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  1. #331
    Quote Originally Posted by Abu View Post
    I want to roll for an alt dark squad. I'd settle for only one ssr, but should I go with susanoo or dark amon? I'd def want at least one of beelze or tsukuyumi with mephisto for certain. This is going to take a while but I like the dark kamis
    in terms of stat, looks like susanoo better but i like amon's skill
    susanoo max atk 9500, base atk up, self buff atk(stackable), self heal + light resistance, and 8 times dmg to random enemies
    amon max atk 8750, atk up during rage mode, 4.5-5.5 dmg to raging, -def (++) and increase stun duration


  2. Anyone want Gaia+Satan? Gaia is my actual favorite hime, but I have way too many with her already and I'm rolling for something super specific this time if I'm gonna start yet another account.

  3. #333
    Quote Originally Posted by President Ramu View Post
    Anyone want Gaia+Satan? Gaia is my actual favorite hime, but I have way too many with her already and I'm rolling for something super specific this time if I'm gonna start yet another account.
    I've alreayd got sol/tyr but I'd use that one to start an alt with split teams if you don't find someone else to use is

  4. Quote Originally Posted by Abu View Post
    I've alreayd got sol/tyr but I'd use that one to start an alt with split teams if you don't find someone else to use is
    Let's say if no one else claims it within an hour it's all yours, ya?

  5. #335
    Quote Originally Posted by President Ramu View Post
    Let's say if no one else claims it within an hour it's all yours, ya?
    Nice, I've yet to see Gaia in action

  6. Quote Originally Posted by Abu View Post
    Nice, I've yet to see Gaia in action
    So, so good. My Gaia team is the one that finally got me to stop rerolling and focus.

    Her 3 skills are basically "Take all hits this round", "Damage and Leech Life", and "40% damage block this round [All]". Rotating between those three skills feels really strong and fun overall, as it gives you interesting decisions to make in fights instead of just mashing attack and hoping for the best. There's plenty of fights I probably shouldn't have won where I relied on her to spread the damage out so heals mattered more or keep a teammate alive 1 more round so the healer's spell would come off of cooldown. She's by far my favorite, she's friggin' immortal and she makes the rest of the team so much better.

    When I initially rolled her the only other SR hime I had was Hermes (who's one of my other top favorites), and it's still a crazy powerful team between Hermes's being a tiny version of Mortred and Gaia being able to extend fights so the Damage Over Time effects last long enough to kill comfortably. I happened to luck out huge in the second jewel gacha and picked up Shiva, but even without her that Wind Element team is just bananas.

    If you wanted to use them both at once you could probably just fill your Friend list with Takemikazuchi for the 30% to Wind/Dark and then jam a healer in there somewhere depending on your Gacha luck. I use Behemoth for the Wind/Water bonus since I have Shiva and Nike as the other two members, with a weapon grid of all Wind Element weapons except Shiva's.

    Also, the Event Eidolon is Wind this week so I'm basically going to call in sick from life and farm until I die or I have every single item available, haha.

  7. #337
    Quote Originally Posted by President Ramu View Post
    So, so good. My Gaia team is the one that finally got me to stop rerolling and focus.

    Her 3 skills are basically "Take all hits this round", "Damage and Leech Life", and "40% damage block this round [All]". Rotating between those three skills feels really strong and fun overall, as it gives you interesting decisions to make in fights instead of just mashing attack and hoping for the best. There's plenty of fights I probably shouldn't have won where I relied on her to spread the damage out so heals mattered more or keep a teammate alive 1 more round so the healer's spell would come off of cooldown. She's by far my favorite, she's friggin' immortal and she makes the rest of the team so much better.

    When I initially rolled her the only other SR hime I had was Hermes (who's one of my other top favorites), and it's still a crazy powerful team between Hermes's being a tiny version of Mortred and Gaia being able to extend fights so the Damage Over Time effects last long enough to kill comfortably. I happened to luck out huge in the second jewel gacha and picked up Shiva, but even without her that Wind Element team is just bananas.

