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  1. #10811
    Quote Originally Posted by dreamlitz View Post
    Is there a reason why you're using Shingen without MLB lance? The whole point of Shingen is to keep up with super speed burst cycle, which is hard to do without MLB lance and MEX inspiration. If you need debuffs, Hercules with axe just does the job better - use Titania's ability on Herc if she can't keep up with Cu.
    Until I bought the first lance yesterday, I had NO Wind Soul weapons at all. I'm not overstating how suddenly I got all of these winds - it went from my worst team to having huge potential ridiculously fast. My Light grid is doing pretty fine, so I'm shifting focus to boosting what few wind weapons I have now. It'll take a few weeks, but I'll get there.
    At the moment, this is my Wind grid: Attachment 12957
    Do you think I should swap out the SRs for some non-MLB SSRs?


    Actually, I don't understand the point of Ithaqua here unless you have ascension in your grid (doubtful, wind ascension is very rare until guardian weapons come around.) Her heal won't save you by the time she comes on - you can sacrifice her with cover, but Gaia AW does that job without dying, no?
    I do have Ascension on at least the Tornado Lance. She's there since I don't really have any healing otherwise, just Gaia or Poseidon's regens. I always feel iffy about not having a healer, and this team probably won't be ready to just burst stuff down for a while since my grid's underpowered, not to mention how I haven't really touched Wind accessories either. There's a lot of room for improvement, and it'll take time.


  2. #10812
    Quote Originally Posted by Argo View Post
    Until I bought the first lance yesterday, I had NO Wind Soul weapons at all. I'm not overstating how suddenly I got all of these winds - it went from my worst team to having huge potential ridiculously fast. My Light grid is doing pretty fine, so I'm shifting focus to boosting what few wind weapons I have now. It'll take a few weeks, but I'll get there.
    Just curious, how many SSR weapons do you have that you can eventually MLB/FLB without bricks for light and wind? It's generally better to focus on one element and max it out first, since one strong team can help you clear a lot more content than two mediocre teams. You mentioned you have hraes but no fluffy, so being a wind main rather than light main is not a bad idea at all, unless you have like nothing in wind (if you were around since Pazuzu though, you should have quite a few wind weapons lying around if you didn't skip any events.)

    Do you think I should swap out the SRs for some non-MLB SSRs?
    Yes, it looks like all your wind SSRs are LB3 or better anyway. That's definitely better than SRs unless they provide a very specific skill that is needed for some reason. This is especially the case if you use Shingen - SSR burst multipliers are higher than SR.

    I do have Ascension on at least the Tornado Lance. She's there since I don't really have any healing otherwise, just Gaia or Poseidon's regens. I always feel iffy about not having a healer, and this team probably won't be ready to just burst stuff down for a while since my grid's underpowered, not to mention how I haven't really touched Wind accessories either. There's a lot of room for improvement, and it'll take time.
    A few things - one, you don't have to use a team while you're building up its grid, just use light for now until your grid is leveled up.

    Two, I'm not against healing, but for harder content, healing without any additional dmg mitigation and/or decent amount of ascension is usually inferior to a more offensive build. Healers buy you time while attackers kill things faster so you don't need to be healed at all. Heal works really well when combined with other dmg mitigation such as atk down and dmg cut, 'cos effectively each heal buys you a lot more time - this is analogous to how offense works better if you can debuff the enemies and/or buff yourself right before FB, so things die quickly. A lot of times though, I see ppl just randomly throwing in a healer into the mix without thinking about synergy, and that usually works out poorly.

    Three, if you intend to play defensive, putting your primary healer and dmg mitigation in sub is a bad idea. Endurance builds work best when you have the endurance skills working starting at full health rather than when most of your team is mostly dead. E.g. if the enemy averages 2000 dmg/turn and you have 10k hp, you'll last 5 turns, if combined with atk down/dmg cut/heal, you cut the average dmg down to 1000 dmg/turn, you'll last 10T - buying you 5T. However, if you put your endurance himes in sub, and they come on when everyone else is at say 2k health, they only buy you 1T. If you go endurance route, you should generally have all your endurance himes in main not in sub. One exception is if you can control who dies first and transition from an offensive to more defensive build - e.g. sometimes I put Takeminakata in main and Sol AW in sub - I purposely FB before boss OD so Take is without swords and dies easily, then Sol comes on and heals up everyone else. These situations are pretty rare though.

  3. #10813

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    And on an unrelated note, just blabbering to myself...


