Page 1044 of 1163 FirstFirst ... 44544944994103410421043104410451046105410941144 ... LastLast
Results 10,431 to 10,440 of 11627
  1. #10431
    Quote Originally Posted by Unregistered View Post
    how does crit chance work?
    crit chance from stinger, kamihimes and souls skills have its own trigger?
    if i have 3 stinger weapons with 10% chance, each weapon have 30% chance or only those 10%?
    also, when a weapon crits, is it for all himes or each hime has to trigger the weapon?

    So Critical chance is its own frame for each Hime and each critical chance is a separate proc that adds the bonus damage to the same critical frame. In your example each Hime (and your Soul) will have three independent 10% chances for an additional 20% damage. Your soul (if you have the Crit rate ability) will also have it's own chance for an additional 10% damage. For any Hime (and Soul) you can have 1, 2 or all 3 weapon effects trigger for potentially 20%, 40%, or 60% additional damage. Since they are independent, you'll see less variability in damage the more sources you have, but there is always some variability.

    For a single medium source of stinger at skill level 20, this will give you a 13% chance (base 3% + 0.5% per level) for 20% additional damage. This is equivalent to approximately an additional 2.6% (.13x.20) average damage over a large number of attacks. It is in its own frame so the more attack you have the more relative value you get out of it versus a standard assault bonus as you get a higher base assault. If you have +100% assault, this works out to about 5.2% additional average damage for that stinger class.

    Lastly, please remember you need elemental advantage for crit chance to proc (This is the 'weak point!' text on the damage text for a hit).


    Dejnov.


  2. #10432
    Quote Originally Posted by Unregistered View Post
    how does crit chance work?
    crit chance from stinger, kamihimes and souls skills have its own trigger?
    if i have 3 stinger weapons with 10% chance, each weapon have 30% chance or only those 10%?
    also, when a weapon crits, is it for all himes or each hime has to trigger the weapon?
    Crit only works on-element (e.g. using fire against wind or light again dark etc.) Each stinger weapon procs separately, so in your example, you have 3 independent 10% chance to proc critical, each proc will add 20% dmg up to a maximum of 60%. My understanding is that they proc separately for each hime and each attack/red abilitiy. Note that critical is a separate multiplier, so that 60% would translate straight into an actual 60% increase in dmg (subject to usual dmg caps.)

    My general advice is to avoid stinger weapons though - assault, pride and even vigor gives you much more predictable results, and gives you higher average dmg for both on- and off-element. Rush and avalanche also increases average dmg more than stinger for both on- and off-element assuming you have sizable amount of dmg coming from normal attacks. DATA also helps you build burst. Basically, only use stinger if you have no other options to boost your dmg.

    I'm not sure whether hime crit skills have any interaction with stinger weapons. I think it's a separate proc, but never tried to confirm it. Hime skills are generally much better than stinger weapons 'cos quite a few of them have high chance or even guaranteed.

  3. #10433

    Join Date
    Nov 2017
    Posts
    963
    Credits
    532
    Items Thread Title Style ChangeProfile MusicUser Name Style ChangeThread Title Style ChangeThread Title Style Change
    Elemental Crit was a mistake. You can't make me think otherwise.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  4. #10434
    Quote Originally Posted by Laventale View Post
    Elemental Crit was a mistake. You can't make me think otherwise.
    What? Whatever do you mean? Please elaborate?



    Dejnov.

  5. #10435

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Nik View Post
    Question m8s...I wont be able to get the 30mil union points for the last light axe. Is there anyway I'll be able to get it mlb/flb otherwise or am I shit outta luck?
    Honestly, the best option is to find a better Union. This kind of shit will only repeat every event. Try to see if you can get into top15-20 Unions of Experts once this event is over or something? Those ones should easily do 55m Union points in a single day.

