OK I've had my fill of this game.

I have to say that it's not bad, and really shines in some areas. Though the NTR theme finally wore my nerves down. My time is also limited, so I don't really want to take on another daily grind.


The good:

Animation! From the battle animations to the H scenes, this game is an impressive display of what you can do with squash an stretch puppet animation. The anatomy is kind of weird in some places during the H scenes, but not bad enough to completely turn off.

Raids. This game has one of the best raid implementations I've played so far. Although the BP requirements feel a tad restrictive, it still doesn't break the good layout they have going.

Interesting hero setup. I like the way they implemented 3 different kinds of characters (Soul, Eidolon and KamiHime). Adds diversity in gameplay.



Now the bad:

NTR themed. Although this is more about personal preference and may not be bad for some, generally this kind of theme is fairly niche. At first it was kind of vanilla (for this kind of theme) and I could overlook the occasional scene. But as I started unlocking scenes, especially the KamiHime scenes, it started to get on my nerves pretty fast. Basically the lore states that you form a pact with KamiHime by having sex with them. So having random dudes and even animals molest them, kind of breaks the narrative IMO.

Slow battles. Although I like the animation of this game, this is one of those games were you are going to be doing a bit of babysitting. Not as bad as some games, but it's still there.

None streamlined skills and UI. Using each KamiHime skill is a real pain. It would have been much better if you could select the skills you want to use before hitting the attack button, as opposed to having the skill go off each time you press the button. It would have also been nice to have an option to use Eidolons automatically during auto battle. Also the UI loads unnecessarily slow IMO. The devs could have avoided this by making a window/panel setup, so you don't have to load a new "scene" each time you navigate somewhere.