Page 111 of 144 FirstFirst ... 1161101109110111112113121 ... LastLast
Results 1,101 to 1,110 of 11627

Hybrid View

  1. #1
    One more question. Is there a difference in mats when I do main story mission 1 episode 1 for instance which cost 6 ap vs a quest that costs 20 ap?

  2. #2

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Dais View Post
    One more question. Is there a difference in mats when I do main story mission 1 episode 1 for instance which cost 6 ap vs a quest that costs 20 ap?
    Droprate seems to be the very same across mobs, so look for the mission which has the best mob/AP ratio. Ideally, you'll farm 9 mobs per mission. You can look up the amount of mobs from here best, I believe. English Wiki doesn't seem to have details.

    Also, you can disable already seen cutscenes. I highly recommend you do that to save time.

  3. #3
    Quote Originally Posted by Kitty View Post
    eros awakened looks so sexy holy fuck
    What are her AW skills?

  4. #4

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by tidalwake View Post
    What are her AW skills?
    She's fresh off the oven, bro. It'll take time until people level her up and have a look.

    Give it a week and we'll have a fairly good idea.

  5. #5
    Quote Originally Posted by Slashley View Post
    She's fresh off the oven, bro. It'll take time until people level her up and have a look.

    Give it a week and we'll have a fairly good idea.
    Kind of true, but the most important bits are already here.

    That's the info I could get until now (copied from discord):
    Eros AW:
    Abi 1 - Damage/Damage cap up, cd reduced from 8 to 6 turns
    Abi 2 - Ability damage up buff becomes Ability power up (damage and cap up), affliction block becomes affliction absorption (when debuff is blocked +20 BG up), cd reduced from 8 to 7 turns
    Abi 3 - stronger DEF up, stronger barrier (2k), cd reduced to from 6 to 5 turns
    On burst effect - reset cd of Abi 2
    Assist - DEF up boosted

  6. #6

    Join Date
    Jan 2019
    Posts
    6
    Credits
    6
    Is Raiko+Tyr a good start for new account? Should I invest time in this acc without 100% eido considering that both characters get ascention (Raiko later this year)?

  7. #7

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by aono View Post
    Is Raiko+Tyr a good start for new account? Should I invest time in this acc without 100% eido considering that both characters get ascention (Raiko later this year)?
    While two good SSR Hime of a single element is an acceptable-ish start, notice that Thunder relies on some extremely specific SSR Hime which means that without Miracle Tickets, you're unlikely to make it work. In addition, having a 100% Eidolon is a free ticket towards useful useful Friends on your Friends List.

    As such, I'd rather recommend to keep rerolling for a 100%.

  8. #8
    Quote Originally Posted by Slashley View Post
    I remember I made a big post about this way back:Click on the Quote link for the full post, Bear also posted his insight on the matter right after. And Bear lived in the future, which is our today now.

    tl;dr;
    Priority #1: If you have all five Acc slots open, 3 Tiaras.
    Priority #2: Affliction for debuffers.
    Priority #3: Double/Triple/Def.
    Priority #4: Atk.
    Oi.

    That's not what I said. I rated Atk/Def equally and both separated from (and below) DA/TA. Don't tldr; my post with opinions that weren't mine.

    On topic of what I posted before, you all can forget about necklace set effect due to an eventual nerf (or normalizing so they would call it) on crit calculation, which made low crit rate procs utter garbage since then. Just stick to Tiara set for general purpose and Earrings/Brooches for niche purpose (i.e. Dummy event).

    Devil accessories are an entirely new but not very important category so I'm gonna skip that for now.

  9. #9

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Bear View Post
    Oi.

    That's not what I said. I rated Atk/Def equally and both separated from (and below) DA/TA. Don't tldr; my post with opinions that weren't mine.--
    It wasn't mean to be about you. I gave the guy information on where he can find the original post if he cares.

    That said, I can't really consider the normalization of Crit a nerf. It simply makes Crit more reliable. Yes, you can't high-roll anymore, but the average damage from Crit itself hasn't been weakened. Of course - Crit a "trash" stat since the amount of damage you gain on average is pitiful when compared to things like Assault. When you no longer high-roll the fuck out of it's simply more apparent, and old damage records become harder to reach, making it seem like a nerf.

  10. #10
    Quote Originally Posted by Slashley View Post
    That said, I can't really consider the normalization of Crit a nerf. It simply makes Crit more reliable. Yes, you can't high-roll anymore, but the average damage from Crit itself hasn't been weakened. Of course - Crit a "trash" stat since the amount of damage you gain on average is pitiful when compared to things like Assault. When you no longer high-roll the fuck out of it's simply more apparent, and old damage records become harder to reach, making it seem like a nerf.
    Normally that would be the case, but there are at least two things in this game's design that goes against that concept. First of all, Crit Rate and Crit Bonus aren't always even in ratio. For this case, it doesn't matter how high your bonus dmg is, if your Crit rate of the said roll is low, it becomes shit. OTOH, if you have very high or guaranteed Crit rate, as long as your bonus isn't too ugly, you gain significant profit no matter what. Second of all, this game's content is (and increasingly so) designed in a way that you need to exploit small openings of your target in order to do effective dmg while the other time you are either cockblocked or you are too busy to deal with mechanics. It's much preferred that you have a chance for a high roll of spike dmg when it matters. Going the opposite direction aka 'normalizing' in this kind of gameplay is simply a garbage move.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •