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  1. #10981
    Quote Originally Posted by Slashley View Post
    Once the first AoE Overdrive has been basically negated by Azazel and Gaia, the second one will just end your damage output. So you're gonna need to be doing content that you can end reaaaaaally fast to make proper use out of that Grid...
    Dejnov is gonna mtix wind Atum, so Gaia's defenses are up every 3T instead of 6T

    Quote Originally Posted by Dejnov View Post
    The arcane items in wind are also fairly forgiving in that they have both values at 0LB and only get stronger on FLB.
    At 0LB, you should probably consider using the Labyrinth mirror, or maybe even the ori-exclusive arcane for the better stats.


  2. #10982
    Quote Originally Posted by Slashley View Post
    Is it just me, or are you making it sound like everyone is just casually going to find multiple (MLB?) copies of very specific Hime weapons.

    And you're also talking about making a 105% Assault/62% Vigor Grid, which sounds really fancy, but has the liiiiittle problem is being veeeeeeery unreliable even with Gaia. Once the first AoE Overdrive has been basically negated by Azazel and Gaia, the second one will just end your damage output. So you're gonna need to be doing content that you can end reaaaaaally fast to make proper use out of that Grid...
    I don't think I'm stating that you just happen to have multiple MLB copies of specific Hime weapons, but I do believe that an arcane grid is much easier to do than a lance grid. There are 4 SSR Hime weapons and three of them are decent. That's better than lances and people do lance grids all the time. And if it's because you can get Pazuzu lances from and advent, well you can get guardian weapons from the guardian shop. I also believe if this is your main grid, you can brick Hime weapons. Every player that's a veteran should be generating about 6-9 bricks annually without paying. Whenever we talk about this you need to start understanding that one copy of a great Hime weapon is, eventually, a FLBed Hime weapon. You don't need multiple copies of them anymore. If you're still merging multiple copies of great Hime weapons... well you should stop that!! Merge the subpar ones and fodder the useless ones, but keep the great ones for those bricks.

    The combination of Azazel and Gaia brings a lot of damage cut, defense up, and constant healing onto a team. That allows for a different style of play. I thought that what I posited above showed potential from full guardian grid structure to eventual guardian with a couple of Hime weapons. It's not out of the realm of players to have 1 or 2 FLBed Hime weapons... what you choose may be different, but the guardian weapons allow for eventual growth when you get lucky with a Hime weapon. The grid works with 5 guardian arcane weapons.

    Too much vigor and your team does become fairly second rate when you lose a lot of life. (Hence why the UE swords with pride might be a decent alternative investment instead of guardian bows or UE staffs for those dedicate exceed slots.) But I believe that is not an insane issue with both Azzy and Gaia on the team. There's a ton of damage cut, defense, and regen there. Technically with the increased healing and rolling damage cuts you can negate multiple constant AoE overdrives. After turn 8 you also start having your Wind Kaiser specifically for Thunder Rags in that rotation for 2 rounds. I don't believe it's as strong as the turtle team that Thunder puts on the board, but it does have more vigor than that team... so that's intriguing. At full power a Thunder Rag is dropping their overdrive every 3 turns. After the add is killed it's every 5 turns. This combo can potentially mitigate this.

    I was also talking this option to someone who is a Wind main. I expect resources to go into this above and beyond his other grids/Himes. You will be bricking Hime weapons on this account and Hastur's is a decent option as it's the reverse Assault(L)/Defender(M) so only 3% overall assault loss. It's not an Odin spear, but that's a much tougher grid to do as you either have to have those Pazuzu spears or your playing gacha for a full set of spears. This option can be done with just time and the Hastur weapon shows its potential without MLB/FLBing it.


    Dejnov.


    Edit: 5 Guardian Arcane weapons is an insane 77.5% vigor and 131% increase in healing. That's a lot of healing and damage potential at full health.
    Last edited by Dejnov; 10-30-2019 at 02:38 PM.

  3. #10983

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    Quote Originally Posted by dreamlitz View Post
    Dejnov is gonna mtix wind Atum, so Gaia's defenses are up every 3T instead of 6T
    I have no idea what Wind Atum does. If only there was some kind of resource where you could tell what Hime do at a quick glance... without Google translate bollocks.
    Quote Originally Posted by Dejnov View Post
    -- That's better than lances and people do lance grids all the time. --
    By what metric are "people doing Lance Grids all the time"? Who people? In what elements?

