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  1. #1
    Quote Originally Posted by Unregistered View Post
    First off, the message that we received wasn't a "Patch note" it was simply presenting what they will be giving us in the coming weeks. So the more technical explanation for this will be given to us when the update is rolled out. And it won't be all in one update. It will be in multiple weeks when it's implemented. As for the specialties:

    charm is: attack on your turn, block in the turn of the opponent. So, effectively 2 actions.

    Know How: will be able to attack AND heal at the same time (I believe)

    Not sure about Hardcore. All the info from above is from Discord.

    -Shadow
    hardcore will keep crit, the others will not - so it is basically a double attack

  2. #2
    They all get the same value, just in a different way it seems.

    Also it would be really odd if it healed *instead* of damaging - since damage depends on opponent's defenses, it only makes sense if the heal is equal to damage dealt, like lifesteal of sorts. If it just healed without doing damage, then how would they explain it being affected by defense?

  3. #3
    Quote Originally Posted by vem View Post
    They all get the same value, just in a different way it seems.

    Also it would be really odd if it healed *instead* of damaging - since damage depends on opponent's defenses, it only makes sense if the heal is equal to damage dealt, like lifesteal of sorts. If it just healed without doing damage, then how would they explain it being affected by defense?
    it was miswritten in the notes where it literally said instead of attacking you heal. also they do not have the same value, as heal can cap your HP and therefore diminish in effectivity - IF they let you heal for your attack (before defense) then heal would be good, otherwise it will be the worst class effect

  4. #4
    Underdog Guest
    As someone that played alot of "flash" Games in the past, i think Block will be the "best" ability. Sure everything is based on luck, but how about this:

    Your opponent is stronger then you, he need to hit you 3x, but you need to hit him 6x
    If you block 3-4x then you can beat him. Heal is another factor, but even if you have an "Hardcore" opponent: even if he crit and you block, then the dmg is zero.

    Im a "know how" character and even if we can heal and attack at the same time, if feels a bit worse. So even if both need 4 attacks to beat each other and every skill triggers every time:
    1. Know how waste heal = Hardcore 3hp
    2. Hardcore crit = Know how 2hp
    3. Know how heals back to 3hp = Hardcore 2hp
    4. Hardcore crit = Know how 1hp
    5. Know how heals back to 2hp = Hardcore 1hp
    6. Hardcore crit = Know how down

    So even if you start, you nearly can not win(depens on how often the skills triggers, so luck involved)

    and if Charm blocks the most time, then im not sure how good heal is. Maybe you can not "die" if charm do not enough dmg and you slowly heal up and hit sometimes trough block, but if charm hits always and you do not always heal, then maybe heal is not good at all.

    I feel a bit offendet by that, because i actually don't want to change know how (i mean my gear is based on know how) but if this new update come and know how gets "ass kicked", then it's like we get forced to change and everyone else is fine...

  5. #5
    Anyone knows when this will go live? I don't really know if I will like the changes or not, but they promised money for mojo, and I'm broke

  6. #6
    Unregistered Guest
    Quote Originally Posted by SamRei View Post
    Anyone knows when this will go live? I don't really know if I will like the changes or not, but they promised money for mojo, and I'm broke
    The part mentionned in yesterday's patchnote will go live tomorrow.

    For the rest, we have no schedule yet, but they deliver small parts of it every wednesday.

  7. #7
    Unregistered Guest
    I hope the next class changes don't ruin the current experience. I kind of like the way it is now, that everyone still has a chance to crit. Everything finally seems balanced, to me. Even with the 20% damage bonus against certain a specific class, the crit damage potential evens it out in some way. Once that is gone, classes will be entirely unbalanced.

    Some think that Charm will turn out better after the change, but I think Hardcore will still be the best since that class will keep its crit damage potential. Imo, it'll be HC > KH > Ch. So I think Charm will turn out worst of all since it'll both be weak to Knowhow AND have a worse skill. Charm both loses its crit damage AND won't be able to replenish its HP.

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