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  1. #3891

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    just a curiosity about the future, the dmm released phanton weapons, the boring is wait so long until the implement in nutaku
    Attached Thumbnails Attached Thumbnails Kamihime General Discussion + Q&A-phanton.png   Kamihime General Discussion + Q&A-pant.png  


  2. #3892

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    Quote Originally Posted by Ikki View Post
    Medium damage applied =
    Display Attack Power × (1+ Assault Value + Character UP Imangeous Effect + Attack Buff + Assist)
    × (1+ attribute value + weak point correction + attribute UP gestural effect + attribute buff)
    × (1+ special attack)
    × (1 + ally attack debuff)
    × (1+ union protective guardian correction)
    × (1+ other buff correction)
    ÷ {enemy defense × (1 + enemy defense correction)}

    This was taken from the translated wiki thats why the english is weird, but you should get a pretty good estimate if you consider all the factors in that formula, enemy defense is usually 12 (i dont remember quite well but it was around this, if some1 can correct me thats cool), some bosses have more (light disaster) or less (wind disasters).
    Ah, the 'divide 12' was basically what I was looking for. Wanted to incorporate my damage range onto my weapon skill spreadsheet but might be a bit of a hassle if there are various defenses.

  3. #3893
    Quote Originally Posted by Kastro View Post
    just a curiosity about the future, the dmm released phanton weapons, the boring is wait so long until the implement in nutaku
    and why exactly would we want phantom wpns? perhaps for Tower quests that requires them?

  4. #3894

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    Quote Originally Posted by QXZ View Post
    and why exactly would we want phantom wpns? perhaps for Tower quests that requires them?
    These new phantom type weapons drop from the new "ragnarok" disasters (the ones we have gets renamed to ultimate but im sure you know that already)

    they have a certain effect like: (google translate, excuse me)
    Mallette Enhance : Attack of "Hammer" being equipped · HP status UP
    Mallet carnage : Attack power of character of all attributes UP (oversized)
    * Activate effect with more than 6 "hammer" equipped

    So they can actually work on any grid if you can provide what it needs to activate the effect
    Only problem with them is that they're probably very hard to get as they drop only from the new ragnarok disasters and might have a very low drop rate, so MLB'ing one might be a problem
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  5. #3895

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    Quote Originally Posted by QXZ View Post
    and why exactly would we want phantom wpns? perhaps for Tower quests that requires them?
    Maybe to support the mixed teams?
    I treat them as just a little testing, but it did spark my interest.

  6. #3896
    Unregistered Guest
    Look at their skills

    For example, the phantom sword's 1st skill increases the atk/hp of swords. Each weapon has this type of 1st skill for its corresponding type.
    The 2nd skill is rush (L)/barrage (L), if at least 6 swords are equipped.
    Ok, phantom sword wasn't the best example.

    The spear's 2nd skill is assault (L)/defender (L), with a similar requirement. And so forth and so forth.
    The equivalent of 2 L skills (except for the hammer being assault XL apparently), and they specify all attributes.

  7. #3897
    but how is this suppose to work? there are no himes belonging to phantom element.
    so does phantom wpns work for ALL elements? cause that would make it wayyyy too OP.

    finally.... i really dislike the "have 6 swds/hammers/[wpn type]" equipped. this greatly limits our choice of wpns. and i m not sure if mixing elements are a good thing.. except maybe in Tower quests, if that is the quest requirement.

  8. #3898
    Unregistered Guest
    However, apparently those skills don't stack, so you don't need more than 1 maxed out copy of each type. Granted, getting that 1 MLB copy in the first place is probably hard enough as is.

  9. #3899
    Quote Originally Posted by Ikki View Post
    enemy defense is usually 12 (i dont remember quite well but it was around this, if some1 can correct me thats cool)
    10

    Quote Originally Posted by QXZ View Post
    but how is this suppose to work? there are no himes belonging to phantom element.
    so does phantom wpns work for ALL elements? cause that would make it wayyyy too OP.

    finally.... i really dislike the "have 6 swds/hammers/[wpn type]" equipped. this greatly limits our choice of wpns. and i m not sure if mixing elements are a good thing.. except maybe in Tower quests, if that is the quest requirement.
    Phantom weapons work for all elements, but you can only use 1.

    The stat boost to same-type weapons is apparently 30% attack 45% hp, the wiki doesn't have numbers for most of the second skills but apparently they are amazing. On the page with the sword all the comments are talking about how high the combo rate is... this is the same wiki where people sigh every time a weapon gets Rush/Barrage so it must be really impressive.

  10. #3900
    Unregistered Guest
    Huh, wonder if the phantom weapons' 'large' is different from the usual 'large' in weapon skills. Or if it's a rush/barrage thing. Cause I'm really interested in the hammer's extra-large now. Not that regular weapon skills ever got XL, I think?

    Regarding Tower Quest:
    Tower quest events ask for single element teams, not mixed.
    The first tower quest event (Phlox) is fire, and 1/3 of the missions ask for water only.
    The second tower quest event (Nero) is water, and 1/3 of the missions ask for thunder only.

    The 'use only X element kamihime' missions add up to ~2550 medals out of the total 10,000. (not counting the tens of medals you get for clearing in X range of turns)

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