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  1. #6021

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    I'm gathering jewels for SSArty.

    Will report next week or so.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172


  2. #6022
    Unregistered Guest
    Does anyone know or have an estimate of when Anubis will be coming to Nutaku version? Is it right after SSR Artemis?

  3. #6023

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    Quote Originally Posted by Unregistered View Post
    Does anyone know or have an estimate of when Anubis will be coming to Nutaku version? Is it right after SSR Artemis?
    Yup, along with Chernobog.

    Quote Originally Posted by Laventale
    I'm gathering jewels for SSArty.

    Will report next week or so.
    Same here. Good luck m8.

    Double post:

    https://i.harem-battle.club/image/uzQ

    Damn, that new Gaia skin looking clean
    Last edited by Cobblemaniac; 08-27-2018 at 07:31 AM.

  4. Quote Originally Posted by Cobblemaniac View Post
    Double post

    Edit post next time.
    Sorry about that, I forget my forum manners sometimes.

    So which elements are least likely to benefit from Rush weapons? From what I (think) I know, the game makes a check for a double attack before triple. Meaning a high double attack rate can be harmful to teams with triple buffs. My Brahma, for instance, triple attacks a LOT so wouldn't a higher double rate actually hurt her overall damage per turn?

    If I can get away with it, I'd really like to use SSR weps for skill-ups since that 19 > 20 is such a pain. (I only ever use SSR spares for the 19>20 leap and no lower).

    Sent from my Nokia 6.1 using Tapatalk

  5. #6025

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    Quote Originally Posted by HugMeTender View Post
    Sorry about that, I forget my forum manners sometimes.

    So which elements are least likely to benefit from Rush weapons? From what I (think) I know, the game makes a check for a double attack before triple. Meaning a high double attack rate can be harmful to teams with triple buffs. My Brahma, for instance, triple attacks a LOT so wouldn't a higher double rate actually hurt her overall damage per turn?

    If I can get away with it, I'd really like to use SSR weps for skill-ups since that 19 > 20 is such a pain. (I only ever use SSR spares for the 19>20 leap and no lower).

    Sent from my Nokia 6.1 using Tapatalk
    Any element that does use Shingen as core, AKA Wind and maybe Fire.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  6. #6026

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    Quote Originally Posted by HugMeTender View Post
    Sorry about that, I forget my forum manners sometimes.

    So which elements are least likely to benefit from Rush weapons? From what I (think) I know, the game makes a check for a double attack before triple. Meaning a high double attack rate can be harmful to teams with triple buffs. My Brahma, for instance, triple attacks a LOT so wouldn't a higher double rate actually hurt her overall damage per turn?

    If I can get away with it, I'd really like to use SSR weps for skill-ups since that 19 > 20 is such a pain. (I only ever use SSR spares for the 19>20 leap and no lower).

    Sent from my Nokia 6.1 using Tapatalk
    Don't forget that the choice you make is also dependent on how complete your grid is, so in some cases you might not even have the luxury of choice since those weapons are pretty much the best available to you. Management on that part is key.

    Also, if you think 19 to 20 is a pain now, it's about time you step up the patience game, since we're gonna be looking at effectively free weapons that're hitting skill level 30 with the start of Phoenix reprint. SSRs are so dang valuable skill up mats because a SL2 SSR is guaranteed to up from lvl 29-30. If you do intend to spend those for skills, 4LB is the place to do it, anything lower is a gross waste of resources.

    That said, the answer is pretty simple: any element that doesn't depend on a hime with a high triple atk rate (and for guaranteed... well that's irrelevant, it's literally guaranteed), or even have one for that matter. That makes water and light (at least now) the 2 elements that appreciate the boost of rush the most. Note that I say appreciate, because you're still gonna love triple atk skills more in any case, especially if the boost rate for DA and TA is the exact same percentage as I heard a while back.
    Last edited by Cobblemaniac; 08-27-2018 at 11:18 AM.

  7. #6027

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    Quote Originally Posted by HugMeTender View Post
    So which elements are least likely to benefit from Rush weapons? From what I (think) I know, the game makes a check for a double attack before triple.
    That is what DMM wiki claims, yes. How true that is is... questionable. But certainly a strong possibility, since I don't really trust the DMM devs on actually programming shit right.
    Quote Originally Posted by HugMeTender View Post
    Meaning a high double attack rate can be harmful to teams with triple buffs.
    (Possibly) true, but I very much doubt that it's actually harmful. I mean, unless you reach 100% combo rate, you'll gain more double attacks than what you'll lose triple attacks. As such, Rush should still always be an upgrade over non-Rush. Unless your entire team is Brahma with a "guaranteed combo" skill. I don't agree with Laventale's statement at all. Shingen's +15% Double +10% Triple should be nowhere near enough to put your team into a state where using Rush would be a downgrade. Even for Awakened Hime, there's still 60% non-combo rate space there.

    Just notice that Rush is not a replacement for Assault. Assault is still by far the strongest skill you can get (so far), and every single weapon in your Grid should have it. Pride is Assault, so that's fine too.

    And on a note, I haven't properly mathed out either statement since I just don't care enough anymore.

  8. #6028

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    I read somewhere from the KH Discord, some veterans were saying that Brahma got her double attack rate buff purged once (dunno which boss fight, tho), so she only dealt Triple attacks.

    Take it as you will, but I can kinda get behind that kind of knowledge.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  9. #6029
    Unregistered Guest
    For this question, when triple buffs are mentioned, it's in reference to guaranteed triples or stacking buffs up to very high levels. Which is actually not that easy considering that kamihime abilities in this case are mostly in the same frame, so they won't be stacking with each other. It'll probably come down to 1 ability + barrage + union event buff + certain summon effects (Sandalphon and Icarus).

    10% from Shingen's buff is actually pretty low in that context. Examples of higher triple atk buffs would be Krishna (40%) or SSR Baal (30%) (both Thunder). Brahma/Daphne/Thanatos can get over 50% triple. Tishtrya (light) can confer 50% triple atk to one ally.

    So generally speaking, you won't accidentally be in position to actually have to worry about double attacks blocking triples. You more or less have to be intending for triples to be part of your game plan.

  10. #6030

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    Quote Originally Posted by Laventale View Post
    I read somewhere from the KH Discord, some veterans were saying that Brahma got her double attack rate buff purged once (dunno which boss fight, tho), so she only dealt Triple attacks.
    As I said, Brahma has guaranteed combo. Turns out that means that she has something like +60% Double and +90% Triple, but only 40% Triple can activate.

    So. And? How many guaranteed Combo Hime do you know of? How many of them can you stick into one team? I'm pretty damn sure that the advantages of giving your entire team +Double far eclipses the losses of a single guaranteed combo Hime. Even two.

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