Page 114 of 144 FirstFirst ... 1464104112113114115116124 ... LastLast
Results 1,131 to 1,140 of 11627

Hybrid View

  1. #1
    If I choose a support eidolon which is exactly the same as my main will the effect stack??

  2. #2
    Quote Originally Posted by iamnoob View Post
    If I choose a support eidolon which is exactly the same as my main will the effect stack??
    Yes.

    Two Eidolon's of the same type (example 0 star Thunderbird) will both give 40% to light/thunder for a total of 80%. Both of their special abilities can be used, but will not stack as they are the same ability and frame.


    Dejnov.

  3. #3
    Quote Originally Posted by ChaoticShinra View Post
    Thanks Dejnov about suggestion on what to continue working on when the next MT comes. So with my current team of Ares (AW), Mars, Prometheus and Amaterasu, between Svarog and Uriel, who would benefit me more first? I know Prometheus will be the first to place in the backseat when I get either or.

    SvarogAW is the stronger team player. UrielAW is mostly for high burst single striker type damage. I prefer Svarog as she helps a team much more than Uriel. Uriel will put out big numbers on board if that's what you want.


    Dejnov.

  4. #4
    Alright. So Svarog for sure next MT. Thanks.

  5. #5
    Unregistered Guest

    Best AAB light/Dark teams

    What are the best all-purpose aab teams for dark and light?

    I'm thinking go for raw atk up front, maybe a healersin reserve. -def and burst are still usefull, but less so

    Herc as soul

    Starting 4

    Dark: Susanoo, Satan, Nephy, Pluto

    Light: Meta, Michael, Frey, Tsuku

    Any other ideas?

  6. #6
    Quote Originally Posted by Unregistered View Post
    What are the best all-purpose aab teams for dark and light?

    I'm thinking go for raw atk up front, maybe a healersin reserve. -def and burst are still usefull, but less so

    Herc as soul

    Starting 4

    Dark: Susanoo, Satan, Nephy, Pluto

    Light: Meta, Michael, Frey, Tsuku

    Any other ideas?
    Frey is not good for AAB imo. Her abilities require you to time them during rage to be useful, and the CD are very long, so they are wasted if they don't go off at the right time. Almost any other attacker is better for AAB.

    If you have Take, she is awesome for AAB. She is guaranteed to burst quickly, unloads insane dmg on burst. If you lvl her to 75, her heal gives 100% dmg cut twice, which is usually enough to keep her alive long enough for 1st ability to activate again for another round of insane burst, all without any user input. I think SSR Artemis is also good for AAB. If your hp is still low, it's actually not a bad idea to bring Sol for AAB - her atk down and heal will help keep you alive. Eros is also not bad to pair with Herc 'cos she gives a lot of buffs, but she is not as offensive as Arty or Take.

    I will let others chime in for dark, since I still can't piece together a good functional dark team.

  7. #7
    I did some more playing around with Vigoras and Pride weapons. A single Vigoras weapon in a grid really helps to ameliorate that high life assault loss that you take when running 1 (or more) Pride weapons in a grid.

    The graph below is over hitpoints and is straight attack multiplier due to assault. It also has the base all maxed large assault weapons (2.44) there to show the base comparison against.

    Kamihime General Discussion + Q&A-vigoras-pride-combos.jpg


    Dejnov

  8. #8
    I've asked this before, but I don't remember getting an actual answer, but do you guys use the LB bricks right away, or wait till you have 3 to fully LB? Also while I know you should LB ones that has a good FLB, but what about ones that doesn't but should be getting one later? I have Ares's ax which has assault ++ and barrage when FLB as well as Mars's lance which has assault ++ and defender without FLB. I like the lance more but its FLB isn't out yet to my knowledge. Of the two, which would be better to use my brick on? Only have one brick at the moment.

  9. #9
    Quote Originally Posted by Dejnov View Post
    I did some more playing around with Vigoras and Pride weapons. A single Vigoras weapon in a grid really helps to ameliorate that high life assault loss that you take when running 1 (or more) Pride weapons in a grid.

    The graph below is over hitpoints and is straight attack multiplier due to assault. It also has the base all maxed large assault weapons (2.44) there to show the base comparison against.

    Kamihime General Discussion + Q&A-vigoras-pride-combos.jpg


    Dejnov
    Finally MLB Abou and slvl 20 the vigoras weapon (just realized it's an arcane weapon >.>) Did some field tests with vigoras and Abou. The dmg hit I got from the Abou/vigoras combo versus Barong/assault is in line with the calculations, so everything works as expected.

    One thing I realized while fighting real battles with vigoras/Abou/pride-like combos - you actually don't want dmg spread out around your party like you normally would, 'cos then everyone is staying around the flat part of the curve where you are losing a little bit of dmg. You want at least one hime to get to the upward sloping part of the curve as soon as possible to maximize dmg, so units that guard like light Athena (who I don't have, so this is all theory) will probably do well. Tish also works pretty well 'cos her abilities reduce %hp. Lugh should be an awesome addition to vigoras/pride combos when she comes out (she might work well with just pride alone now that I think about it.) Also, if you are running Eros, put her barrier up AFTER you get hit instead of before, which is my usual habit.

  10. #10
    2k from cumulative score milestone
    13k from top 1k
    which, to be honest, with taco's non-existent competition level? might as well consider it free

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •