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  1. #6111

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    Quote Originally Posted by Unregistered View Post
    Can someone please shed some light on what the best wind team look like? Many thanks
    I'm running a Wind Berserk build (described in my guide). The spike damage is unparalleled, and I've been using it to solo the Wind Catastrophe. Subbing out damage dealers for Gaia and Oberon can be helpful when endurance and debuffs are required. Charm RNG can be annoying at times. With a set of 6 Wind SSRs you can make pretty much any of the major Wind builds I've outlined.
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  2. #6112
    Unregistered Guest
    Quote Originally Posted by sanahtlig View Post
    I'm running a Wind Berserk build (described in my guide). The spike damage is unparalleled, and I've been using it to solo the Wind Catastrophe. Subbing out damage dealers for Gaia and Oberon can be helpful when endurance and debuffs are required. Charm RNG can be annoying at times. With a set of 6 Wind SSRs you can make pretty much any of the major Wind builds I've outlined.
    thanks - I've just read your guide's wind section. Are you using Morgan + Staff for your berserk build?

  3. #6113

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    I'm using Morgan's Soul weapon staff, yes.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #6114
    Just for the record.. the supposed wind meta is a very burst oriented setup since wind has the access to the tools necessary (high DATA units, Titania to support the ones lagging behind).
    On a side note, since we're talking about meta, it's on the offensive side, not bothering much with defensive means since it's supposed to destroy the boss before it even has a chance.
    I did a breakdown of it on another thread, gonna just put it here:

    The current wind meta should look like: Shingen with lance, Cu, Titania AW, Cybele(U), Hastur.
    You use BG up on Hastur & DATA buff on Shingen, probably better idea to hold onto the atk/def buff for when you can use it with burst, then the rest of the stuff seems obvious enough, won't bother with that. So here we go with worst case scenario:

    Turn0: 35, 20, 30, 0, 30

    Shingen(bonus 2.5 BG from every hit due to passive) is basically guaranteed to at least DA with Titania DATA, Cu will TA for 2t, Cybele DA at least.

    Turn1: 60, 50, 40, 20, 40

    Turn2: 85, 80, 50, 40, 50

    Pop PF at this point, so Shingen back to 35 BG, Cu TA expired, this might be an ideal time to use Titania's atk/def buff.

    Turn3: 60, 90, 75, 60, 60

    Shingen BG gain reloaded (60->95), Titania DATA buff expired.

    Turn4: 100, 100, 85, 80, 70

    Turn5: All set, just go pew pew!

    That is supposed to be the wind meta for a while. Again, this is a worst case scenario, the party can be ready with the burst one turn earlier depending on RNG.
    What's after this? Fill the hole due to the lack of Cu's guaranteed TA with Titania buff since Shingen won't need it this time (30 insta BG after burst) & repeat.

    EDIT: Another thing to note is that this breakdown completely disregards the BG you gain from enemy attacks which might also shorten your way to burst.
    Last edited by nonsensei; 09-01-2018 at 02:40 AM.
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  5. #6115
    So is there any case where Shingen would be better than Herc for a burst wind team?

  6. #6116
    Quote Originally Posted by FreeToPay View Post
    So is there any case where Shingen would be better than Herc for a burst wind team?
    Umm.. like the above described..?
    Guide for using JP wiki
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    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  7. #6117
    Unregistered Guest
    I am a little confused...

    as a new / casual player the hero weapon takes a long time to farm, what would be the suggested hero weapon to get for wind?

  8. #6118
    Quote Originally Posted by nonsensei View Post
    Umm.. like the above described..?
    So is Herc that much slower than Shingen with her relic? Seems like there's mixed opinions on this and I don't have Shingen yet so I wouldn't know.

  9. #6119

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    Quote Originally Posted by FreeToPay View Post
    So is there any case where Shingen would be better than Herc for a burst wind team?
    Basically what nonsensei said.

    To over-generalise, Shingen hits faster, Hercules hits harder. Therefore, with the best setup with wind has currently, it's more geared towards the classically named chaingun burst build, so Shingen makes more sense there. If I'm not mistaken, light will eventually reach that state as well with the introduction of the new himes up to Metatron awakening.

    What I'd like to call the rocket launcher builds lie within elements like fire, where Hercules works better simply because the dmg output compares better than if you were to run Shingen, and besides E frame 25% def break.

    As for Morgan shenanigans... well I'd continue referring to sanahtlig for the moment since he's tinkering with those builds currently.

    Edit: To answer unregistered: when in doubt go Hercules. Shingen is kinda only for those with specific setups.

    To answer free2pay: Not too much slower, Hercules has a reasonably fast burst gen but the key is that outside of +30 burst on 7t cd skill 2, the rest is RNG. Shingen has a 4t cd +35 burst on skill 1, added with the burst effect of +30 burst, Shingen can sustain multiple bursts in pretty quick succession, while Hercules is fast... for a single burst, if you don't take RNG TA into account.
    Last edited by Cobblemaniac; 09-01-2018 at 03:31 AM.

  10. #6120
    Unregistered Guest
    Quote Originally Posted by Cobblemaniac View Post
    Basically what nonsensei said.

    To over-generalise, Shingen hits faster, Hercules hits harder. Therefore, with the best setup with wind has currently, it's more geared towards the classically named chaingun burst build, so Shingen makes more sense there. If I'm not mistaken, light will eventually reach that state as well with the introduction of the new himes up to Metatron awakening.

    What I'd like to call the rocket launcher builds lie within elements like fire, where Hercules works better simply because the dmg output compares better than if you were to run Shingen, and besides E frame 25% def break.

    As for Morgan shenanigans... well I'd continue referring to sanahtlig for the moment since he's tinkering with those builds currently.

    Edit: To answer unregistered: when in doubt go Hercules. Shingen is kinda only for those with specific setups.

    To answer free2pay: Not too much slower, Hercules has a reasonably fast burst gen but the key is that outside of +30 burst on 7t cd skill 2, the rest is RNG. Shingen has a 4t cd +35 burst on skill 1, added with the burst effect of +30 burst, Shingen can sustain multiple bursts in pretty quick succession, while Hercules is fast... for a single burst, if you don't take RNG TA into account.
    Thank you.

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