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  1. #11571
    Hey all, hoping to get some tips for my water comp now that I'm actually getting back into the game and caring a bit more. Been playing on and off for the last couple months, but haven't really updated a lot/worked towards anything until recently. I pretty much only have my water grid worked on (with wind for thunder content). Currently working on getting accessory unlocks (no kami have one yet), Ophiel as main eidolon and S-rank soul (but that's a ways off still.....).

    Team: Shingen, Shiva, Cthulhu, Nike (U), Ryu-Oh. I swap in Aphro/Ea depending on content. Also have Sarawati, Asherah (no AW but easily can), Shaitan, Raphael (water), and Chernobog (water). I haven't finished leveling Raphael, but I was planning on swapping out Ryu-Oh for Raphael to allow me to use EI instead of SS on shingen. Or should I swap something else around instead?

    Weapon grid: Still working on it and planning on swapping out snowpack hammer with a 2nd rahab knife when I get it there, but anything major that should change?

    For S-rank souls (which are forever away atm), should I just wait until buffs come out at this point? Also, the lack of water resist down in my comp has really been pissing me off - worth using medea solely for this?

    Anyway I know that's a lot don't feel the need to answer everything any help/info is appreciated, and sorry if a lot of this info is elsewhere I did look into a lot of this first >_<.
    Last edited by Saeleyna; 01-27-2021 at 01:38 PM.


  2. #11572

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    There is no easy way for you get stronger for now, I think.

    You need to farm, farm, farm. You need more (good) FLB weapons (those 30% Assault Staves are... a bit lackluster IMO) and/or Ophiel Lances. Farm, farm, farm lets you also grab a T4 Soul which will also obviously help.

    For Hime, Water Pluto would probably be a huge help. Since that allows you to run Cthulhu&Pluto, which is a strong core that does -15% Atk and -50% Def. You should also run Shiva for being an easy powerhouse. That still leaves you with one slot for Asherah AW (for speed and burst damage)/Cherno (a beast if you manual)/Aphro (for longer content that needs heals and/or Cleanses).


    But you certainly don't seem weak, so aside from soloing Disasters/Guardians, you should be able to handle everything just fine? So I think the most important question is: what content exactly are you struggling with?

  3. #11573
    You need to farm, farm, farm. You need more (good) FLB weapons (those 30% Assault Staves are... a bit lackluster IMO) and/or Ophiel Lances. Farm, farm, farm lets you also grab a T4 Soul which will also obviously help.
    What's an ideal FLB weapon? Which weapons should I rush to SL30 (I'm assuming the assault/exceed ones)? I have a handful of bricks and some SSR release weapons, but haven't wanted to invest in that yet as not positive what I should be replacing. I have the old union pride weapons as well ofc, but those don't seem that great FLB either.

    But you certainly don't seem weak, so aside from soloing Disasters/Guardians, you should be able to handle everything just fine? So I think the most important question is: what content exactly are you struggling with?
    Nothing really just trying to make it better since I have a lot of mats sitting around I can use to improve things (outside of the farm grind obviously). I can't solo any of the L90 rag fights, but I don't know if that's something that's realistic either. Other than that I can do AQ7 just fine so maybe tower? Haven't tried a tower event recently honestly.....

    I guess the better question then if you think it's mostly a grind at this point is hold off on improving this until I get better weapons and invest into other elements, or simply beef this up how I can currently anyway knowing stuff will get replaced?

  4. #11574

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    Quote Originally Posted by Saeleyna View Post
    What's an ideal FLB weapon? Which weapons should I rush to SL30 (I'm assuming the assault/exceed ones)? I have a handful of bricks and some SSR release weapons, but haven't wanted to invest in that yet as not positive what I should be replacing. I have the old union pride weapons as well ofc, but those don't seem that great FLB either.
    If you ask me, priorities are:
    0. Assault/Pride goes into every weapon. This is a requirement for a weapon to be in your Grid.
    1. Exceed, IF needed. If your attack damage (with debuffs) is 1/5 of your burst damage cap. Or should I say, if you hit for 200k, then you want one Exceed. If you hit for 260k, then you want two Exceeds. 320k, three Exceeds. Damage cap 350k? Four Exceeds. Notice that if you use PF, you need to use 7 instead of 5 (so 185k/228k/271k).
    2. HP. You want HP. HP is good for you. More HP until you reach about 20k with Ophiel. This is really difficult for Water since Ophiel Lances don't have HP on them, nor does Water Exceed weapons.
    3. Vigor. Vigor is great to have... when you're at full health. A flaky stat, but enables you to deal amazing damage.
    4. Ascension. Want to keep your Vigor working? Well, this helps. Notice that you'll probably need to run Aphrodite for all content if you go heavily into #3 and #4.
    5. Elaborate. Notice, currently a trash stat, but one or two is very nice after we get Anniversary patch, which is either in a week or a couple of months depending on what Nutaku does.