    Well, finally got off my lazy butt and tested Phantom Gun. Yup, it's 30% as said by others, not 23% as I thought it was.

    The only odd thing is... Master Bonus for HP doesn't work, it seems. With 0% Defender, Herc in combat has exactly the same HP as shown on her Stat page. And with Phantom Gun - just like all the Hime - exactly 1.3x the HP shown on stat page (rounded to closest rather than down, interestingly enough).

    So either HP Master Bonus does NOTHING or the HP Master Bonus is already included in Herc's base HP. In the case of former, it which begs the question if the 12% "ATK"/12% Def/12% Ability Master Bonuses do something or not. If the latter... well, same question really since that 12% "assumed Assault" could just be 12% base Atk, which would then beg the question of just how the fuck is 12% Def implemented...?!?

    And now my head is full of fuck. Goddamn it, Kamihime devs.

    EDIT:
    Fixed one error, and might as well post an image:


    To be noted is that Mammon and Brahma have 3% HP from Accessories that I forgot to take off.

    Last edited by Slashley; 09-16-2019 at 03:55 PM.

  4. #10814
    Quote Originally Posted by Slashley View Post
    And on an unrelated note, just blabbering to myself...


    Well, finally got off my lazy butt and tested Phantom Gun. Yup, it's 30% as said by others, not 23% as I thought it was.

    The only odd thing is... Master Bonus for HP doesn't work, it seems. With 0% Defender, Herc in combat has exactly the same HP as shown on her Stat page. And with Phantom Gun - just like all the Hime - exactly 1.3x the HP shown on stat page (rounded up, interestingly enough).

    So either HP Master Bonus does NOTHING or the HP Master Bonus is already included in Herc's base HP. In the case of former, it which begs the question if the 12% "ATK"/12% Def/12% Ability Master Bonuses do something or not. If the latter... well, same question really since that 12% "assumed Assault" could just be 12% base Atk, which would then beg the question of just how the fuck is 12% Def implemented...?!?

    And now my head is full of fuck. Goddamn it, Kamihime devs.
    I was always under the impression that master bonuses are separate multipliers, at least that's what I think the JP wiki says if I'm not misreading it.

    The energy release stuff though, I think that's regular assault/defender, but dun quote me on that one, I never tested it.

  5. #10815

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    Quote Originally Posted by dreamlitz View Post
    I was always under the impression that master bonuses are separate multipliers, at least that's what I think the --
    Souls have a separate 12% damage modifier?!? WHY? Everywhere else such things are just added to Assaul- ah fucking hell. DEEEEEEVS


    No, wait. That's not what it means. It means...

    Further testing seems to conclude that 12% Atk and 12% HP modifiers from Master Bonuses is simply added to base stats. Adding a weapon with 100 Atk and 100 HP will give a Soul 112 base Atk and 112 base HP. Okay, good to know. Need to remove those panels from my damage calc. And check Master Bonus Def calculations, sigh.

  6. #10816
    Quote Originally Posted by Slashley View Post
    And check Master Bonus Def calculations, sigh.
    I think the bolded part below is the master bonus def, but I'm not sure:

    Median damage =
    Enemy Attack Power × (1-attack buff + attack debuff total)
    × (Weak point correction + attribute buff + attribute debuff total)
    × (1-damage cut total)
    ÷ {10 x (1 + hero defense bonus total) x (1 + defense buff + debuff + assist total)}

    And it'll be a pain to test 'cos dmg is variable unlike displayed atk/hp... Do let us know the results if you test it though =)

  7. #10817

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    Quote Originally Posted by dreamlitz View Post
    I think the bolded part below is the master bonus def, but I'm not sure:
    --
    And it'll be a pain to test 'cos dmg is variable unlike displayed atk/hp... Do let us know the results if you test it though =)
    Yeah, just found the same thing. And fuck no, I ain't testing dat shit.

    What is interesting though, is that Souls supposedly gain 12% extra from Def Ups - and Joan 32%, I guess? So a Joan with a full stack of Saint Breath gains 79% Def up while the rest of the party gains 60%. Wheee? Not very meaningful, but hey.

  8. #10818
    Quote Originally Posted by dreamlitz View Post
    Just curious, how many SSR weapons do you have that you can eventually MLB/FLB without bricks for light and wind? It's generally better to focus on one element and max it out first, since one strong team can help you clear a lot more content than two mediocre teams. You mentioned you have hraes but no fluffy, so being a wind main rather than light main is not a bad idea at all, unless you have like nothing in wind (if you were around since Pazuzu though, you should have quite a few wind weapons lying around if you didn't skip any events.)

