Quote Originally Posted by SamRei View Post
At this point, PvP is, push the button and hope (pray if religous) you don't get the shorter end of the critstick. There is nothing funny about this anymore, you get 3 opponents, around 20k less to 30k more ego, but it's pretty much not important. The classes also don't really matter, what does matter is the amount of critical hits you receive compared to the ones you can hit yourself. That's a pretty bad design don't you think?

Combine that with a ludicrous way to calculate the amount you can win/lose and you have the most useless frustrating combination. What were they thinking, win 2, lose 29, with no way to know if RNG was in the right mood to grant you a win?

Could somebody please do something with this? Maybe reduce damage to make fights a little longer and reduce the critchance so it doesn't dominate the fights as much?
I wonder why a lot of people feel like crit > classes. I experienced it the other way around - classes, for me, are pretty much everything. If I have the weak matchup I literally lose 80% of the fights even against people with 10-15k less ego and I win the majority of fights against the good matchup, even if they are 15k ego ahead of me.
For me, with high accuracy I can say that I will win a fight if the enemy has slightly lower ego and for classes it basically is a win if my ego-10-15k for my weakness and my ego+10-15k for my strength