    Since if it's Fire, then sure. A Fire Lance Grid was basically handed to people. In other elements? It gets way harder, but people are going to try since Lances are by far the best Phantom weapon out there. Not only because of Assault/HP, but also because Shingen Lance.
    Quote Originally Posted by Dejnov View Post
    -- Every player that's a veteran should be generating about 6-9 bricks annually without paying. Whenever we talk about this you need to start understanding that one copy of a great Hime weapon is, eventually, a FLBed Hime weapon.--
    While you're not wrong, I feel like this logic applies to all elements. As in, I feel like discussion here constantly assuming that people are spending 6-9 bricks annually on ALL elements at the same time.

    You're going to brick one (1) element. Maybe two if you can afford to space out. I really, really don't recommend making sweeping statements like these without specifically specifying that this can only happen IF you go full Wind baka (in this instance).
    Quote Originally Posted by Dejnov View Post
    You don't need multiple copies of them anymore. If you're still merging multiple copies of great Hime weapons... well you should stop that!! Merge the subpar ones and fodder the useless ones, but keep the great ones for those bricks.
    Again, you're not wrong. But allow me to remind you that you have a 1.8% chance per 300 Jewels to find a SSR Hime. And then you have a ~1/80 chance of finding another one of the same. That means what, 1 333k Jewels per specific Hime?

    That's not how probability works (at all), but hopefully that gives some perspective towards your "Oh, just find two different Hastur weapons, easy =)"

    It's great if you find them, and it's great if you're a Wind baka, but both of these happening at the same time is not very likely.
    And, I wouldn't recommend bricking Hastur weapon anyway since it doesn't gain triple skill.
    Quote Originally Posted by Dejnov View Post
    The combination of Azazel and Gaia brings a lot of damage cut, defense up, and constant healing onto a team. That allows for a different style of play. -- Too much vigor and your team does become fairly second rate when you lose a lot of life. -- There's a ton of damage cut, defense, and regen there. Technically with the increased healing and rolling damage cuts you can negate multiple constant AoE overdrives. After turn 8 you also start having your Wind Kaiser specifically for Thunder Rags in that rotation for 2 rounds. --
    Edit: 5 Guardian Arcane weapons is an insane 77.5% vigor and 131% increase in healing. That's a lot of healing and damage potential at full health.
    The big problem I find with this is this:
    You're relying on Vigor (and not just slightly, but ENTIRELY relying on Vigor) and you're bringing NO HEALS. That means that ANY real damage you take is going to END your damage output. Vigor isn't "second rate when you lose a lot of life" - it is "second rate when you lose any life"! Vigor loses half damage output at 83% already. If you have whopping 20k HP (about the max you can get assuming F2P and heavy focus on HP modifier weapons and running Guardian), that means already 16.6k HP has HALVED your Vigor. Name anything that deals ONLY 3.4k AoE damage.

    See, Regen isn't a Heal. It's enough - with Ascension - to take care of little things like normal attacks from trash mobs or SINGLE attacks from boss mobs. But anything past that - like taking even 3.4k damage from an Overdrive - will take you multiple turns to recover from. And if you're RELYING on Vigor, that's a horrible, horrible state to be in. Because what's going to happen in a few more turns? Oh yeah, the NEXT Overdrive. So you'll never really get back into that Vigor mood.

    Technically, Gaia and Azazel can make it work, simply because they can mitigate AoE Overdrives effectively entirely - once every 6 turns. But you're still gonna need to end that fight before that next one, or you'll be trapped in no-damage-output hell where you constantly try to claw your way back up to full health but just can't.

    I've said it before, and I'll say it again: If you're going to rely on Vigor, have a plan. If you're going to rely on Ascension, you need to keep in mind the four factors that are required to be met to make it work - two of which depends on content and will thus change constantly. A turtling plan might work on some content, but it's not going to work on all content.


    And, you're blatantly suggesting extremely risky builds (HEAVY Vigor, complimented by heavy turtling) to people which requires specific teams to work... IF it even CAN work (as again, that depends on content)... well, I'd highly suggest you add some serious disclaimers whenever doing things like that. Like seriously dude. A full-blown Vigor Grid and going about it like it's a casual thing? At least recommend Assault/Vigor weapons so that you have a back-up plan when Vigor fails...
    We've had a several new players join up lately, and although I doubt they're very interested in this specific conversation, we really don't want to mislead them.

  4. #10984
    Quote Originally Posted by dreamlitz View Post
    Dejnov is gonna mtix wind Atum, so Gaia's defenses are up every 3T instead of 6T



    At 0LB, you should probably consider using the Labyrinth mirror, or maybe even the ori-exclusive arcane for the better stats.

