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  1. #5641
    Ixion is garbage even in burst team - it doesn't affect burst damage, only burst streak damage. If your Huanglong is LB0, Amaru is better in every situation. If it has 3-4 LB - when your assault lvl is very low, thay are almost the same, but the more assault you have - the less profit you get from character attack eydo, but elemental modifier gives the same profit- it is multiplied with character attack so i recommend to keep Amaru as main.
    Kamihime ID: 4800544, wind (Hrae included)//frozen
    Nutaku FKG ID: 375715584
    DMM FKG ID :922767212
    DMM Kamihime:4201976 - Hrae, Kirin, Cerberus


  2. #5642

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    Quote Originally Posted by HugMeTender View Post
    So is the 45% Amaru better to main than Huanglong?

    I still don't get this whole element/character thing lol. Also, does Ixion ever beat Amaru? Ixion seems situational for burst teams.

    Sent from my Nokia 6.1 using Tapatalk
    Oh boy, huge chunk of text. I hope you don't have your brainpower sapped from your job...



    Hmm, I would copy paste a huge chunk of text I did before, but I'mma try reexplaining.

    Damage from your stats (ignore the enemy for this purpose) is calculated by the following way (oversimplified):
    Base stats x Assault x Elemental (x Special attack in the future. You can ignore this, but the maths works in kinda the same principle.)

    Before I continue, let me establish a simple maths principle.

    Say I have A and B. Both values are = 1. I can add to their values up to a total value of 1, so let's do some permutations (1 decimal place will do).

    A x B = Total value
    1 x 1 = 1 (This is before I add anything)
    2 x 1 = 2 (Case 1)
    1.9 x 1.1 = 2.09 (Case 2)
    1.7 x 1.3 = 2.21 (Case 3)
    1.5 x 1.5 = 2.25 (Case 4)

    Notice that the more evenly spread out the values are, the bigger the final product of multiplication becomes. This is the core of building your weapon grid and your main eidolon setup: you want to balance the assault and element values to the best of your ability.

    Base stats are basically the numbers you see on your hime's attack at the edit menu. You don't exactly need to worry about it too much, as you'll hit a soft cap with this pretty quickly once you get a full grid of SSR eidolons and weapons, and then all you have to do is +99 everything.

    Assault classifies under the following things: weapon assault (obviously), character atk (displayed on eidolons), accessory buffs (atk up on accessories), atk up buffs. I don't think I need to explain this much here, but I would like to add that the current highest assault you can pull off is 162% (if you reserve one slot for relic), or 180% if you run all L assault. Perhaps that is too high for your current gauge, so let's set the bar at 120% for at least a semi-reasonably levelled weapon grid.

    Element classifies under: Relic assault, Eidolon element atk (so 45% thunder atk for Amaru, 45% water atk for Reiki etc. Notice the lack of any word after the name of the element), elemental advantage (45% absolute advantage for non-light/ dark, 3% for light/ dark vs other elements, and 48% for light vs dark and dark vs light) and element up buffs. This is the tricky part because eidolons are likely to do most of the work in boosting your element multiplier. The highest a player can reach with free stuff with elemental advantage in this multiplier is 165% (45% x 2 from Amaru, 45% from advantage, 30% from relic), or 120% without.

    What does that mean? Refer back to the maths principle I demonstrated earlier. Given that if you run a 120% weapon grid, you can kinda balance it out with double Amaru elemental advantage, and you'll overshoot if you use relic. What if you use Huanglong? 160% assault and 120% elemental. You lose out on 11% more damage than you would running Amaru. Therefore, Amaru, unless your Huanglong is 2LB+.

    Going forward however, let's consider friend Kirin. Running main Amaru would give you at whopping 220% on the elemental multiplier, while you still have 120% on your weapon grid, while Huanglong shifts that to 160% assault and 175% elemental. Weird coincidence, but now running Amaru gives you 11% less damage than if you were to run Huanglong! I hope you can catch by now how the entire maths works.

    Finally, let's say you have a 162% grid with Kirin. A. 162% assault and 220% elemental, vs B. 202% assault and 175% elemental. Do the maths yourself, and the answer is...


    Amaru! This time with a 7.9% higher damage than Huanglong



    Then you can go ahead and do the stuff with double Kirin and so on. At least, that's how the theoretical maths works, then you need to go and run the actual setup and see for yourself the damage output. The easiest method I'd use to check is using your burst totals as a comparison, although note should be taken that the values themselves have a degree of variability.



