What is the point of non-main eidolons??
My main team's basic attacks do like 5k dmg and here come some eidolon which can only be used once every 6 or 7 turns and here I am expecting big damage and it just throws me 2-3k dmg...
stats. plus summon effect. like, Anubis (orb removal), Hrae (-def), Yata (-att) and forgot-her-name-water-barrier-maiden
So basically trash everything else that doesn't give some form of stat boost since they do no damage?
By the way, are you aware of the pain in the ass to use advanced damage calculator I've made?
It's too clunky to be used for this discussion though, especially since it doesn't support Abou effect. I should bother coding that in.They are stat sticks, yes. But don't underestimate the usefulness of the summon effects either.
I would imagine Vigor weapons would also be good for tower. On the lower floors you can just nuke them easy enough and so you will rarely be taking any damage or very little at the worst. This could or will give you a nice damage increase.
Burst builds during burst time would also benefit from them as well. Still, the weapons are probably more for end builds than anything.
on lower floors ppl tend to just Solomon everything
I've always wanted to learn how to use that calculator actually, but there are a lot of inputs and I usually have simpler decisions like Abou vs Barong or raw stats vs few extra points of assault, where I don't need to bother with the details, so never end up learning it.
Yeah, that's an extreme version of what I call red ability build (vets let me know if there is a more accepted term for that.) I might try that for the next tower. Being able to squeeze one or two more floors out of Solomon is very useful when you don't have enough himes. I don't have any wind vigoras weapons though, and not sure where to get one.