    If you wanted to use them both at once you could probably just fill your Friend list with Takemikazuchi for the 30% to Wind/Dark and then jam a healer in there somewhere depending on your Gacha luck. I use Behemoth for the Wind/Water bonus since I have Shiva and Nike as the other two members, with a weapon grid of all Wind Element weapons except Shiva's.

    Also, the Event Eidolon is Wind this week so I'm basically going to call in sick from life and farm until I die or I have every single item available, haha.
    I forgot about Takemikazuchi existing, never really used wind much. Light doesn't have too much raw power but it's generally survivable. Belobog's regen ability ususally keeps me alive long enough between Sol's healing to become active again. If they can't ohko it's usually no worry. Add Tyr's raw power, Ramiel's buffs, and with two Phoenix eidolons things generally just get blown away. Some DoT would be nice though, I need a Mordred

  8. #338
    Quote Originally Posted by President Ramu View Post
    So, so good. My Gaia team is the one that finally got me to stop rerolling and focus.

    Her 3 skills are basically "Take all hits this round", "Damage and Leech Life", and "40% damage block this round [All]". Rotating between those three skills feels really strong and fun overall, as it gives you interesting decisions to make in fights instead of just mashing attack and hoping for the best. There's plenty of fights I probably shouldn't have won where I relied on her to spread the damage out so heals mattered more or keep a teammate alive 1 more round so the healer's spell would come off of cooldown. She's by far my favorite, she's friggin' immortal and she makes the rest of the team so much better.

    When I initially rolled her the only other SR hime I had was Hermes (who's one of my other top favorites), and it's still a crazy powerful team between Hermes's being a tiny version of Mortred and Gaia being able to extend fights so the Damage Over Time effects last long enough to kill comfortably. I happened to luck out huge in the second jewel gacha and picked up Shiva, but even without her that Wind Element team is just bananas.

    If you wanted to use them both at once you could probably just fill your Friend list with Takemikazuchi for the 30% to Wind/Dark and then jam a healer in there somewhere depending on your Gacha luck. I use Behemoth for the Wind/Water bonus since I have Shiva and Nike as the other two members, with a weapon grid of all Wind Element weapons except Shiva's.

    Also, the Event Eidolon is Wind this week so I'm basically going to call in sick from life and farm until I die or I have every single item available, haha.
    i tried Gaia once but not really like it..... she can only mitigate dmg from others but what if bad luck that she gets aim, if rely on another healer or some status debuff wouldn't it off better with another dpser?.....also her atk power max is 7100 seems very low. (just my opinion)

  9. Quote Originally Posted by Abu View Post
    I forgot about Takemikazuchi existing, never really used wind much. Light doesn't have too much raw power but it's generally survivable. Belobog's regen ability ususally keeps me alive long enough between Sol's healing to become active again. If they can't ohko it's usually no worry. Add Tyr's raw power, Ramiel's buffs, and with two Phoenix eidolons things generally just get blown away. Some DoT would be nice though, I need a Mordred
    I have another account with a full Light squad of Arthur, Michael, Artemis and Belobog (fucking amazing reroll there) and it's powerful as hell, just kind of boring. Constant bursts from Arthur's instant gauge fill and Michael's +20 to all gauge increase skill, healing and status recovery from Belobog, the works. I even happened to roll an Anzu on that one, it's bananas. I just honestly got kind of bored with it so I've stopped playing it actively except to burn off the stamina until Friday/Saturday when I can limit break all of them. If I had a Sol though it'd be a really complete team and kind of bonkers, I have no illusions that's ever gonna happen though.

    I'm kind of interested in rolling for a Fafnir and whatever else happens to come with it, just to see how crazy a Fire/Water team with double Fafnirs would be (even with R himes). That's what I was after when I rolled Satan+Gaia, I always end up getting these crazy double SSR teams when I just want something simple, haha.

