Quote Originally Posted by SamRei View Post
At this point, PvP is, push the button and hope (pray if religous) you don't get the shorter end of the critstick. There is nothing funny about this anymore, you get 3 opponents, around 20k less to 30k more ego, but it's pretty much not important. The classes also don't really matter, what does matter is the amount of critical hits you receive compared to the ones you can hit yourself. That's a pretty bad design don't you think?

Combine that with a ludicrous way to calculate the amount you can win/lose and you have the most useless frustrating combination. What were they thinking, win 2, lose 29, with no way to know if RNG was in the right mood to grant you a win?

Could somebody please do something with this? Maybe reduce damage to make fights a little longer and reduce the critchance so it doesn't dominate the fights as much?
i agree, making the fights take more turns will diminish the effect of crits, unless we start seeing enemies that crit 10x in a row xD
instead of reducing damage or crit chance (which may anger players who think they got nerfed), they should increase ego by 10x or so, which achieves the same effect while giving appearance of making players stronger
but this would mean battles are more predictable since effect of stats and ego would matter more than pure chance, and some may consider it "boring"