Originally Posted by
Slashley
Do they benefit from it? Because doesn't this Ascension only apply to same Element? And most Endurance builds run Sol, so you'd have to run one or two Light weapons...
Certainly a good thing if you run a full mono Endurance build. But reaching -50% is tough without Sol, as you're reliant on A, B and the very long CD Eidolon for it, and a single resist will fuck you over.
On a note for Light, Phoenix and Pride give you a Ascension effect (in level 150 SSRs), so if there's one in the store, that's three already. So Awakened Sol will be a healing BEAST in Light teams if you use all three.Sadly, as said by others, Ability Damage up is bloody useless.
I haven't fully researched it, but based on how JP wiki always has such an orgasm over multi-hit abilities, I'd assume it goes something like this.
Nemesis has 3.5x damage and 4x damage skills. If you give +50% Ability damage to her (which is a lot and only available from Titania), how much damage does she do? If you said 7.5*1.5x = 11.25x, sadly, wrong. It's 4x + 4.5x damage = 8.5x. Hardly even an increase (~13%).
On the other hand, you have Aisha with her 4*0.7x damage = 2.8x damage. If you give her +50%... then it's 4*1.2x = 4.8x damage! Almost doubled (~71%).
I think Wind only has Aisha and the far distant SSR Arianerod that have multi-attacks, and as such, you're probably better off using that PoS Accessory as enchant fodder.Oberon has one job dude. ONE JOB. And that's debuffs.
Why not give her Affliction Up Accessories...?So Double Attack is the stat to go for for damage dealing Accessories? Would make sense, since I have great doubts about the usefulness of Atk+.Accessory effects don't "range" - that's 3% below max level and 5% at max level. So easy to reach on Rs, somewhat difficult to reach on SRs, and a pain in the ass to reach in SSRs.