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  1. #5231
    Quote Originally Posted by Cobblemaniac View Post
    Icarus seems to really do a good job of boosting combo though, and iirc I've seen quite a couple of DMM players run her in sub for their quests, no surprise considering her atk stats.
    Icarus is used mainly for her high stats, her active is just a bonus cause its not as high as you would expect, but its still there XD
    Shade on KH, fire main.

    Wind Rag farming team:


  2. #5232

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    Quote Originally Posted by Bear View Post
    ....It's 'Barrage'
    i knew something was wrong with google translate there...

  3. #5233

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    Quote Originally Posted by Unregistered View Post
    Ohh, they did change the art used on the .com side. Ok, so when you look at a kamihime's page on the wiki, you see a section that google calls 'Overall picture'? And there's a 'Browser version' image and 'Application version' image you can click on the plus signs to expand? The .com side of the game got switched to the 'Application version'.
    ... yup I checked it out on the .com site.

    Not all girls changed, but some of those look awkward as fuck lol.

  4. #5234
    Quick numbers question - I'm currently using Shingen for a burst comp but she's equipped with Storm Bow Alvand which lowers def. Would it be +DPS to have her burst solo first set for the def down then use provisional forest for a full burst on the 2nd burst cycle? Or just use provisional forest from the get go? I currently have 2 def downs in my party not counting bow (sniper shot + Ryu-Oh).

  5. #5235

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    Quote Originally Posted by Saeleyna View Post
    Quick numbers question - I'm currently using Shingen for a burst comp but she's equipped with Storm Bow Alvand which lowers def. Would it be +DPS to have her burst solo first set for the def down then use provisional forest for a full burst on the 2nd burst cycle? Or just use provisional forest from the get go? I currently have 2 def downs in my party not counting bow (sniper shot + Ryu-Oh).
    Option 1 works better with Arthur (which is why you will [eventually] see some people running Arthur with Hercules' Axe). With Shingen, I suggest you simply run full burst so you don't waste 4+ turns and another 3 (to cover the loss from PF) just to recharge to full. The damage loss isn't too significant for you to run option 1.

  6. #5236

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    honestly, it's preferred that you have your debuffs covered so you don't need to rely on bursts to do that for you...

    bonus points to wind builds cause a friend 100% wind eidolon ironically comes with a def debuff, which is able to get instantly cast if they actually are your friend

  7. #5237
    Wrong. If your burst can cover def down, use that instead of wasting a slot for debuffer hime that does shit dmg. You want to maximize performance, your BiS options when building an end game team are always gonna be Fast Burst > Nukes > Mitigation > Debuff. If your weapon burst or support summon can cast Def down, use it. The less buttons you need to waste to achieve enough debuff the better.

  8. #5238

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    Quote Originally Posted by Bear View Post
    Wrong. If your burst can cover def down, use that instead of wasting a slot for debuffer hime that does shit dmg. You want to maximize performance, your BiS options when building an end game team are always gonna be Fast Burst > Nukes > Mitigation > Debuff. If your weapon burst or support summon can cast Def down, use it. The less buttons you need to waste to achieve enough debuff the better.
    Having a hard time piecing together the complete picture of why that's the case (the team building priority), but here's how I understand it:

    Debuff is the lowest priority given how many skills need to be used to set those up, and not to mention there's a lot of content out there that's so debuff unfriendly it's practically a waste of time to rely on those.

    Mitigation to survive those overdrives if we can't knock them out of rage phase/ kill them fast enough.

    Burst does more damage than nukes(?), but we probably can piece them together and say both are vital in stomping through enemies before they land a skill on you.

    Which basically means if a debuff-centric hime doesn't do damage... don't include her in an end game team unless her mechanic literally breaks the content you're challenging harder than another hime you would've included?

    Also, where do heals and orb reduction belong in this list?

  9. #5239
    Burst > Nuke because Nuke has CD. Burst depends on how fast you can get your entire team to burst, and if you're doing it right, you can burst as fast as if not faster than a Nuke's CD would tick. Obviously, by burst I mean FB.

    Healing / Delay / Counter all goes to Mitigation.

    Debuff is lowest priority because it is merely a necessity. Once you've achieved enough of it, there is no more room to grow. Long story short: Debuff = Low Ceiling. Raw Dmg Dealing abilities / buff = High Ceiling. You'd wanna increase that ceiling for your team as much as possible, this is why debuff has the least priority.

  10. #5240
    @Bear,

    i have 3 Light SSR's right now. i also got 50k jewels which i plan on blowing it when the 100% light eido comes out / when Artemis comes out.

    my question is: for my next mtix, would you suggest that i continue to pick up future light SSR himes or should i start building a dark team?

    thanks

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