    Getting two of the above is good, but getting three of the above in one weapon is much better. Ophiel Lances hits #0, #3 and #4. This makes them pretty damn good. Would I take Assault/Exceed/HP over it? Any day. Is that an option? Not in Water it isn't. You get what you have. Like... Water Labyrinth weapon for example, if you got that.

    Bricks are for:
    1. The Anniversary upcoming 50 Dragon Eye weapons.
    2. Merc Axes which cost 15 Dragon Eyes. Remember, you only need two of these puppies and you're set for life on Exceeds (once Anniversary hits).
    3. Good Hime weapons. For Water, that's... kinda just Dadga Hammer I think?

    Please don't use bricks for anything else.
    Quote Originally Posted by Saeleyna View Post
    -- I can't solo any of the L90 rag fights, but I don't know if that's something that's realistic either.
    It's plenty doable. I can solo most Disaster Rags and Guardians, and that's not a feat at this point at all. Just about everyone who has been invested into Kamihime since launch is able to, probably. Heck, dreamlitz has started a series about solo beating them with R teams...

    Anyway, you should join a Union which has one person capable of such things. You need looooots of Ophiels, since you need to buy 20 Ophiel Lances. By minimum you should buy two per month, so 50 Treasures. But then it'll take you 10 months to complete your Grid (assuming you drops). So buying the full 4 will cost you a whopping... what was it, 225 Treasures a month? Yeah, you're gonna need looooots of Ophiels. Find somebody who is willing to help you farm that thing daily and you'll be far stronger in a few months. And did I see that you haven't unlocked all Accessory slots either - have fun farming Ult Waters for all the Regalia you're going to need!

    If you want to be serious with Water though, you'll also need some kind of Thunder team. Since Ophiel+ is coming, which can only be fought with a Thunder team. Ophiel+ will allow you to FLB Ophiel Lances, which needlessly say are good enough for your Grid even without FLB, but with FLB they'll be pretty goddamn good...


    So uh... tl;dr; version: have fun grinding! I hope this has helped!

  5. #11575
    Quote Originally Posted by Slashley View Post
    If you want to be serious with Water though, you'll also need some kind of Thunder team. Since Ophiel+ is coming, which can only be fought with a Thunder team. Ophiel+ will allow you to FLB Ophiel Lances, which needlessly say are good enough for your Grid even without FLB, but with FLB they'll be pretty goddamn good...


    So uh... tl;dr; version: have fun grinding! I hope this has helped!
    It did quite a lot, thanks! My thunder grid is nowhere near as competitive as my water grid, but it's not terrible shouldn't take too long to get it decent. Mind quickly giving thoughts on himes?
    Thunder team is: Brahma, Athena, Ymir, and Anshar with Justitia and Nuwa in reserve. I've been going back and forth on using d'art or (if nidhoggr support) Shingen. Nuwa seems like she'd be really good, but having no sustain in my comp has been a bit of a struggle leaving either andro support or putting in an SR for heals..... Grid not even bothering to show as it needs a lot of work atm. Thanks again!

