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  1. #2731
    Quote Originally Posted by Encore View Post
    First, does snatch have a depth limit? I was stalling the standart event quest to try to get 2 souls per battle, but I can't pass 9 stacks, no matter how hard I try. I'm using Granuaile with snatch as extra ability. Is it a soft cap? A hard cap? Or I'm just incredibly unlucky?
    Yes snatch does cap out at 9 stacks. As for the drops themselves, welcome to a game of RNG.
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  2. #2732
    opps i didnt know ....

    question .... in which mission is the best to farm material to exchange in store for each world .... trying to get those seed and elixer

  3. #2733
    Unregistered Guest
    Light currently has a pretty solid pool available, with the addition of light Tsukuyomi. Not the best (cause water's the one that has it all), but solid.

    The first goal/ideal to strive for is to try hit as close as you can to a total of -50% with your atk and def debuffs.
    For atk, light can hit -50% through Sol/Raphael (or Belobog)/Sniper Shot. Or, you can hit 45% if you replace Sniper Shot with Outrage from Mordred. Sol's -20% C-frame atk debuff is <i>really, really</i> good.
    For def, light hits 50% through light Tsukuyomi/Diana/Sniper Shot. Or 40% if you replace Sniper Shot with Outrage.

    Thunder would be an example of an element that's currently weak in this regard; needing future kamihime for more debuffs. I think that Tyr and Raiko are literally the only current thunder kamihime with debuffs. So pure thunder currently peaks at -35% atk/def with Sniper Shot.
    Fire's in a less bad state, but current pool is still behind Light. Amaterasu or Konohana Sakuya provides -20% B-frame, while Enma provides -15% B-frame. You can get -15% A-frame atk from Raguel. -10% A-frame atk from Baphomet and def from Nergal (both R's and available from gem gacha, so everybody will have these two). With either Amaterasu or Konohana Sakuya, you can hit 40% in one of atk or def (via -20% A-frame atk from Joan or -20% A-frame def from Gawain), then 30% or 35% in the other. Right now, you'd probably opt for -35% atk/-40% def.

    After debuffs should come other utility.
    Sol's got healing/debuff removal/buff removal. Sol's a freaking good utility piece.
    Raphael offers overdrive orb removal. Nice thing to have.
    Belobog's got debuff removal too. Situational, but nice to have available from an SR. A regen too for supplementary healing.
    Overall, Light's doing fine here too.

    I think that Light being weak would be a carryover from maybe pre-Diana. Definitely pre-light Tsukuyomi. Right now, Thunder's behind because of a dearth of things that aren't punching someone in the face. Fire's behind from still needing some more help with debuffs as well as having a bunch of SSRs that are considered weak enough to either receive buffs in half a year, receive awakenings eventually, or both.

  4. #2734

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    Quote Originally Posted by Slashley View Post
    Also, I'm not sure does Snatch work in raids...? Since most proper raid drops are Plat drops, which might not be affected by Snatch. Dunno.
    I don't know either. But I tend to get golden chests when I use it. And not get those when I don't. Can be just coincidence though.

    Quote Originally Posted by Aidoru View Post
    Light teams are doing fine, especially if you have Sol. Hopefully you at least got St Nicholas and the SSR sword from the event. As for himes for your current set up, aim for SR Belebog or SSR Raphael for an atk down debuff. If you're having trouble clearing rank 2 accessory quests, that's most likely because of your lack of stats from weapon and eidolons, seeing as how you only started 3 weeks ago. As long as you keep playing, work on getting weapons and eidolons, you should improve over time.
    Thank you. I got the Sword and Nicholas. Unfortunately, I'm missing 1 copy of each.

    Thanks to all who replied. I'm glad light teams aren't in as bad as a position as I originally thought. Looks like I will have to look for a new Union though.

