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  1. #2981
    well that means depleting my elixirs >.<


  2. there are most of the time enough raids open, burn the seeds instead, next event is two reprints at once, you will need those elixiers.

  3. #2983

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    out of curiosity , do buffs also buff the burst attacks ? because most of the times , i didn't saw a difference between a normal burst and a burst attack empowered by chivalry and beelzebub'z attack bonus.

  4. #2984
    if it buffs attack, it buffs normal attack. including double and triple. if it buffs burst... it buffs burst.

    however, i think if there is an elemental dmg buff, then it buffs all attacks of that element.

  5. #2985
    Attack buffs do increase burst. Burst damage is just a multiplier attached to your normal attack damage.

    There are many reasons why your burst damage might not be increasing from buffs. Using a weaker eidolon? Less def down on the boss? Someone summoned Nicholas at the wrong time? Possibly others I can't remember.

  6. #2986

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    If it says atk then it means all attacks from that unit. It's regular attack, its skills and its burst.

  7. #2987
    Unregistered Guest
    Buffs do affect them, but noticing them can be a bit hard given the 5% variance on damage.

    An individual kamihime's burst is basically normal attack damage times some multiplier* (plus a small constant tacked on at the end that isn't all that relevant). So buffs would directly affect this.
    Burst streak damage is basically the sum of burst damage dealt that turn multipled by a percentage**, with elemental advantage/disadvantage adjustment***. There are also eidolons whose passive includes providing a bonus to burst streaks specifically, but in practice, you'd prefer to use some other eidoon.

    *varies depending on the rarity of the kamihime, or main weapon for your soul. Also, the note you see for 3* kamihime or weapons saying increased burst damage, it's referring to a bump to this multiplier
    **varies depending on the number of characters that performed a burst that turn. It's {1/(7-N)}
    *** generally speaking, advantage means multiply by 1.45, disadvantage means multiply by 75%.

  8. #2988
    Unregistered Guest
    Ok, maybe mixing up decimal and percentage formatting is bad form on my part. It ought to be 'multiply by 1.45 and multiply by 0.75', or 'multiply by 145% and multiply by 75%', as opposed to a mix up in the same sentence.

    Anyway, Chivalry and Beelzebub's attack buff. Chivalry is +10% to assault. Beelzebub's buff is +15% to assault. These two are also in the same 'frame' ('frame' is a google translate-ism of the jp wiki. There's no official in-game term, so we run with this), which means they do not stack with each other. Just a FYI.
    +10% is a small enough increase such that you can possibly roll high with a buff-less attack, then roll low with Chivalry on, and the two numbers can look like they're basically the same. As for the +15%, the numbers shouldn't be that close to each other just yet.

    Why I do say 'just yet'? A +X% attack buff doesn't necessarily mean +X% to damage. All the plain old +attack buffs you see add to assault/character. All the (X element) assault skills on weapons add to assault/character. Eidolon passive effects that say (X element) characters' Atk up add to assault/character. Key word: add. They're all lumped together into one factor/term in the damage formula.
    If you only have 0% assault (like when you're just starting), then a buff that adds +15% to assault would indeed raise your damage by 15% compared to before the buff. But what if you already have some, like via an eidolon passive giving... +40% for example. Then that +15% atk buff would raise your assault/character value from +40% to +55%. The damage comparison would then be 155%/140% ~= 110%. That is, the relative increase in your damage is actually ~10%. Going back to the previous paragraph, a ~10% increase is small enough such that you can roll low and see a number that resembles a pre-buff attack that rolled high.

  9. #2989

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    no offense , i do apreciate the fact that you took the time to do the math , but i do understand that damage rolls have both high and lows , and sometimes a buffed attack (if the buff is low enough) can hit lower then a non buffed attack on a high roll

    The one thing i wanted to know was if buffs work with bursts attacks.



    Other then that , i'm curious how the weekly mission bar works. I've done a single mission multiple times , and i've did some missions that i didn't do before (got jewels for them) after that , but the bar is stuck at 19/25 , and neither option advanced it.

  10. #2990

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    Missions =/= Quests. The mission requires you complete 25 missions, as in the daily missions you get each day throughout the week.

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