  6. #11576

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    Quote Originally Posted by Saeleyna View Post
    It did quite a lot, thanks! My thunder grid is nowhere near as competitive as my water grid, but it's not terrible shouldn't take too long to get it decent.
    Well, the good news is, Phul Guns are effectively the same as Ophiel Lances. You can make a Grid out of those. But... that's a loooot to farm. And if you want to FLB those Guns, you're gonna need a Wind team... ... ... though I'm not sure is Phul+ even out on DMM yet. Can't be bothered to check. Either way, the grind never, ever ends!
    Quote Originally Posted by Saeleyna View Post
    Mind quickly giving thoughts on himes?
    Thunder team is: Brahma, Athena, Ymir, and Anshar with Justitia and Nuwa in reserve.
    Awakened Brahma is generally extremely strong, but needs to be at high HP, but thanks to being very tanky it's not a problem assuming you're running a healer. Anshar is very powerful with Tiara set, and you will absolutely need her against Ophiel+. Nuwa, as you expected, is very strong, but her team-damage is painful without healing. Athena is great against Water, and outside rather meh.

    Justitia and Ymir are okay, but nothing to write home about. So for your last slot use Justitia/Nuwa/Ymir depending on what you feel like. Or you could run that Epic Quest SR healer.


    PS. For both Ophiel Lance and Phul Gun Grids, a Phantom weapon is recommendable. But those something you'll naturally come across during Accessory slot grind, most likely.

  7. #11577
    Quote Originally Posted by Saeleyna View Post
    It did quite a lot, thanks! My thunder grid is nowhere near as competitive as my water grid, but it's not terrible shouldn't take too long to get it decent. Mind quickly giving thoughts on himes?
    Thunder team is: Brahma, Athena, Ymir, and Anshar with Justitia and Nuwa in reserve. I've been going back and forth on using d'art or (if nidhoggr support) Shingen. Nuwa seems like she'd be really good, but having no sustain in my comp has been a bit of a struggle leaving either andro support or putting in an SR for heals..... Grid not even bothering to show as it needs a lot of work atm. Thanks again!
    Great sustain SRs for Thunder are Fodla and Gryla. Cyclops is also another option but less preferable to the first two. Either should be your core 4th until you get someone better. Thunder works hard off phul guns and the sustain/vigor combo requires a decent healer.

    Both Anshar and Nuwa are great himes; they'll cover your debuffs and will also help you do great damage. Nuwa's Rampage is really short (2 turns) so you can use if effectively while still maintaining burst speed. You can always choose not to use discipline beats and not take the damage.


    Dejnov.

  8. #11578
    I wasn't going to so as to not flood this thread, but after reading your responses and realizing at this point no matter what element I choose it's gonna be a grind and a half, which element do you think I should even bother trying to main? As I said my water grid is by far the most far along, but the amount of grails/mats in my inbox is so high that I can easily fix up a weapon grid if I spend some time working on it. Don't need extended responses as you have been but would be helpful for the element you think is optimal. Not posting water/thunder as I did above - cliffnotes of each element

    Fire: Uriel, Svarog, Prometheus, Dakki/amaterasu/mammon. Have Belial (3 of them >.<)
    Wind: Cu Chulainn, Titania, Hastur, Gaia, Azazel. Swap Gaia out with Azazel as needed (all awakened).
    Light: Metatron (not AW yet), Iris, Tsukiyomi, Michael, Lugh, Arty (SSR). Swap out Tsukiyomi for Forseti if orb gauge/atk down necessary (?)
    Dark: Thanatos (now AW yet), Satan, Susanoo, Pluto, Hades, Amon (SSR), Kali, Berith, DWU. Have Anubis.

    Water and Wind are definitely the furthest along generally speaking (and holy rip Cu does stupid damage), but again could easily see myself swapping to a different element if it's going to allow for an easier time with the harder content.

  9. #11579
    Quote Originally Posted by Saeleyna View Post
    Hey all, hoping to get some tips for my water comp now that I'm actually getting back into the game and caring a bit more. Been playing on and off for the last couple months, but haven't really updated a lot/worked towards anything until recently. I pretty much only have my water grid worked on (with wind for thunder content). Currently working on getting accessory unlocks (no kami have one yet), Ophiel as main eidolon and S-rank soul (but that's a ways off still.....).

    Team: Shingen, Shiva, Cthulhu, Nike (U), Ryu-Oh. I swap in Aphro/Ea depending on content. Also have Sarawati, Asherah (no AW but easily can), Shaitan, Raphael (water), and Chernobog (water). I haven't finished leveling Raphael, but I was planning on swapping out Ryu-Oh for Raphael to allow me to use EI instead of SS on shingen. Or should I swap something else around instead?