    And as said by others, brick is basically the only redemption here. Even Greed won't save you, since you'll still be lacking one copy from one weapon.
    Quote Originally Posted by dreamlitz View Post
    -- You can brick it I suppose, but I think bricks are better spent on good triple-skill weapons instead. Until you can start clearing GO consistently, it's not like you have the ori to FLB anything anyway.
    I don't think that you're wrong, but we also have to remember that this is one brick vs. 3 bricks for a Grid that is starving for FLB weapons.

    Saving up for triple-skill Hime weapon might be correct in the long, long, LONG term, but bricking this thing would last him a year. Or maybe two. Or maybe longer since it's Exceed.
    Quote Originally Posted by Laventale View Post
    Elemental Crit was a mistake. You can't make me think otherwise.
    Dem four Gluttony Guns at slvl30 make for some fun. Too bad they're entirely unreliable, and those 30 skill levels would be so much better spent on basically anything else (that isn't Elaborate).

  6. #10436
    Quote Originally Posted by Dejnov View Post
    We're getting another Dark UE (8/09/2019) for another Axe and Hammer woot!!! At which point I will have 7 assault Dark Hammers... Slashley you promised me a phantom hammer waah!!!

    Dejnov.
    wait for raid rework=> collect 2k of new currency=>get any phantom weapon from store => profit

    P.S. and about crits - i completely don't like how crit in kamipro works. It's mechanic was copypasted from GBF like the rest of game mechanic, but was completely broken during the process. Just for info - in GBF a) crit chance from the same sources, like hime passive/weapon skills just added, not calculated separately
    b) crit multiplier on weapon skill is much more (50% if i remember correctly),
    c) we have summon's aura that increases weapon skill effect from the same weapon group (omega/primal) for up to 120% so if we have 3 weapons with 10% crit and 2 summons - we have 100% crit (or 5 weapons + 1 summon + 1 elemental summon) and if the weapon is assault/pride/stinger in kamipro terms, effect is so amazing so you just cannot to use some of them in your grid.
    d)skills effect is individual, hime passive is 25/25 (some have 2-3, so 50 or even 75% chance to get + 25% of total damage (after all modifiers) is very nice)
    e) crits from different sources (weapon skill/passive/buff) calculated separately and crit multiplies all damage so it's realy a great mechanic there and that's how crit MUST work.

    and what do we have in kamipro? we have some hime buffs (aether, frigg etc), we have stinger weapon skill with just +20% multiplier,about 10% proc rate and each crit calculated separately so it's much, much more random, no way to boost it (no magna/primal summons) and... that's all i guess. Stinger is good only if added to already good weapon (for example labirynt one assault/defender/stinger) or just assault/stinger but not by itself. so elemental crit is not the mistake, devs just broke it completely.
    Last edited by Mraktar; 07-17-2019 at 11:40 PM.

  7. #10437
    Unregistered Guest
    I have a question, why are the Kaisers so good? I read somewhere that I should save my Eidolon orbs to get one but I'm not really sure how good is increased Healing Power.

  8. Quote Originally Posted by Unregistered View Post
    I have a question, why are the Kaisers so good? I read somewhere that I should save my Eidolon orbs to get one but I'm not really sure how good is increased Healing Power.
    High stats + great summon effects. You should never use a kaiser as a main eido, always as a sub.

  9. #10439
    Quote Originally Posted by Unregistered View Post
    I have a question, why are the Kaisers so good? I read somewhere that I should save my Eidolon orbs to get one but I'm not really sure how good is increased Healing Power.
    Kaisers' passive is completely useless. You want them for the active ability - 2T massive boost to elemental atk and elemental rst (element depends on kaiser.) Stack it with things like Joan's dmg cut, and you can easily get 100% dmg cut on your whole team. The elemental atk boost when cast with FB is also very potent. They are very good for many situations like GO, AQ5, tower (if you aren't aiming for 4T clear.)

    If you LB them, kaisers also have awesome stats - highest in the game, higher than Tiamat or anything else (only the new eidolons like White Tiger and what not coming out a year from now can beat them in raw stats.)

  10. #10440
    Yeah...gonna aim for a new union after this. We're at 14m points and 4m+ of those are from me.
    Not to mention 100/270 ult kills are mine also...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •