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  1. Quote Originally Posted by Slashley View Post
    Cost of RANDOM SSR from random gacha: 200 bucks
    Chance of Sol in Sol boosted gacha: 5/52
    Average chance of Sol: 2079 bucks (not actually mathed right, but I can't be arsed to bust out sanathlig's calc)

    ................... except that holy shit, that Sol Exclusive gacha doesn't work like that at all. That's either 200 bucks per Sol or 100 bucks per Sol, depending on are SSR Hime weapons 1.5% or 3% in there. For whales who want to LMB Sol Guns, that's a pretty fucking good deal with no pull limit.

    Still, that's 100/200 bucks when compared to 50 bucks. And, there's no guarantee at 100/200 bucks either - you might pay 1000 and not get a single SSR. That's how gambling works.
    That sounds like a no guess I'd have to be super lucky to get her in only 1 go.


  2. #4452

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    Kamihime General Discussion + Q&A-screenshot-10-.png

    Kamihime General Discussion + Q&A-screenshot-11-.png

    Just dropping in to say...

    CUUUUUUUUUUUUUUUUUUUUUUTE

  3. #4453
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    Reminder that AW Sol should get Dark Resist+ on burst, which doesn't happen - and report it.

  4. #4454

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    Quote Originally Posted by Unregistered View Post
    Reminder that AW Sol should get Dark Resist+ on burst, which doesn't happen - and report it.
    The relief point is that there's not much going on for dark right now, I don't remember future events being dark, dark ragna is ages away, and the only tough thing is dark AQ4. Well, not excusing that they missed this, but I don't see it as a big deal... for now.

  5. #4455
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    Quote Originally Posted by Cobblemaniac View Post
    The relief point is that there's not much going on for dark right now, I don't remember future events being dark, dark ragna is ages away, and the only tough thing is dark AQ4. Well, not excusing that they missed this, but I don't see it as a big deal... for now.
    While true, I'd rather get an answer from Nutaku regarding it. Their recent "Nutaku is original content do not steal" post made me think that they will leave this feature out of the game, simply because "we're not DMM". And if this goes by, it may affect future other himes with burst effects.

  6. #4456

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    Quote Originally Posted by Unregistered View Post
    While true, I'd rather get an answer from Nutaku regarding it. Their recent "Nutaku is original content do not steal" post made me think that they will leave this feature out of the game, simply because "we're not DMM". And if this goes by, it may affect future other himes with burst effects.
    Source on this?

  7. #4457

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    Quote Originally Posted by Unregistered View Post
    While true, I'd rather get an answer from Nutaku regarding it. Their recent "Nutaku is original content do not steal" post made me think that they will leave this feature out of the game, simply because "we're not DMM". And if this goes by, it may affect future other himes with burst effects.
    Well. I change my stance. It appears Sol's burst effect not applying was not the issue, but apparently the update broke all forms of elemental resist. I've noticed Reiki's fire resist doesn't apply as well, so I would assume it to be the same for a lot of other similar skills (Gaia's thunder res, Kyuki etc). That 6 hour maintenance wasn't perfect lol.

    Edit: Also, paging Slashley, although don't mind me if it's pointless, but A Sol's heal buff (well, buffs. She casts 2 of those) gives a 50% heal boost, which I also confirmed in the DMM wiki. Each buff should theoretically give 25% heal, although I'd need to come across an enemy that cleanses buffs to confirm.
    Last edited by Cobblemaniac; 05-22-2018 at 08:54 AM.

  8. #4458
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    Quote Originally Posted by Slashley View Post
    Source on this?
    Can't find the post (someone else might be able to direct you) - but it's related to a certain ticket someone sent to Nutaku regarding the free weapon/eidolon expansions that we didn't get (whilst DMM did). Their reply was among the lines of "Nutaku Kamihime is their own original version, that doesn't follow DMM". Probably just a convenient excuse in the long run.

    Quote Originally Posted by Cobblemaniac View Post
    Well. I change my stance. It appears Sol's burst effect not applying was not the issue, but apparently the update broke all forms of elemental resist.
    Susanoo's and L. Tsukuyomi's light/dark resist up seem to work fine. At least, they apply the buff, haven't tested if they lower the damage.

  9. #4459

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    Quote Originally Posted by Cobblemaniac View Post
    Edit: Also, paging Slashley, although don't mind me if it's pointless, but A Sol's heal buff (well, buffs. She casts 2 of those) gives a 50% heal boost, which I also confirmed in the DMM wiki. Each buff should theoretically give 25% heal, although I'd need to come across an enemy that cleanses buffs to confirm.
    Oh, right, I entirely forgot that I had that ? in Sol's Awakening. Cheers.

    Anyway, it looks like the two buffs are +50% heal limit up (which matters) and +50% healing done (which doesn't matter, since everyone hits heal limit cap anyway). I'll not even bother mentioning the other one.
    Quote Originally Posted by Unregistered View Post
    Susanoo's and L. Tsukuyomi's light/dark resist up seem to work fine. At least, they apply the buff, haven't tested if they lower the damage.
    Those aren't partywide though, while Cobble's list was all party wide elemental resistance buffs. Like Sol's is.

  10. #4460
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    Those aren't partywide though, while Cobble's list was all party wide elemental resistance buffs. Like Sol's is.
    Asked an union mate to try out his AW Gaia for this, seems to work just fine. Maybe it's limited to eidolon effects?

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