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  1. #1
    Quote Originally Posted by Unregistered View Post
    At the risk of attracting all the "lul git gud, be more mlg" commentary in the entire history of the universe, I must ask - How in the hell do I use Shingen properly? I just unlocked her - so no spear yet (been told that's the go-to weapon).
    Suppose I should also mention that I have no ancient jewelry (and nowhere close in terms of being able to do rank 5 accessory) and only 2 or 3 pieces of jewelry with +attack rate on it. Only just started being able to do rank 4 accessory quests. I have a few tiaras - I'm told that I should stack those - but they all suck. Only one of them has +attack on it.
    lul git gud, be more mlg!

    Sorry, had to.

    But with that out of the way, based on my experience with using Shingen on my water team, she's best used on a team that can achieve a Full Burst in 6 turns (preferably less for the first one), assuming you want to use Provisional Forest off cooldown and FB right away (or use it 2-3 turns after the battle has started and FB before its duration expires). You can accomplish this in a number of ways, depending on what hime you have access to.

    For water, Asherah can give 20 BG to the entire party every 9 turns, helping you get the first FB quickly, while also providing a stacking 20%/30% Burst DMG increase to compliment/maximize the damage of your FB. Saraswati, on the other hand, can help bring any hime/souls falling behind up to speed with her combo buff, and can also help Shingen regain BG quickly after using Provisional Forest with her healing skill (assuming no one else needs it) even without Shingen's spear. Vohu Manah can insta-burst whenever and give everyone else 10BG, she can gain her BG back quickly with Guaranteed Triple, and she also has Water Res Down to help you reach defensive debuff caps.

    Lakshmi (who needs her own spot to explain this, based on personal experience) can also be a pretty good option if you know what you're doing. She has a powerful passive ability (increased ATK, combo rates, and Abi/Burst DMG caps for each stack of Erosion up to 4), extremely powerful nuke skill (hits twice at level 75 with 3 erosion), and a powerful Burst (does additional echo DMG equal to half her burst DMG at 4 erosion), meaning that she can easily build up her burst gauge AND provide damage that water teams sometimes lack, especially against Fire (stacking Crit buff). However, she can easily become a glass cannon and die quickly if you're not paying attention (2.5% Max HP DoT and less healing received (potion healing seem unaffected) for each stack of Erosion up to 4). So you need to have good erosion control with her, and use her self regen/nullify/Erosion reset if you think she won't make it to the next turn.

    For light, Michael AW is your go-to hime for speedy FBs, and it's suggested to almost always have a spot for her in your main lineup (not sure if this still applies before Awakening). Vishnu is also another option with her 5T/1CD stacking buffs, but be careful not to let her take damage or her momentum will come to a screeching halt (having a 0 show up won't cause her to lose her personal buffs).

    Of course, if you have 15 Master Points and your team can handle the necessary debuffs without needing to use Shingen's EX slot, then get her Encourage Inspiration Mastery EX skill and use it. 20 BG on a 6-turn cooldown means that Shingen can easily speed up most teams by herself (and also get full BG after PF with spear), though extra combo buffs and BG generator certainly don't hurt if you happen to have them.

    Edit: Don't worry about whether or not your accessories are good yet. As long as you've got 3 tiaras of any grade (preferably SSR) to equip on a hime with 5 acc slots (for the combo rate boost), you're good to go, and you can worry about getting better accessories later. As far as I've read, Ancient accessories aren't a HUGE upgrade over normal SSR accessories, so don't worry about not having them right now, and just focus on getting tiaras and other okay accessories (though obviously trash/fodder any extra/non-tiaras that have something useless, like Mode Gauge x3).
    Last edited by ChronosNotashi; 07-16-2019 at 08:49 PM.

  2. #2
    Unregistered Guest
    So if I understand correctly then, Shingen is more or less an endgame or burst time soul. Outside of burst time, I should use a different soul, assuming that I cannot guarantee a quick - in your statement, ~6 turns - burst cycle. Would that be an accurate conclusion?

    With that in mind, assuming I ever get to the point where I can actually make use of Shingen, what extra would I be using, outside of the unlock you mentioned? I assume sniper shot, unless I could guarantee debuffs from another source, which I can't - currently running D'Artagnan.

  3. #3
    Quote Originally Posted by Unregistered View Post
    So if I understand correctly then, Shingen is more or less an endgame or burst time soul. Outside of burst time, I should use a different soul, assuming that I cannot guarantee a quick - in your statement, ~6 turns - burst cycle. Would that be an accurate conclusion?

    With that in mind, assuming I ever get to the point where I can actually make use of Shingen, what extra would I be using, outside of the unlock you mentioned? I assume sniper shot, unless I could guarantee debuffs from another source, which I can't - currently running D'Artagnan.
    Forgot that I couldn't edit posts made as anon.
    Anyway, was also curious, is Shingen's bow useful at any point? Or is it just all spear, all the way

  4. #4

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    Quote Originally Posted by Unregistered View Post
    -- I have a few tiaras - I'm told that I should stack those - but they all suck. Only one of them has +attack on it.
    Once you get 5 Acc Slots open for a Hime, the only thing that matters is that they have 3/5 Tiaras equipped. That bonus is just retarded good. In other words, 60% of your leveled up Accs need to be Tiaras, and only 40% can be stuff with good Enigmas.

    On a side note, +Atk isn't as good as it sounds. +Atk is Assault, which you get a ton out of from your Grid. Meanwhile, you can never have enough Combo (so Dbl+ from Accs and Trpl+ from Ancients) or Def+.
    Quote Originally Posted by toastedsnow View Post
    --
    Anyway, was also curious, is Shingen's bow useful at any point? Or is it just all spear, all the way
    I've seen a non-whale slam Thunder Rag - when alone and no add - for 14m with the Bow. Sure, it was a full-Wind baka with Hraes, but the Bow can be useful.

    That said, only if you really, really know what you're doing. Shingen's Lance speeds her up and makes her more reliable with PF, plus is a massive increase to the overall damage to your entire team every turn. Meanwhile, the Bow increases your Burst damage only, and makes Shingen need help to use PF. Additionally, as said by others, the Bow will make you waste any Burst+ buffs such as the damage component of Exceed.

    Generally, just go with the Lance.
    Quote Originally Posted by Bear View Post
    > Endgame
    O
    > BT only
    X

    Shingen is the single most powerful hero for general use dmg builds and MVP racing. No other, barring the very recent Hektor (T4 Sieg line), can compete with Shingen eye to eye in a raid. Even Hektor requires ele advantage in order to be viable. Shingen is viable anytime, not just BT, and she is viable not because of PF but rather the fact that she is fast and she makes your whole team fast too. If anything PF is merely a crutch for ppl w/o strong enough stats/buff/multipliers to hit cap. She is just fast, and reliable for pulling off multiple FBs in quick succession. And in this game, bursting is king.

    p.s. If you use Shingen, you use her spear and only spear. No spear, no Shingen.
    Shingen by herself is REALLY weak... but shines when her team is strong. Unless you have your Grids and debuffs sorted, it's better to just use other Souls. In other words, this only applies for people in endgame for both Grid and team composition.

    Since this was a newer player who just got their hands on Shingen, it's probably better to just forget Shingen and use Herc instead, a powerhouse who shines even without perfect teams and amazing Grids.
    Perhaps he will one day reach a state in some element where he can make Shingen shine, but perhaps he can't.

  5. #5
    Quote Originally Posted by Unregistered View Post
    So if I understand correctly then, Shingen is more or less an endgame or burst time soul. Outside of burst time, I should use a different soul, assuming that I cannot guarantee a quick - in your statement, ~6 turns - burst cycle. Would that be an accurate conclusion?
    > Endgame
    O
    > BT only
    X

    Shingen is the single most powerful hero for general use dmg builds and MVP racing. No other, barring the very recent Hektor (T4 Sieg line), can compete with Shingen eye to eye in a raid. Even Hektor requires ele advantage in order to be viable. Shingen is viable anytime, not just BT, and she is viable not because of PF but rather the fact that she is fast and she makes your whole team fast too. If anything PF is merely a crutch for ppl w/o strong enough stats/buff/multipliers to hit cap. She is just fast, and reliable for pulling off multiple FBs in quick succession. And in this game, bursting is king.

    p.s. If you use Shingen, you use her spear and only spear. No spear, no Shingen.

  6. #6
    Quote Originally Posted by Slashley View Post
    newer player
    It doesn't matter. He already understood and acknowledged that Shingen is endgame, so there is no point reiterating that fact. He just gotta carry on with what he gotta do, which is entirely none of our bees wax at all. Only thing that matters is that he realize the misconception of Shingen being only viable in BT just for abusing easy PF or why the spear is top most priority should he choose to use Shingen. Unless you want him to stay a newbie and forever not plan for anything remotely endgame then sure, we'll just hush hush. Mind you, 120 Regalia is quite a bit of investment.

