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  1. #1

    Question about stats

    I tried to figure some things out, but its still confusing me.
    I know what the three main stats do, but besides that there are a few confusing ones that I don't know the effect of.
    The ones that confuse me are Ego and Endurance (the crown and the heart symbol) seen on buff items, Luck (the clover symbol) which is mentioned in the ninja guys tutorial, and Excitement (the flask? symbol).

    I've seen Ego mentioned as being the health bar in battle, but that's also what the Endurance stat is? Why are there two stats with the same effect?

    Luck is mentioned in the ninja guys tutorial that explains the shop, but nowhere else. Was this stat removed and forgotten in the tutorial or am I missing something?

    I have no idea what Excitement does, I can't find it in the tutorials so I don't know what it does... Could anyone tell me?


  2. #2

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    Well .. I really do not know what Lucky does, did not know there was that kind of stat in the game since it does not show up in stats.
    But for my knowledge, I would say that EGO is your HP or life, endurance would be a type of stat that helps in defense, the greater, the greater the reduction of enemy blows.
    The excitement helps in the bar below your ego, the bigger it is, the faster your bar will get full and you will give an orgasm first.

  3. #3
    Quote Originally Posted by soviras View Post
    Luck is mentioned in the ninja guys tutorial that explains the shop, but nowhere else. Was this stat removed and forgotten in the tutorial or am I missing something?
    Luck was renamed to Crit, since Luck was the Crit Chance, but people kept asking if girl drops were modified by Luck.
    Currently playing: Aigis, Harem Heroes and Crush Crush

  4. #4
    Quote Originally Posted by JMich View Post
    Luck was renamed to Crit, since Luck was the Crit Chance, but people kept asking if girl drops were modified by Luck.
    That explains it, they should update the ninja guys shop tutorial then. I'm still not sure about Endurance/Ego though, as both stats seem to increase the Ego bar in battle with a 1:1 ratio... It would be weird if they had the exact same effect, but it would also be weird if one had more effects as that would make it significantly more powerful than the other...

  5. #5
    Unregistered Guest
    One thing to note is that your stats appear different for you than they do for other players who do a battle against you. Basically the system is always supposed to be skewed in your favor. You benefit from bonuses that your opponents do not get.

    Endurance is the baseline for health, and other players will see that number as your health bar. Ego is... inflated based on your alpha's stats, I think? And ego is what you see as your health bar when you battle.

    I've noticed that enhancing your character's primary stat will add to your endurance (mine is charm, so the charm stat gives me extra endurance) while enhancing your other two stats (hardcore and know-how in my case) will give a slight boost to your crit chance.

    I don't even remember ever seeing a luck stat mentioned so I'll take the other responses' word for it that it was changed to crit.

    I assume that excitation is a measure of how quickly the girl will advance the excitement meter to 100% with each turn of combat, but I've never really noticed the difference. But getting that meter to 100% adds the next girl to the fight and I think it also does extra damage.

    You also have three stats that only appear in battle, an attack stat which is always matched to your character's type and two defense values matched to the other two types. These three values are a range starting with stats based on only your alpha and ending with stats based on having all three girls involved. (Which calls back to reaching 100% excitement. After that happens your attack and defense both get stronger because of the next girl joining in.) Other players will see your attack and defense stats at a significantly reduced value compared to what you see on yourself. (Tower of Fame doesn't seem to be working at the moment but normally you can verify this on there. Click on your own name and it will show you the profile that other players fight against. You'll see the reduced battle stats there.)

    In any given battle only 1-2 of your 3 stats will ever be relevant. Charm vs charm is pure offense against pure offense. No defense is considered at all. Charm vs hardcore is the charm player's attack vs the hardcore player's defense against charm, and it's also the hardcore player's attack vs the charm player's defense against hardcore. Neither side cares one bit about each other's know-how stat.

  6. #6
    Unregistered Guest

    price per level on your stats

    hello i made a new nutak account to figer out how many times i coud upgrade my stats per level, and how far behind i was.
    my main acount is in level 52, and its starting to get quite expensiv to upgrade my stats, and i cudent finde a end to it.

    so my conclution was that you can upgrade 40 times per level, and you have a basic pric of 5 and an incrise of 2 per level.
    a easy formula for your last upgrae at your level is: (2x * 40 + 5)= price

    make not, i only tried every level up to 6, so idk if the system changes further down the line.

  7. #7
    Quote Originally Posted by Unregistered View Post
    hello i made a new nutak account to figer out how many times i coud upgrade my stats per level, and how far behind i was.
    my main acount is in level 52, and its starting to get quite expensiv to upgrade my stats, and i cudent finde a end to it.

    so my conclution was that you can upgrade 40 times per level, and you have a basic pric of 5 and an incrise of 2 per level.
    a easy formula for your last upgrae at your level is: (2x * 40 + 5)= price

    make not, i only tried every level up to 6, so idk if the system changes further down the line.
    Good job in necro'ing this thread which is 1.5 years old.

    But as for raising your stats... you pay what is written next to the + sign. If the stat has + 1001, and you click the button to make it 1003, then you just paid 1001 in money to raise your stat. The next click will cost you 1003, then 1005, and so forth. You can upgrade as much as you have money (there is no end). It will get more expensive as you get higher levels, but you also earn more money in the later levels and worlds too.

  8. #8
    Unregistered Guest
    Quote Originally Posted by MrGoodfellow View Post
    But as for raising your stats... you pay what is written next to the + sign. If the stat has + 1001, and you click the button to make it 1003, then you just paid 1001 in money to raise your stat. The next click will cost you 1003, then 1005, and so forth.
    To expand on this... Initially, the price increases by 2 per each update. However, once the price reaches 6005 (or a given stat is upgraded 2500 times) the price jumps to increase by 4 per each update.

    Not sure if price increases jumps again down the line, didn't got that far yet.

  9. #9
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    To expand on this... Initially, the price increases by 2 per each update. However, once the price reaches 4005 (or a given stat is upgraded 2000 times) the price jumps to increase by 4 per each update.

    Price increases jump again by 2 every 2000 stat upgrades after that.
    Fixed for your convenience

  10. #10
    Unregistered Guest
    so it seems, that the Stats are maxed out after reaching costs of 20k

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