  5. #2735

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    Quote Originally Posted by Unregistered View Post
    I think that Light being weak would be a carryover from maybe pre-Diana. Definitely pre-light Tsukuyomi. Right now, Thunder's behind because of a dearth of things that aren't punching someone in the face. Fire's behind from still needing some more help with debuffs as well as having a bunch of SSRs that are considered weak enough to either receive buffs in half a year, receive awakenings eventually, or both.
    Light Tsukuyomi isn't available with the current Miracle ticket, which is the #1 issue. After Miracle ticket #2, Light will be ok. But that's only relevant if the user is interested in paying. 1 SSR, namely Sol, doesn't make a dominant-element team. From here, it's Gatcha that would determine the team's fate, not any of us.
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  6. #2736
    Unregistered Guest
    Oh, yea, it's about the gacha deciding what you have in the end. But when it comes to talking about 'this element is weak/strong', I'm assuming it's in the context of simply what's currently available. Otherwise I don't know how the question/topic makes any sense.

  7. #2737

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    Quote Originally Posted by Unregistered View Post
    Oh, yea, it's about the gacha deciding what you have in the end. But when it comes to talking about 'this element is weak/strong', I'm assuming it's in the context of simply what's currently available. Otherwise I don't know how the question/topic makes any sense.
    It's a new user. They don't necessarily understand the game well enough to ask the right questions. A paying user interested in a Miracle ticket needs to decide on an element. A free user has to play with the cards they're dealt, and therefore the question of element is less relevant: there's no decision point to pause at. In this case, the user started with Sol, so the question of element is even less relevant than usual. We could advise the user to reroll for something else, but that's also besides the point, as Sol is pretty good regardless of whether Light is strong or not.
    Last edited by sanahtlig; 01-07-2018 at 06:47 PM.
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  8. #2738

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    Quote Originally Posted by Unregistered View Post
    Oh, yea, it's about the gacha deciding what you have in the end. But when it comes to talking about 'this element is weak/strong', I'm assuming it's in the context of simply what's currently available. Otherwise I don't know how the question/topic makes any sense.
    Quote Originally Posted by sanahtlig View Post
    It's a new user. They don't necessarily understand the game well enough to ask the right questions. A paying user interested in a Miracle ticket needs to decide on an element. A free user has to play with the cards they're dealt, and therefore the question of element is less relevant: there's no decision point to pause at. In this case, the user started with Sol, so the question of element is even less relevant than usual. We could advise the user to reroll for something else, but that's also besides the point, as Sol is pretty good regardless of whether Light is strong or not.
    Hopefully, I didn't create any type of bad discussion. It wasn't my intention at all. I didn't play enough to know if I want to invest money on the game. And as such, I don't have much choice. The only non rare, non light kamihime I have are Tsukuyome and Astraea. So, it is not like I can make a team of other element. I was asking more in regards of the potential of the element in general.

    I liked the answer of the unregistered user a lot, because it was clear, and showed me paths I could take to make the team better in case I ever decide to invest into the game or if I get lucky.

    I'm glad you thought about my position of a new player, though. Indeed, I don't have a deep knowledge of the game and might ask dumb questions or questions that won't net me the answers I'm looking for.

  9. #2739

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    Sol, Diana, Artemis, and an arbitrary Light SR likely won't be enough to get you through the hardest content in the game (currently Accessory Quest Rank 4, Light in your case). But by the time you get to that point, you'll likely have another SSR. The next SSR you get from Gatcha is going to be a fork in the road for you: whether to stick with Light or to work on a different element with Sol as sub and make it even better than your Light team. Likewise, you'd have to think for a while about how to spend a Miracle ticket.
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  10. #2740

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    Quote Originally Posted by sanahtlig View Post
    Sol, Diana, Artemis, and an arbitrary Light SR likely won't be enough to get you through the hardest content in the game (currently Accessory Quest Rank 4, Light in your case). But by the time you get to that point, you'll likely have another SSR. The next SSR you get from Gatcha is going to be a fork in the road for you: whether to stick with Light or to work on a different element with Sol as sub and make it even better than your Light team. Likewise, you'd have to think for a while about how to spend a Miracle ticket.
    That makes a lot of sense. Thank you.

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