Originally Posted by
President Ramu
I have another account with a full Light squad of Arthur, Michael, Artemis and Belobog (fucking amazing reroll there) and it's powerful as hell, just kind of boring. Constant bursts from Arthur's instant gauge fill and Michael's +20 to all gauge increase skill, healing and status recovery from Belobog, the works. I even happened to roll an Anzu on that one, it's bananas. I just honestly got kind of bored with it so I've stopped playing it actively except to burn off the stamina until Friday/Saturday when I can limit break all of them. If I had a Sol though it'd be a really complete team and kind of bonkers, I have no illusions that's ever gonna happen though.
I'm kind of interested in rolling for a Fafnir and whatever else happens to come with it, just to see how crazy a Fire/Water team with double Fafnirs would be (even with R himes). That's what I was after when I rolled Satan+Gaia, I always end up getting these crazy double SSR teams when I just want something simple, haha.
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It takes some time for her to really get strong, early game she can't take that much punishment. Right now I'm about Rank 40 on that account and half my weapon grid is Wind Disaster weapons, and she literally never dies. I mean even against Fire enemies in Expert, I have to try hard to GET her to take hits just so the healing skill isn't wasted.
Using her to take all the damage (when she can actually take it) lets you be a lot more liberal with using healing at all, and not worrying about big Overdrive attacks from enemies. And in a pinch she can take ALL the damage from an enemy attack that would kill your whole team, even if she only has like 10hp. That's happened once or twice on Expert runs before I had her leveled up, and completely saved the run.
My team right now is Solomon/Gaia/Hermes/Shiva/Nike, so between Nike's Defense Up skill [3 Rounds] and Gaia's 40% block and Ally Block skills it spreads the damage out a lot better so that when Nike heals the AoE is more useful. When an enemy focuses one member and they're about to die I can use Gaia's skills to keep them alive for two more rounds, during which the enemy might attack two other members (one being Gaia) so instead of Nike healing one person she can heal three. And after Limit Breaking all of them the cooldowns are low enough that every round there's SOME defense up skill active, which makes runs a lot more comfortable.