    Actually my Minerva gets buffed in about a month where her abilities drop from 9T cooldown with 5T up to 6T cooldown for 4T up with now also passive heal of 300hp (that is affected by ascension). At that point my Thunder Rag team will be Azzy, CuChu, and Gaia with Minerva instead of Hastur. I'll be running Herc and her Axe for 45% defense down.

    After Minerva's change, her 30% lightning resist, affliction resist is up 2/3rds of the time. Combine that with Azzy and Gaia's constant healing and potential damage cut (as needed) I believe I'll have a team that can live through Thunder Rag attacks possibly even solo.

    Add in the ascension/vigor items and I should be good to go.


    Dejnov.

  5. #10985
    Three questions for now, I guess.

    1. I've got Eidolon orbs to spend - finally hit 10,000 of them so I can get a Kaiser. Question is, which one?
    My main team has been Light thus far, and my God Kaiser is already broken once. I imagine a second break would be quite nice.
    On the other hand, I recently got Anubis so my Darks are gonna be climbing in power. I could give one break to my no-star Evil Kaiser.
    On the other other hand, I also have a growing Wind team since I got Hraesvelgr so I could get the Wind Kaiser, but it would only be the first time.

    2. Lugh has been in my back row while leveling her, but she's about ready to come to the front. What should the battle order be for my Light team? Currently it's:
    - Shingen
    - Trish
    - Michael AW
    - Light Tsukuyomi
    - Sol AW
    - (Lugh and Eros reinforcements)
    I'm thinking that Lugh replaces Tsukuyomi insofar as who to remove, I just dunno what order people would recommend I try.

    3. I just got two dragon eyes from the gacha in quick succession, so I can awaken somebody now. I've already awakened Sol, Michael, Ares, Satan, Gaia, Cu Chulainn, and Titania. My choices now are:
    - Poseidon
    - Ea
    - Odin
    - Acala
    - Brahma
    Leaning towards Poseidon since my Water team looks solid and worth building on.
    And what order should they go in too, while I'm at it?
    Kamihime General Discussion + Q&A-kamihime-waters.jpg

  6. #10986
    Quote Originally Posted by Theon View Post
    Daily SP quests exp/ults i.e. 25AP/50 AP ones would be best options for t4 and t3 stars however drops are not guaranteed. The other ones drop t1 and t2 stars
    You can also get t1 stars from gemcha
    And others can be exchanged from shop
    Woah, thats the best place...so many thing can spawn from gold chest there haha

  7. #10987
    Thx for responses guys, for glaives grid i had 2 copy of Cybele scissor tho (50k medal). But is it worth ? Consider most wind SSR kinda easy to DATA mostly ran with Odin Chu Titania Cybele

  8. #10988
    Quote Originally Posted by wickedgod View Post
    Thx for responses guys, for glaives grid i had 2 copy of Cybele scissor tho (50k medal). But is it worth ? Consider most wind SSR kinda easy to DATA mostly ran with Odin Chu Titania Cybele
    You'll do very well with a glaive grid. The phantom weapon is assault/TA, the guardian ones are pride /pride-defender, and cybele's are assault / defender-TA. That is extra TA (it's only 6% extra TA), but that shouldn't be an issue. If you have UE staffs and swords that can be your exceed. If not, the bows are available. All your weapons gives really decent assault (or double pride) with some defender.

    You also won't need a ton of bricks (just 6) to make your grid fully MLB/FLBed.


    Dejnov.
    Last edited by Dejnov; 10-31-2019 at 06:01 AM.

  9. #10989
    Hello, i have more question...
    1. Should i farm for soul weapon, if yes which soul weapon should i get?

    2. Besides mvp and vice mvp, what affect drop rate in raid? (Haven't get ssr weapon from 80+ guardian raid)

    3. How to get rid of "server error" message or reduce it during raid? Its getting very annoying

    4. Which light guradian raid weapon should i get?

    5. How to increase max BP?

    Thank you

  10. #10990

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    Quote Originally Posted by Yukarichan View Post
    Hello, i have more question...
    1. Should i farm for soul weapon, if yes which soul weapon should i get?
    Yes. All of them.
    Well, offensive ones that is. Get whatever Soul you use the most. Herc is a really good bet due to being all-around extremely strong.

    The "which Soul should I use?" thread might help.
    Quote Originally Posted by Yukarichan View Post
    2. Besides mvp and vice mvp, what affect drop rate in raid? (Haven't get ssr weapon from 80+ guardian raid)
    Until purple chest update, like 9 months from now, nothing does. The droprates suck total cock.

    Also, as far as weapon goes from Guardians, not sure if MVP/Vice even helps.
    Quote Originally Posted by Yukarichan View Post
    5. How to increase max BP?
    You don't. You're stuck at a measly 5 forever.

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