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  1. #6561
    Unregistered Guest
    Also, knowing the missions ahead of time would be useful.

    So a tower has 15 floors and you get two attempts per day, as I understand it. It's an 8 day event, so the intention is that those who want to perfect the given tower event need to succeed on every attempt (15th floor asks for 2 clears). Each floor gets 3 missions.

    1st mission is 'clear it once' for floors 1-14. As mentioned, floor 15 asks for 2 clears.
    3rd mission is 'clear it using only this specific element'
    2nd mission varies between 'clear with 3 survivors', 'clear with 5 survivors', and 'clear with 2 of this type of kamihime' for floors 1-14. Floor 15 asks for clear within 15 turns. So it's possible to accidentally lock yourself out of being able to deploy the specific requested type.

    Also, this is actually a competition. Ranking is determined by the number of tower medals acquired, with the prize being more tower medals. To that end, there are small amounts of medals given based on how many turns you took to clear a floor; they're functionally tiebreakers in the end.


  2. #6562
    Quote Originally Posted by Unregistered View Post
    Just use a off-ele defense KH in sub?
    Pretty sure that doesn't work in tower events, since it asks for the element as well. But we'll see.
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  3. #6563
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Also, knowing the missions ahead of time would be useful.

    So a tower has 15 floors and you get two attempts per day, as I understand it. It's an 8 day event, so the intention is that those who want to perfect the given tower event need to succeed on every attempt (15th floor asks for 2 clears). Each floor gets 3 missions.

    1st mission is 'clear it once' for floors 1-14. As mentioned, floor 15 asks for 2 clears.
    3rd mission is 'clear it using only this specific element'
    2nd mission varies between 'clear with 3 survivors', 'clear with 5 survivors', and 'clear with 2 of this type of kamihime' for floors 1-14. Floor 15 asks for clear within 15 turns. So it's possible to accidentally lock yourself out of being able to deploy the specific requested type.

    Also, this is actually a competition. Ranking is determined by the number of tower medals acquired, with the prize being more tower medals. To that end, there are small amounts of medals given based on how many turns you took to clear a floor; they're functionally tiebreakers in the end.
    Thanks, this is helpful. I also read about getting Solomon weapon. What is the reason behind that?

  4. #6564
    Unregistered Guest
    Quote Originally Posted by VeryVoodoo View Post
    Pretty sure that doesn't work in tower events, since it asks for the element as well. But we'll see.
    In Japanese version there's no 2x Defense type mission for Light Tower, probably because 2 out of 3 Defense type Kamihime for dark are limited.

  5. #6565
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Thanks, this is helpful. I also read about getting Solomon weapon. What is the reason behind that?
    If I have to guess, it's probably the +elemental weapon changing Solomon's first nuke from single target to all enemies. That should speed up trash mob clearing so in some cases can push you down to the next clear time bracket.

  6. #6566
    For the 100% light and dark eidolons that are based on number of light/dark equipped, what's the base % bonus and how many you need to cap it? All slots or 5/6?

  7. #6567

    Join Date
    Oct 2018
    Posts
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    Quote Originally Posted by Unregistered View Post
    Thanks, this is helpful. I also read about getting Solomon weapon. What is the reason behind that?
    You can also receive bonus medals if you manage to clear the floor within certain turns (0-4 turns = 50 medals, 5-9 = 40 medals, etc...). And in DMM, the difference between the 1st and 2nd place is merely 10 medals in the last tower btw

    The 4x (or is it 5x) all enemies nuke is pretty good for lower floors (1 to 10)

    Quote Originally Posted by Saeleyna View Post
    For the 100% light and dark eidolons that are based on number of light/dark equipped, what's the base % bonus and how many you need to cap it? All slots or 5/6?
    Seems to be base 80% (all LB), each eidolons increase it by 4% (+1% per lb, up to 8% at MLB)
    Last edited by Kuso; 10-18-2018 at 05:42 AM.

  8. #6568

    Join Date
    Jul 2017
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    Quote Originally Posted by Kuso View Post
    -- Seems to be base 80% (all LB), each eidolons increase it by 4% (+1% per lb, up to 8% at MLB)
    Indeed. But just to be specific that means that the main Eidolon can be whatever.

    ... why you'd want to use just any other element as your main in your Light grid is beyond me, but hey. It's possible!

  9. #6569
    Unregistered Guest
    Quote Originally Posted by Slashley View Post
    Indeed. But just to be specific that means that the main Eidolon can be whatever.

    ... why you'd want to use just any other element as your main in your Light grid is beyond me, but hey. It's possible!
    Dont you need to set the 100% attribute eidolon as main to get the effext in the first place?

  10. #6570

    Join Date
    Jul 2017
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    Quote Originally Posted by Unregistered View Post
    Dont you need to set the 100% attribute eidolon as main to get the effext in the first place?
    Yes. But who HAS fluffy/Anubis?
    For most people, the question comes when you're using fluffy/Anubis(/50% event Elemental) from your friendlist.

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