Quote Originally Posted by Unregistered View Post
I think its to soon to have an complete opinion of the new system. We still have the chance to get the girls with one win. Today i got lucky and got the legendary girl. I got 100 affection at once. Before that i had 39 shards.

The chance to get the girl in one is still the same as Before. We have now a second Chance with the affection shards.

I will wait till the next Event to have a final opinion. But know i think It's Not to Bad.
You're right: it's not too bad. It is awfully bad.

All the players wanted was a safety net to avoid wasting kobans and getitng nothing in return and, possibly, eliminate the useless and boring grinding that is only a waste of time. How to do it? Easy: a guarantee shards drop. Here is an easy to include example of safety net:

-Story girls drop rate cycle: money, money, money, money and shards (from 1 to X). Safety net of 1200 battles to get all 3 girls;
-Event girls: 5 different girls in the first 5 trolls, for 5 days, with this drop cycle: money, money and shards (from 1 to X). Safety net of 1000 battles to get all 5 girls.

Now, for event girls, this means a maximum of 200 battles to have 1 girl and 200 battles can be done with free attack points, therefore any player will have at least 1 event girl each event (2 on 2 weeks event, of course), which incentivates the player to, at least keep playing, while those who want all the girls will use kobans on them.

Of course, the possibility of 100 shards still remains; I'd say 1% per battle (not incremental). It is a reasonable percentage.

It's a win-win situation.

A couple of OT suggestions while I'm at it: allow to use 20 energy points to gain 1 attack point, so the energy doesn't go wasted when there is no more story, event missions no longer than 6 hours and give 2 XP and affection points to the girls in case of defeat in the arena.