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  1. #6421
    Unregistered Guest
    AW Michael's San Michel gains a +burst performance buff. In this instance it's a combination of +30% soft damage cap and +100% burst damage. Now keep in mind, what "+100% burst damage" means here is that it raises the multiplier by 1.00. A 3* SSR has a burst multipler of 5 and and awakened SSR's multiplier is 5.5. So "+100%" here raises them to 6 and 6.5, respectively. It's also the same type of buff as Shingen's PF (but different frame, so they would stack). Normally PF maxes out at +200% burst damage, but the HP weapon would raise that to +500%. Fortunately/unfortunately, there is a global cap on this specific type of buff, which is +500%. So that caps out an SSR/awakened SSR's burst multiplier at 10.0/10.5.

    So what's the difference in burst damage between regular PF + San Michel++ and improved PF? Regular PF + San Michel++ adds up to a potential +300% burst damage; ie raising an SSR's burst multiplier from 5.0 to 8.0. If you have any 3* SR's in your team, their burst multiplier would be going from 3.5 to 6.5. Shingen herself with a 3* SSR weapon would go from 4.5 to 7.5. A 4*/FLB'd weapon should go from 5.0 to 8.0, I think?
    Going back to improved PF, it's +500%. So 3.5->8.5 for 3* SR's, 5.0->10.0 for 3* SSR, 5.5->10.5 for awakened SSR, 4.5->9.5 for Shingen with 3* SSR, and 5.0->10.0 for Shingen with FLB'd weapon.
    Then the next step to get the relative difference would be to look at the product of burst multiplier for one option multiplied by sum of elemental damage, then divide that by the product of burst multiplier for the other option and the corresponding sum of elemental damage, since there is a difference of up to +30% elemental there.

    Without having done the actual math, my general expectation would be that the HP relic weapon should be better for squeezing out more spike damage, assuming you run a fair amount of +element to dilute the impact of that +30%. But also keep in mind that any additional sources of regular +burst damage (like Exceed) would start to close the gap between the two relic weapons, due to that global +500% burst damage cap.

    Also, don't forget that you'll need to evaluate how important your damage output in between bursts is. If you're finding yourself placing more importance on spike damage and can get away with less DPS in the turns in between, then the HP relic weapon's strength looks more attractive.


  2. #6422
    Unregistered Guest
    Thx for the answers, guys.

    Didn’t know AW Mikael can provide burst damage, that alone is more than enough to chose the assault weapon. If 500% is the final cap, then it’s pointless to have Mikael if she can provide more cap by her own. The elemental attack buff for the weapon is really good, since I don’t have one of the p2w eidolons,.

    Again thx for the answers. Time to upgrade my light team.

  3. #6423
    You should also note that exceed weapons not only increase soft cap of burst, but the multiplier of burst as well. An exceed(S) at SL30 (like the 2nd UE weapons) will give you a 40% burst buff, so +0.4 to the burst multiplier. This makes hp weapon even more redundant.
    Another thing is light generally has access to a shit ton of hp. I don't see much point in increasing that even further when that means reducing your general damage output.

    On a side note, light meta (yes, you don't have to read further if you aren't concerned by meta teams for f2p or whatever reason) team will become insanely fast in the future, so you want your hero to be as fast as she can get. I.e.: Shingen with spear.
    Last edited by nonsensei; 09-28-2018 at 07:50 AM.
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  4. #6424
    Hello,

    Right now I am running Hades (AW), Satan (AW), Osiris and Thanatos. If I use Herc Axe and Satan I should be able to hit the def cap correct? If so would I be better off running Thanatos or Susanoo in that last spot? If I don't need the Def down from Thanatos is Susanoo the better option?

  5. #6425
    Quote Originally Posted by drone1716 View Post
    Hello,

    Right now I am running Hades (AW), Satan (AW), Osiris and Thanatos. If I use Herc Axe and Satan I should be able to hit the def cap correct? If so would I be better off running Thanatos or Susanoo in that last spot? If I don't need the Def down from Thanatos is Susanoo the better option?
    Just run Shingen(Sniper Shot) with that team, lol. That is assuming you have her. If not, then Herc works, too.
    And please pay attention to burst ordering. The fastest gonna be Thanatos, then Satan, then Hades AW (if you really wanna keep her around for defensive purposes. I'd rather use Susanoo AW) & finally Osiris.
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  6. #6426
    Quote Originally Posted by nonsensei View Post
    Just run Shingen(Sniper Shot) with that team, lol. That is assuming you have her. If not, then Herc works, too.
    And please pay attention to burst ordering. The fastest gonna be Thanatos, then Satan, then Hades AW (if you really wanna keep her around for defensive purposes. I'd rather use Susanoo AW) & finally Osiris.
    I don't have Shingen yet, probably need 1 more event for her.
    When you say burst ordering, you mean the speed at which they gain burst?
    I awakened Hades literally the day before I pulled Susanoo so I'd hate to drop her from the team but you think Susanoo would be more helpful overall? I just figured Susannoo has no utility and Hades has sleep/def/atk down.

  7. #6427
    Quote Originally Posted by drone1716 View Post
    I don't have Shingen yet, probably need 1 more event for her.
    When you say burst ordering, you mean the speed at which they gain burst?
    I awakened Hades literally the day before I pulled Susanoo so I'd hate to drop her from the team but you think Susanoo would be more helpful overall? I just figured Susannoo has no utility and Hades has sleep/def/atk down.
    Is your Susanoo Awakened? She's (at the current state of the game) a damage machine. Nuking every 5 turns & easily hits her ~700k cap thanks to her stackable buff which is 20% assault & 10% ability dmg each stack, ending you up with +100% assault & +50% ability dmg buff fully stacked. On my team, she deals ~1.5x dmg compared to the rest of the team on normal attacks. I think that's pretty good on its own.
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  8. #6428
    Quote Originally Posted by nonsensei View Post
    Is your Susanoo Awakened? She's (at the current state of the game) a damage machine. Nuking every 5 turns & easily hits her ~700k cap thanks to her stackable buff which is 20% assault & 10% ability dmg each stack, ending you up with +100% assault & +50% ability dmg buff fully stacked. On my team, she deals ~1.5x dmg compared to the rest of the team on normal attacks. I think that's pretty good on its own.
    I only just got Susanoo, I don't have her at 80 yet. That damage does seem ridiculous. I think I will awaken her eventually I just wish I had pulled her before I awakened Hades. Thanks for the insight.

  9. #6429
    Quote Originally Posted by drone1716 View Post
    I only just got Susanoo, I don't have her at 80 yet. That damage does seem ridiculous. I think I will awaken her eventually I just wish I had pulled her before I awakened Hades. Thanks for the insight.
    You will see when you can go offensive with Suu-san and when you need more defense with Hades. Just play around with your setup a bit to get a feel on it. The game is heading to the direction where you can't just pinpoint 4 units as "the best setup" and throw it at everything.
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  10. #6430
    Unregistered Guest
    Does Orichaldon is a must need material for final limit breaking?

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