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  1. #1

    Join Date
    Nov 2015
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    Quote Originally Posted by Unregistered View Post
    Or should we just prioritize attack for everything?
    Most people prioritize ATK because while damage checks are common (e.g., empty the Rage Bar before an Overdrive occurs), HP checks are not. Some eidolons have above-average stats overall (e.g., Yggdrasil vs. Sandalphon). I tend to prioritize eidolons with useful active skills or same-element.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  2. #2
    Unregistered Guest
    This is more me just thinking out loud.. but why does Thunder not got any love. Are they colorist against yellow? I checked the future Hime and there's few additions of Thunder. In fact.. Thunder has the least amount of Hime. As a "youshouldn'tchoosethiselement" main, this saddens me greatly.

  3. #3
    200 tickets and got ssr eld ... got alot of junk but at least some has plus one on them ... just notice that the daily and weekly got shorten alot

  4. #4

    Join Date
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    Items User Name Style ChangeUsername Change
    Oh, and if anyone was interested, the next 3 events images are up. Not filling anything in with the Garuda&Typhon rematch that we already got way early.

    What sucks is the next event is also a raid event, a water one. Gonna have some seed issues with 2 raid events in a row. Then a thunder union then an wind advent.

  5. #5

    Join Date
    Jul 2017
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    I have mentioned this earlier, but it's possible that we'll have one Advent in the next three months. So I hope your seeds are ready.

    I wonder what are they going to do with Water Raphael, though. Double release along with Light Tsukuyomi? Do the game files handle skipping Dark Amaterasu well? Since she's supposed to be a New Year's release if memory serves... maybe they'll do a triple SSR release?

  6. #6
    Unregistered Guest
    A couple accessory related questions. I'm looking through the Japanese wiki and am a bit confused on a few things.

    How does one differentiate between an 'ancient' and a 'normal' accessory?

    I'm not familiar with the games calculation/damage formulas. Would an SR accessory with good effects, like say maybe atk up, be better than a SSR accessory with bad/negligible effect like resist up?

  7. #7
    Unregistered Guest
    A bit tough to say, since there are a few details still missing. The wiki doesn't say how much the medium +atk effect is (the small one starts at +2% and maxes out at +3%). I don't think it's also specified whether accessory bonuses get thrown onto assault like with many other things, or if they get to be their own multiplier. The latter would be better than the former.
    We do know stats at least; SR accessories max out in the ~700-800 range. SSR accessories max out in the 1080-1300 range (the ones you can exchange for cap at 1080 while the ones that drop go from 1160 to 1300).
    The comparison is basically, do the low to mid 3 digits flat increase in raw atk beat the low to maybe mid single digit percentage increase. The lower your atk is, the more it favours the flat increase. But if it turns out that the +atk effect on accessories get added to assault instead, then the actual percentage gain will be a lot smaller than it looks. Which would mean that the high raw atk from SSR accessories would continue to be favoured.

  8. #8

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    I'm not familiar with the games calculation/damage formulas. Would an SR accessory with good effects, like say maybe atk up, be better than a SSR accessory with bad/negligible effect like resist up?
    The SSR accessories have much higher stat caps. The 500 or so attack gain from an SSR is much more important than 6% (3%*2) higher character attack for one character. Also, you can keep farming until you get approximately the effects you want.

    Ancient accessories aren't mentioned in earlier versions of the wiki. They were likely added with rank 5 accessory quests.
    Last edited by sanahtlig; 12-23-2017 at 11:16 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #9
    Ty god ... now i have 3 dmg dealer with awaken

  10. #10
    So, Miracle Ticket is finally here. Prepare your wallets folks.

    ■A New Gacha Campaign is now available!■

    ----------

    ◆10 Chain Gacha with Miracle Ticket

    【Sale Period (PST)】
     12/26 00:00 ~ 1/10 20:00

    【Price】
     5000 NutakuGold

    【Contents】
     ・SRx1 weapon or Eidolon guaranteed 10 chain Gacha with Miracle Ticket x1

     ・Exchange availability information can be found in the in-game exchange.
     ・Miracle Tickets can be exchanged for a single Kamihime release Weapon of your choice. Eidolons cannot be exchanged.
     ・Trading for a Kamihime weapon of a Kamihime you already own, will only grant the weapon. Please be aware that this will not grant a Draconic Eye.
     ・Miracle Ticket must be used within 14 days of acquiring them. Please be aware that they will be unusable after their expiration date.
     ・Exclusive Kamihime and their Kamihime release weapons are not available for exchange.
     ・Kamihime and their Kamihime release weapons added beyond Dec. 26 2017 are not available for exchange.
    ※1 Limit: 1 per person.
    ※2 The Gacha can be reached via the Gacha button on your My Page.
    ※3 After purchase, exchange the Miracle Ticket through the Exchange via your 'My Page'

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