Ye maybe it's more like that. Too much turns anyway.
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LIGHT Team: Mordred(EX A_Def -20%) + Michael[replaceable] + Light Nike + Eros + Sol. (total debuff -30%Def/-50% Atk)
How does this sound to you? Since I don't have all the luxury to raise all my element to the max, I thought about concentrating on 1 or 2 element and LIGHT is the first one I thought about. The kind of build I'm aiming for is ENDURANCE for maximum survival rate, but can still do high damage hence why I choose Light Nike for her +120% Atk max party buff (yeah have to wait 10 turns but that's better than nothing)
Yeah Light Nike is still super far away (in 2019? ouf) but I can manage to wait that long, and I would have all the necessary ressources to pull her (which is good since she's a limited edition)
Not only is Light Nike far away, she's also Limited, which makes her extremely hard to get.
Also, if we're talking that far into the future, you'll probably be running Hercules with Provisional Forest. So you should be looking for a way to get -25% Def from your Hime somehow - SSR Tsukuyomi being a rather common method of that.
Not only that but she is included with thunder aphrodite. Makes the odds worse since two limited girls with rate up. Im praying i draw thunder aphro instead of light nike. Ill have roughly 120k jewels by then so hoping i dont need to whale, but probably will have to.
Speaking of thunder aphro, what's that 12T of barrier I see there? It seems pretty OP lol
Well, that's good to hear! Honestly haven't been looking at too many himes except for fire/thunder.
According to the wiki, it was originally a typo, but a couple of months after release they buffed her to actually be a 12t Barrier...
But since it doesn't stack, it's quite meaningless. It's better than 3/5 turn Barrier sure, but honestly, the buff isn't that much of a deal. The Vigor buff and Thunder healer are what make Thunder Aphrodite, and particularly the synergy between all three of her skills.