wonder if im the only one who wants a week without any events... i really need to limit break my himes =_=
wonder if im the only one who wants a week without any events... i really need to limit break my himes =_=
Rather than no weeks, they should have just made each events 2 weeks long, which should be more than enough time to get the important stuff and still have free time to do other stuff like get fangs.
Honestly still wondering and bothered by the fact how short the events are considering how much you need to run it for the rewards.
Last edited by Aidoru; 03-22-2017 at 09:04 PM.
It's part of the business model. The game is designed to push you at every turn to spend money. By giving players a sense that there's too much to do and too little AP to do it, it nudges players to spend on elixirs in the cash shop. Whenever you see a game design decision that seems to inconvenience players, stop and consider: how would this affect cash shop usage?
Last edited by sanahtlig; 03-22-2017 at 10:33 PM.
I'm more just wondering why they choose to go this path instead of following the path many other DMM/Nutaku games have taken. I mean I haven't played all of them obviously but the majority of the ones have played and seen on Nutaku, rewards like event units (their fully unlocked versions) were obtainable if you put enough time into the game on a daily basis. The problem with this game is it seems more reliant on forcing players to wait for the reprint event. I'm not sure how much difference the exchange rates change in the future but even a paying playing would have to spend a couple hundred of dollars a month just to get everything worth getting, which I can't even see them doing.
So Garuda right now is 5/25/45/65/80 (220 in total) of the gold chest material for the eidolon, 0/20/50/70 (140 in total) for the ssr weapon.
Ixion and onward (but not including Apocalypse/Phoenix reprint it seems?) changes the standard to 5/10/25/40/70 (150 in total) for the eidolon, 0/20/45/60 (125 in total) for the ssr weapon. The copper and silver chest materials needed for them also get reduced, but they're less of the bottleneck here anyway.
Raid and union raid type events of course follow their own reward systems.
been wondering this for a while but cant seem to find this info anywhere... how much does "X-element assault" skill on weapon actually gives for + and ++ version of the skill per lvl?
Per level? It's the same, 0.5%
The base version is (0 + 0.5*skill_level)%, so ranges from 0.5 to 10%
+ is (3+0.5*skill_level)%, for a range of 3.5 to 13%
++ is (6+0.5*skill_level)%, for a range of 6.5 to 16%
Yea, I would figure a lot of whales are completionists, as a habit of playing these browser games that give us completed units.
Doing some guesstimate math based on ultimate drops, assuming this increased drop rate is permanent, the reduced amount seems a lot more viable for free players at least for the eidolon as going from 220 to 150 is a big savior but adding the other items still pretty much require a fair amount of time/runs that you probably won't be able to finish without hoarding elixirs or getting lucky with plat/rainbow chests. If only this game also had a larger AP pool, I'm guessing they expect players to play mobile or something. I lose so many runs because of work, sleep and other stuff cause I don't.
I haven't bothered to look up how Raid and Union events work, which I'm still curious if they're as much of a struggle as these events are. I would really like to get a full set of grimoires for once and not spend a month just to break limit a unit or 2.
Last edited by Aidoru; 03-22-2017 at 11:54 PM.