The change is absolutely not thought through. Win 1 and lose 32 - great. So I either have to dodge the fights half of the time, because people have like 120k Ego or just try to get lucky and eventuall win. And then randomly get clapped by someone who has 15-20k less EGO then me to lose 32 anyway
    It's not only about ego. It's about 20% damage buff (i fight mostly "bad" opponents) and random crits.
    So when player trying to get 1 (one) point and loosing 32 points - it's not bad, it's insane.

  10. #10
    At least with the latest patch, we now know if we lose Mojo in a battle.

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