    :amonShrug:

  7. #7
    Quote Originally Posted by Slashley View Post
    Shingen or Herc
    Quote Originally Posted by Bear View Post
    120 Regalia
    I have 122 regalia, the product of ~4 months of filthy casul play. Should I invest in Shingen's spear or Hercules' axe?

  8. #8
    Quote Originally Posted by toastedsnow View Post
    I have 122 regalia, the product of ~4 months of filthy casul play. Should I invest in Shingen's spear or Hercules' axe?
    Slashley's 'Which soul should I use' is a really great breakdown on the pros and cons for all souls. Bear's points are also valid on effort required and team level capability being considerations required when picking a soul. Most of the relevant information you need to make a decision is available on the forum; you might have to hunt a bit for it.

    Rather than get into the middle of the debate and outright tell you what to do (without seeing your Hime and Grid list and knowing your level of play it's very generic), I'd rather just give you some color on what I did for most of my grids. As I was trying to elevate my grids from about 40k to 50k, I started using Hercules with her Axe. It's a solid choice and if you open up completely gives you -25% DEF which is really useful. Nearly all of my elements (light being the exception) have a MLB Herc Axe as I was getting a lot of bang for my buck. At around 50k I hit a brick wall and now require phantom weapons to move past that level. The phantom axe is a sub-par choice, while the phantom lance is an excellent choice. In my current game of trying to get all teams to 60k attack and above, I've found the need to invest in a full suite of Shingen Lances with all teams running her. I am in the process of farming approximately another 300 or so regalia across elements to max out her lance 4 more times (Dark and Light are fully maxed). It would be a pain, but I'm almost able to solo all Ultimates (Water is still a pain) and so it's just a matter of time. If I focused it take me 15 days... but I can't so it'll probably take longer. Even with planning... you still might end up in my situation...


    Dejnov.

  9. #9

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    Quote Originally Posted by Dejnov View Post
    -- The phantom axe is a sub-par choice, while the phantom lance is an excellent choice. In my current game of trying to get all teams to 60k attack and above, I've found the need to invest in a full suite of Shingen Lances with all teams running her. I am in the process of farming approximately another 300 or so regalia across elements to max out her lance 4 more times (Dark and Light are fully maxed).--
    Are you trying to force a Lance Grid in all elements...?

  10. #10
    Quote Originally Posted by Slashley View Post
    Are you trying to force a Lance Grid in all elements...?
    Unfortunately... yes. It's not my preferred choice or one I'd recommend, but I do have a phantom lance and no phantom hammer. For Light, Thunder, and Fire it's straightforward and it makes perfect sense to run a Lance grid. For Dark the preferred choice is a hammer grid, but I do have two Chernobog Lances, Shingen's, Apocalypse, and an assault SR lance that makes it viable. It's actually not that bad and has been working out fairly well.

    For Water and Wind I'm basically fucked. I wasn't playing (or in a strong union) for the majority of Water Union Events and so I'm deficient in either Bows or Glaives (3 or 4 each). I could do a Bow or Glaive option, but I'd need a soul's weapon to complete the needed 5. I also have to use a single off-element lance (for now) as I hunt for one more water lance (Gib Shiva!!). For Wind it's just shitty. I have 5 swords and a phantom sword, but that's a less than optimal option for a phantom weapon. I do have 3 Lances now (Shingen's, CuChu's and Odin's) but I do have to use two off element Lances. This is my worst phantom grid as it drops my assault by about 3-6% while giving me about 25-30% health (CuChu's lance isn't skill leveled yet). That's not a great trade-off, but it isn't shitty either. The Garuda Event will give me defender SR lances (which I can Eidolon Orb) to complete an on-element grid, but it still may not be worth it. I tried that initially with the water grid and it's just better to go with an off-element lance than to use the defender lance in your grid. It does allow me to run 4 offensive oriented himes and no healer for the majority of content with the wind team.

    Having one of the 5 lances (or any weapon) be a soul's weapon to make a phantom grid has really helped build all my grids (even the shitty ones). It's usually easy to find your self with 1 or 2 weapons of any type and with Union Events/Hime weapons you usually will find yourself with three of a single type. Then it's one sub-optimum (or gacha luck) drop to complete the grid with the requisite soul weapon. If the phantom axe had assault, I'd have stuck with Herc for the majority of my elements. Since phantom axe isn't an option, the only other phantom weapon I need is the hammer and that's only for Dark. The gain would be marginal though as I've got a full assault lance grid already. (I'd be able to swap the SR assault lance for an SSR assault hammer and zero LBed Chernobog spears for MLBed SSR Hammers... shrug.)


    Dejnov.

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