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    Quote Originally Posted by dreadpin View Post
    i tried Gaia once but not really like it..... she can only mitigate dmg from others but what if bad luck that she gets aim, if rely on another healer or some status debuff wouldn't it off better with another dpser?.....also her atk power max is 7100 seems very low. (just my opinion)
    It takes some time for her to really get strong, early game she can't take that much punishment. Right now I'm about Rank 40 on that account and half my weapon grid is Wind Disaster weapons, and she literally never dies. I mean even against Fire enemies in Expert, I have to try hard to GET her to take hits just so the healing skill isn't wasted.

    Using her to take all the damage (when she can actually take it) lets you be a lot more liberal with using healing at all, and not worrying about big Overdrive attacks from enemies. And in a pinch she can take ALL the damage from an enemy attack that would kill your whole team, even if she only has like 10hp. That's happened once or twice on Expert runs before I had her leveled up, and completely saved the run.

    My team right now is Solomon/Gaia/Hermes/Shiva/Nike, so between Nike's Defense Up skill [3 Rounds] and Gaia's 40% block and Ally Block skills it spreads the damage out a lot better so that when Nike heals the AoE is more useful. When an enemy focuses one member and they're about to die I can use Gaia's skills to keep them alive for two more rounds, during which the enemy might attack two other members (one being Gaia) so instead of Nike healing one person she can heal three. And after Limit Breaking all of them the cooldowns are low enough that every round there's SOME defense up skill active, which makes runs a lot more comfortable.

  10. #340
    Quote Originally Posted by President Ramu View Post
    I have another account with a full Light squad of Arthur, Michael, Artemis and Belobog (fucking amazing reroll there) and it's powerful as hell, just kind of boring. Constant bursts from Arthur's instant gauge fill and Michael's +20 to all gauge increase skill, healing and status recovery from Belobog, the works. I even happened to roll an Anzu on that one, it's bananas. I just honestly got kind of bored with it so I've stopped playing it actively except to burn off the stamina until Friday/Saturday when I can limit break all of them. If I had a Sol though it'd be a really complete team and kind of bonkers, I have no illusions that's ever gonna happen though.

    I'm kind of interested in rolling for a Fafnir and whatever else happens to come with it, just to see how crazy a Fire/Water team with double Fafnirs would be (even with R himes). That's what I was after when I rolled Satan+Gaia, I always end up getting these crazy double SSR teams when I just want something simple, haha.

    - - - Updated - - -



    It takes some time for her to really get strong, early game she can't take that much punishment. Right now I'm about Rank 40 on that account and half my weapon grid is Wind Disaster weapons, and she literally never dies. I mean even against Fire enemies in Expert, I have to try hard to GET her to take hits just so the healing skill isn't wasted.

    Using her to take all the damage (when she can actually take it) lets you be a lot more liberal with using healing at all, and not worrying about big Overdrive attacks from enemies. And in a pinch she can take ALL the damage from an enemy attack that would kill your whole team, even if she only has like 10hp. That's happened once or twice on Expert runs before I had her leveled up, and completely saved the run.

    My team right now is Solomon/Gaia/Hermes/Shiva/Nike, so between Nike's Defense Up skill [3 Rounds] and Gaia's 40% block and Ally Block skills it spreads the damage out a lot better so that when Nike heals the AoE is more useful. When an enemy focuses one member and they're about to die I can use Gaia's skills to keep them alive for two more rounds, during which the enemy might attack two other members (one being Gaia) so instead of Nike healing one person she can heal three. And after Limit Breaking all of them the cooldowns are low enough that every round there's SOME defense up skill active, which makes runs a lot more comfortable.
    sounds cool, but i like offense better to quicken stuffs/let them go auto attack ftw~
    my team is Arthur, Dark Amon, Satan, Beezle and Baal/Nike when need some heals.
    1 round melt down event boss, so like a 20 seconds to clear an expert or less
    raid boss i can just start it and let them auto atk until they wiped, confirm mvp and my weapon grid is a messed....cause i was no idea prioritize element/atk/skill at first... and end up bunch of hp skill/random elements....

    and i would like to see if my team can survive through ultimate....heard it's hard

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