    But let's say you just want an answer... Amaru.

    The general answer for Ixion however is... no. Ignoring the fact that it takes so much to hit the burst cap without eidolon effect... Girimehkala exists. Sure, a gacha eidolon, but then again if you're bursting hard enough to consider burst streak dmg boost you should have pulled one by then, and one is really stretching the bad luck limit because boy, you'll take practically a year to get a setup that good if not longer.

    Edit: Fixed the light and dark damage multipliers. Thanks Slash.
    Last edited by Cobblemaniac; 07-29-2018 at 04:55 AM.

  3. #5643

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    Quote Originally Posted by Cobblemaniac View Post
    -- 5% for light/ dark vs other elements) --
    The only complaint in that wall of text is this. It's 3%. Light/Dark have 3/3/3/3/48 elemental advantage. On the other hand, they don't have access to Union Guardians, which is significantly more damage output than 3% elemental.

    But yeah, good job.

  4. Quote Originally Posted by Cobblemaniac View Post
    Oh boy, huge chunk of text. I hope you don't have your brainpower sapped from your job...



    Hmm, I would copy paste a huge chunk of text I did before, but I'mma try reexplaining.

    Damage from your stats (ignore the enemy for this purpose) is calculated by the following way (oversimplified):
    Base stats x Assault x Elemental (x Special attack in the future. You can ignore this, but the maths works in kinda the same principle.)

    Before I continue, let me establish a simple maths principle.

    Say I have A and B. Both values are = 1. I can add to their values up to a total value of 1, so let's do some permutations (1 decimal place will do).

    A x B = Total value
    1 x 1 = 1 (This is before I add anything)
    2 x 1 = 2 (Case 1)
    1.9 x 1.1 = 2.09 (Case 2)
    1.7 x 1.3 = 2.21 (Case 3)
    1.5 x 1.5 = 2.25 (Case 4)

    Notice that the more evenly spread out the values are, the bigger the final product of multiplication becomes. This is the core of building your weapon grid and your main eidolon setup: you want to balance the assault and element values to the best of your ability.

    Base stats are basically the numbers you see on your hime's attack at the edit menu. You don't exactly need to worry about it too much, as you'll hit a soft cap with this pretty quickly once you get a full grid of SSR eidolons and weapons, and then all you have to do is +99 everything.

    Assault classifies under the following things: weapon assault (obviously), character atk (displayed on eidolons), accessory buffs (atk up on accessories), atk up buffs. I don't think I need to explain this much here, but I would like to add that the current highest assault you can pull off is 162% (if you reserve one slot for relic), or 180% if you run all L assault. Perhaps that is too high for your current gauge, so let's set the bar at 120% for at least a semi-reasonably levelled weapon grid.

    Element classifies under: Relic assault, Eidolon element atk (so 45% thunder atk for Amaru, 45% water atk for Reiki etc. Notice the lack of any word after the name of the element), elemental advantage (45% absolute advantage for non-light/ dark, 3% for light/ dark vs other elements, and 48% for light vs dark and dark vs light) and element up buffs. This is the tricky part because eidolons are likely to do most of the work in boosting your element multiplier. The highest a player can reach with free stuff with elemental advantage in this multiplier is 165% (45% x 2 from Amaru, 45% from advantage, 30% from relic), or 120% without.

    What does that mean? Refer back to the maths principle I demonstrated earlier. Given that if you run a 120% weapon grid, you can kinda balance it out with double Amaru elemental advantage, and you'll overshoot if you use relic. What if you use Huanglong? 160% assault and 120% elemental. You lose out on 11% more damage than you would running Amaru. Therefore, Amaru, unless your Huanglong is 2LB+.

    Going forward however, let's consider friend Kirin. Running main Amaru would give you at whopping 220% on the elemental multiplier, while you still have 120% on your weapon grid, while Huanglong shifts that to 160% assault and 175% elemental. Weird coincidence, but now running Amaru gives you 11% less damage than if you were to run Huanglong! I hope you can catch by now how the entire maths works.

    Finally, let's say you have a 162% grid with Kirin. A. 162% assault and 220% elemental, vs B. 202% assault and 175% elemental. Do the maths yourself, and the answer is...


