Keep the assault one.
Use the rest for skill level up ssr weapons. It gets really absurd past slvl 10 on those.
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Keep the assault one.
Use the rest for skill level up ssr weapons. It gets really absurd past slvl 10 on those.
its generally not a good idea to mlb def weapon...Quote:
MLB hammer
mlb the assault weapon, unless you plan to never ever use them in your dark grid, at that point you might as well use them as skillfodder.
on a side note, that bow has fairly good attack, almost like that candy breaker/darkness lance.
ssr sword by itself (via description) holds not Schwarz Assault (ATT++), nor Abyss Assault (ATT+), just Dark Assault (ATT)
still, two-skill weapon
SR maybe, but SSRs are good. Skill up 1-2 of them per element and you will not regret it.
However, now that double skill weapons are getting more and more common, the value of pure HP SSRs is diminishing a bit. A Assault/HP SSR will replace a SSR HP weapon quite nicely.
It's not just R kamihimes that are useless but many SRs are as well and even to some point, some SSRs, which is why awakenings exist for them but Rs and SRs don't get that treatment.
If you're playing this games basic meta of debuffs and overdrive extenders, you'll end up forever using the same units, locking your teams to specific kamihimes, with very few being interchangeable, I have about 80 kamihimes and I only use a 3rd of them, some never even being used other than levelling in sub slots for jewels.
It makes me wish this game had some system implemented that would increase the use of those less or unused units. Like a cross skill system where you could equip kamihime to other kamihime to use one of their skills, with certain restrictions of course.
Though, its not like low rarity units are often any use in other games either.
most of my himes i've spent more time looking at their harem than actual time they spent hitting enemies.