    Weapon grid: Still working on it and planning on swapping out snowpack hammer with a 2nd rahab knife when I get it there, but anything major that should change?

    For S-rank souls (which are forever away atm), should I just wait until buffs come out at this point? Also, the lack of water resist down in my comp has really been pissing me off - worth using medea solely for this?

    Anyway I know that's a lot don't feel the need to answer everything any help/info is appreciated, and sorry if a lot of this info is elsewhere I did look into a lot of this first >_<.

    I think a strong core team for water is ShivaAW, CthulhuAW, Aphrodite and Saraswati. You'll need water lances (they're currently BIS farmable content) and with a strong sustain from Aphro and Sara you'll be able to take on tougher content. I don't think you really need -50% def debuff solo anymore (especially in group raids). When you expect to take high damage content swap Saraswati for Raphael.

    Dejnov.

  10. #11580
    Quote Originally Posted by Saeleyna View Post
    I wasn't going to so as to not flood this thread, but after reading your responses and realizing at this point no matter what element I choose it's gonna be a grind and a half, which element do you think I should even bother trying to main? As I said my water grid is by far the most far along, but the amount of grails/mats in my inbox is so high that I can easily fix up a weapon grid if I spend some time working on it. Don't need extended responses as you have been but would be helpful for the element you think is optimal. Not posting water/thunder as I did above - cliffnotes of each element

    Fire: Uriel, Svarog, Prometheus, Dakki/amaterasu/mammon. Have Belial (3 of them >.<)
    Wind: Cu Chulainn, Titania, Hastur, Gaia, Azazel. Swap Gaia out with Azazel as needed (all awakened).
    Light: Metatron (not AW yet), Iris, Tsukiyomi, Michael, Lugh, Arty (SSR). Swap out Tsukiyomi for Forseti if orb gauge/atk down necessary (?)
    Dark: Thanatos (now AW yet), Satan, Susanoo, Pluto, Hades, Amon (SSR), Kali, Berith, DWU. Have Anubis.

    Water and Wind are definitely the furthest along generally speaking (and holy rip Cu does stupid damage), but again could easily see myself swapping to a different element if it's going to allow for an easier time with the harder content.
    I'm assuming that if you didn't include a Eidolon in the list you're working from just an Advent/Raid Eido for those elements. Since the Eido is usually the most important long term limiter it's almost standard to go with that element as your main. I'd definitely limit break your Belial as you only ever need 1 (main slot). You have two very decent fire himes - Uriel and Svarog that can do well, but I'm not seeing any sustain, you might have to use an SR for that team. Fire mammon isn't great, but her whip is absolutely clutch for Fire. I'd work to bricking that (or save it and never fodder it at the least).

    You're best hime teams are Wind, Water and Light. Light has the option of running Hagith and then trying to always sub a Managnmar (Fluffie) as the best Eido combo. Right now it's probably the most sustainable, but you'll be limited in long term without Tish lances. You're wind has strong himes but no truly needed Hime weapons so you'll be limited long term. Water runs a mostly free to play grid (with guardian weapons), but needs two Dragon Eye Axes to be feature complete. Any of these will do well now, but might be limited long term.

    Your thunder is currently one of your weakest teams you can muster. You have some core Thunder himes, but no core weapons and no core Eido.

    Dark is in a special place for you. You have a berith gun and a kali nail (both weapons you should never fodder and save to limit break), including decent himes and Anubis. Dark has potential, but is usually a very hard element to build long term as they are power limited in general.

    All of this is just some basic thoughts on how your teams stack. I have to assume that you have the Hime weapons that I stated earlier (mammon whip, berith gun and kali nail) to make an assessment on what team to go with.

    Your best choice is either Fire or Dark (with a stronger emphasis on Fire), but this will take decent work to make a strong team in the short term. They'll start out slower (and will need bricks to truly shine), but have the best long term potential. You're still missing core Himes, but that's everybody's fate. If you wanted a quick team, I'd say either Light or Water as your best bet. They'll start running well in the short term, but will lack long term growth (unless you pull a hundo for either).


    Dejnov.

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