    Amaru! This time with a 7.9% higher damage than Huanglong



    Then you can go ahead and do the stuff with double Kirin and so on. At least, that's how the theoretical maths works, then you need to go and run the actual setup and see for yourself the damage output. The easiest method I'd use to check is using your burst totals as a comparison, although note should be taken that the values themselves have a degree of variability.



    But let's say you just want an answer... Amaru.

    The general answer for Ixion however is... no. Ignoring the fact that it takes so much to hit the burst cap without eidolon effect... Girimehkala exists. Sure, a gacha eidolon, but then again if you're bursting hard enough to consider burst streak dmg boost you should have pulled one by then, and one is really stretching the bad luck limit because boy, you'll take practically a year to get a setup that good if not longer.

    Edit: Fixed the light and dark damage multipliers. Thanks Slash.
    You know, I feel like I remember reading that before.. But it makes a lot more sense now lol. I've already got a couple max skilled assault, so I figure I might as well stick with Amaru.

    I do have Girimehkala, however she's 0LB.

    I really gotta hand it to you guys here in the forum, Cobble, Slashley, and Magicspice for always helping my dumb ass :v

    Sent from my Nokia 6.1 using Tapatalk

  5. #5645

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    only use anyone would have for ixion is her buff for thunder teams.... even then her stats suck so unless you need matching element for all your eidolons, she's near useless.

    she's never an option for main/friend slot, only sub at best

  6. #5646
    I have already a maxed prison of ice disaster eidelon, but i still have many dupes.
    Is there any other use for dupe sr eidelons beside for xp fodder or sell for gems?
    Last edited by Frelas; 07-29-2018 at 08:32 AM.

  7. #5647

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    Quote Originally Posted by Frelas View Post
    I have already a maxed prison of ice disaster eidelon, but i still have many dupes.
    Is there any other use for dupe sr eidelons beside for xp fodder or sell for gems?
    We will soon have Eidolon Orb store, and you can sell your extra Disasters into that.
    Limit break them to 3-stars to save space (MLB is a lot of Gems) and wait.

  8. #5648
    Quote Originally Posted by Slashley View Post
    We will soon have Eidolon Orb store, and you can sell your extra Disasters into that.
    Limit break them to 3-stars to save space (MLB is a lot of Gems) and wait.
    Thanks, i will keep them for the update then.

  9. #5649

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    Quote Originally Posted by HugMeTender View Post
    You know, I feel like I remember reading that before.. But it makes a lot more sense now lol. I've already got a couple max skilled assault, so I figure I might as well stick with Amaru.

    I do have Girimehkala, however she's 0LB.

    I really gotta hand it to you guys here in the forum, Cobble, Slashley, and Magicspice for always helping my dumb ass :v

    Sent from my Nokia 6.1 using Tapatalk

    The significance of "character atk" multiplied by "elemental atk" can be tested out simply on a calculator, if that's what you ain't too aware of, so let's plug some numbers in like so:

    a. 1 x 1 = 1 (that's your absolute base)

    Now, let's increase the first number by 0.5

    b. 1.5 x 1 = 1.5
    c. 2 x 1 = 2

    And now, let's increase the second value of b by 0.5 instead of the first.

    d. 1.5 x 1.5 = 2.25

    Which is the whole big deal behind the oversimplified calculation, but simple works best for lazy people like me (us? lol)

    The ideal scenario has you balance both numbers to achieve maximum damage output, as I've proven with the comparison between c and d. Plug in any other random number and you should observe the same thing.

    The whole reason 100% elemental eidos are that big is because the "elemental atk" multiplier isn't something readily accessible in huge quantities, unlike "character atk", or assault, which you can get plenty of even with disaster assaults. 10 max SL M assaults readily gives you 130% on the first number, but the maximum you're gonna get from elemental atk for free is 90-100%, and the 100% is a bit of a stretch in certain cases. Now factor in the 100% eidolon, and you can suddenly hit values of 145-200%.



    ... And your gut feeling is correct! I did give you a brief overview of the matter the other time at post 685 page 69 (now that's what's good), but hey, doing it with more detail now doesn't exactly hurt anyway

    Do take note that over half the time, I still know jack shit of what I'm doing myself even after about half a year in this forum, so don't rely too heavily on what I say... I just help whenever I can.
    Last edited by Cobblemaniac; 07-29-2018 at 09:08 AM.

  10. #5650

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    I'd rather have that 20% HP versus WaRag than 5%+ elemental damage.

    Otherwise, I agree 5% more is always the best option.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
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