    Yes, it looks like all your wind SSRs are LB3 or better anyway. That's definitely better than SRs unless they provide a very specific skill that is needed for some reason. This is especially the case if you use Shingen - SSR burst multipliers are higher than SR.
    I really don't have a whole lot. My Winds were my absolute worst team until Hrae and those hime fell from the sky, so I didn't really go all-in on wind events. As a result, I don't have many limit-broken SSRs.
    This is what I have:
    Kamihime General Discussion + Q&A-kamihime-wind-wep.jpg




    A few things - one, you don't have to use a team while you're building up its grid, just use light for now until your grid is leveled up.

    Two, I'm not against healing, but for harder content, healing without any additional dmg mitigation and/or decent amount of ascension is usually inferior to a more offensive build. Healers buy you time while attackers kill things faster so you don't need to be healed at all. Heal works really well when combined with other dmg mitigation such as atk down and dmg cut, 'cos effectively each heal buys you a lot more time - this is analogous to how offense works better if you can debuff the enemies and/or buff yourself right before FB, so things die quickly. A lot of times though, I see ppl just randomly throwing in a healer into the mix without thinking about synergy, and that usually works out poorly.

    Three, if you intend to play defensive, putting your primary healer and dmg mitigation in sub is a bad idea. Endurance builds work best when you have the endurance skills working starting at full health rather than when most of your team is mostly dead. E.g. if the enemy averages 2000 dmg/turn and you have 10k hp, you'll last 5 turns, if combined with atk down/dmg cut/heal, you cut the average dmg down to 1000 dmg/turn, you'll last 10T - buying you 5T. However, if you put your endurance himes in sub, and they come on when everyone else is at say 2k health, they only buy you 1T. If you go endurance route, you should generally have all your endurance himes in main not in sub. One exception is if you can control who dies first and transition from an offensive to more defensive build - e.g. sometimes I put Takeminakata in main and Sol AW in sub - I purposely FB before boss OD so Take is without swords and dies easily, then Sol comes on and heals up everyone else. These situations are pretty rare though.
    Yeah, my brother had a defensive build for his Winds, but he's shifting away from it. He'll never stop using Joan, though. As for me, I'm just so used to Sol AW's presence in my light team that healing just feels normal to me. But I get what you're saying about Ithaqua not being able to save anybody when she's in the back. I assume I should replace her with Wind Poseidon, then.

  9. #10819

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    Quote Originally Posted by Argo View Post
    I really don't have a whole lot. My Winds were my absolute worst team until Hrae and those hime fell from the sky, so I didn't really go all-in on wind events. As a result, I don't have many limit-broken SSRs.
    This is what I have:
    Kamihime General Discussion + Q&A-kamihime-wind-wep.jpg
    Don't worry about it to much,my friend got Hanu before Pazuzu reprint and went super hard on it for extra lances for phantom grid
    Also after reading back...in my opinion UN Cybele not really worth Miracle ticket anymore for you,and godtier Azazel AW in corner if ya wanna go hard on wind


    ppl will join on ults more when they buff the drop rate(they will be fucking sharks to get t4 soul)...kinda waste of material doing now,even different element t4 weapons cost shitton material it's beyond suffering
    ps:gimme waifu Poseidon,you don't even use her!lucky bastard!(╯°□°)╯︵ ┻━┻
    DMM JP ID:3850303 (Suicade)
    Nutaku ID:5992020 (Archangel) (only Hraes & Diabolos UN. QQ)
    GBF ID:28010696 (Suicad)

  10. #10820

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    Quote Originally Posted by ArchAngel View Post
    Don't worry about it to much,my friend got Hanu before Pazuzu reprint and went super hard on it for extra lances for phantom grid
    Also after reading back...in my opinion UN Cybele not really worth Miracle ticket anymore for you,and godtier Azazel AW in corner if ya wanna go hard on wind


    ppl will join on ults more when they buff the drop rate(they will be fucking sharks to get t4 soul)...kinda waste of material doing now,even different element t4 weapons cost shitton material it's beyond suffering
    ps:gimme waifu Poseidon,you don't even use her!lucky bastard!(╯°□°)╯︵ ┻━┻
    This dude has Hraes, Aether, Wind Pussy and Cu Chulainn, while I only have Gaia, Hastur and (recently) Titania. Fuck me in the ass, why don't you.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

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