Reminder that AW Sol should get Dark Resist+ on burst, which doesn't happen - and report it.
While true, I'd rather get an answer from Nutaku regarding it. Their recent "Nutaku is original content do not steal" post made me think that they will leave this feature out of the game, simply because "we're not DMM". And if this goes by, it may affect future other himes with burst effects.
Well. I change my stance. It appears Sol's burst effect not applying was not the issue, but apparently the update broke all forms of elemental resist. I've noticed Reiki's fire resist doesn't apply as well, so I would assume it to be the same for a lot of other similar skills (Gaia's thunder res, Kyuki etc). That 6 hour maintenance wasn't perfect lol.
Edit: Also, paging Slashley, although don't mind me if it's pointless, but A Sol's heal buff (well, buffs. She casts 2 of those) gives a 50% heal boost, which I also confirmed in the DMM wiki. Each buff should theoretically give 25% heal, although I'd need to come across an enemy that cleanses buffs to confirm.
Last edited by Cobblemaniac; 05-22-2018 at 08:54 AM.
Can't find the post (someone else might be able to direct you) - but it's related to a certain ticket someone sent to Nutaku regarding the free weapon/eidolon expansions that we didn't get (whilst DMM did). Their reply was among the lines of "Nutaku Kamihime is their own original version, that doesn't follow DMM". Probably just a convenient excuse in the long run.
Susanoo's and L. Tsukuyomi's light/dark resist up seem to work fine. At least, they apply the buff, haven't tested if they lower the damage.
Oh, right, I entirely forgot that I had that ? in Sol's Awakening. Cheers.
Anyway, it looks like the two buffs are +50% heal limit up (which matters) and +50% healing done (which doesn't matter, since everyone hits heal limit cap anyway). I'll not even bother mentioning the other one.Those aren't partywide though, while Cobble's list was all party wide elemental resistance buffs. Like Sol's is.