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  1. #6211
    Quote Originally Posted by Unregistered View Post
    Trying to determine which soul/weapon i should use for this wind team. Recently picked up SSR Cybele in a yolo ticket and thought I now have the pieces to make my wind team worthwhile...

    SSR:
    Titania
    Odin
    Set
    SSR Cybele

    SR:
    Iblis

    Odin is pretty bad.... anyways I've read that Shigen may be the way to go which centres around a frequent burst build? Or is Herc's attack weapon too good to pass up?
    You can make either work to be honest. Shingen with ambush would work similar to Herc with her axe with a difference of 5% def down. It would be preference at this point but people here have been saying that Shingen gets stronger than Herc later. So maybe Shingen is the better investment if you're not struggling with current content?


  2. #6212

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    Quote Originally Posted by FreeToPay View Post
    You can make either work to be honest. Shingen with ambush would work similar to Herc with her axe with a difference of 5% def down.--
    Hmmm I'd like to slightly nitpick on that.

    The difference is that Hercules unloads more damage upfront, probably notably more. For the first five turns, Herc will be notably stronger in every aspect than Shingen. The thing is, Herc can only (reliably) PF every 7 turns, so a fast Wind team like that... that's probably too slow. Shingen will "cheat" 30 burst meter after EVERY burst, and even more from her first ability (~11 burst per turn?). That means that doing PF every 6 turns shouldn't be too hard. A non-PF burst even faster, really.

    So uh, I guess what I'm trying to say is... for content that lasts longer than 5 turns, Shingen should be notably better than Herc. That team is close enough to the ideal Wind team, after all.

  3. #6213

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    Hercules is a poor choice for Wind since it gets access to a "free" -20% DEF down from Hraesvelg (though this can and does miss). Shingen gains/loses 10% damage vs. Hercules by equipping Ambush or not, but meanwhile always has access to Provisional Forest and fast Burst generation. The Herc build, meanwhile, will be sort of handicapped without Provisional Forest equipped, though the DEF debuff sounds more reliable than Hraesvelg's?
    Magicami Starter Guide: Rerolling for Success
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    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #6214
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    I used to play using this for efficiency back then but I don't know if something's changed htt___ps://cf.r.kamihimeproject.dmmgames.c___om/front/cocos2d-proj/components-pc/mypage_quest_party_guild_enh_evo_gacha_present_sho p_epi/app.html
    Ignore the ___'s ofcourse.
    Bump, I need to know...

  5. #6215

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    Quote Originally Posted by Unregistered View Post
    Bump, I need to know...
    The link didn't work for me.

  6. #6216

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    Items Thread Title Style ChangeThread Title Style ChangeUsername ChangeUser Name Style Change
    it worked before the game had it's visual rework, I believe there's a new different one but can't confirm.
    ---

  7. #6217
    Awesome they added more party slots now I can run multiple variants without removing an element and my level up party

  8. #6218

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    Unless I'm just not seeing it like last time they changed the UI, doesn't seem like there's a way to sort those party slots though is there?

  9. #6219

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    Quote Originally Posted by Aidoru View Post
    Unless I'm just not seeing it like last time they changed the UI, doesn't seem like there's a way to sort those party slots though is there?
    By sort, do you mind skip from 1 to any number?

    The UI doesn't look completely updated to match the DMM version. For one, I believe you could click on the slot number in the DMM version to skip to that team setup, and iirc there was also color coding involved with element of the team setup?

  10. #6220

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    It's a pretty minor thing and just a personal nitpick. I just wanted to be able to make my first 3 or 4 slots all variations of my light team without having to manually edit the previous ones to put them in those slots.

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