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  1. #6591

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    Quote Originally Posted by Unregistered View Post
    Hi,

    I've read that the certain grid should maximise the same type of weapon in order to take advantage of 'phantom weapon' in the future? can someone please provide some more detail?

    also what is the recommended grid for each element. i.e. should fire use axe grid?
    That's literally only for whales. Free players take what they can and just don't have the luxury of running 6+ of the same type of weapon in their Grids.


  2. #6592

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    technically u can run pride weapon grid (those pesky thunder guns or dark axes...)

  3. #6593
    Unregistered Guest
    Quote Originally Posted by Kuso View Post
    Phantom weapon can be obtained from high rags with a really low chance, so a casual player dont need to care much about them

    They increase the attack of all weapon of the same type in the grid by 30% and hp by 45% (not sure about the hp), including itself. Then if you have 6 weapons of that type (including itself) in your grid, its 2nd skill is activated.

    The best 2nd phantom weapon's skills are the sword's (combo atk rate UP), spear (hp and atk up), and hammer (atk up). The axe (ability dmg up and burst dmg up), the bow (atk and crit chance up) are also good but not as good as the ones mentioned above. Gun, cane and arcane are garbage

    I dont think there is a recommended grid for element, because it's hard to get the weapon in the first place. Then some grid, like water, can use bow (there are 2 bows from raid events and 1 from demon combat, and you can get the dupes easily from ori xchange and revivals) while the whales can use axe (they use like 3-4 SSR water axes and ashera's axes)
    this is very useful info, thanks

  4. #6594
    Quote Originally Posted by Slashley View Post
    That's literally only for whales. Free players take what they can and just don't have the luxury of running 6+ of the same type of weapon in their Grids.
    With oh-so-many UE reprints, you have a great chance at building such a grid. And they aren't the only options.
    Currently feasible f2p options for such a grid: (note that you can also account in hero weapons according to which hero you prefer)

    Fire: lance grid - Typhon lances, Vlad lance(s), Iwanaga-hime assault/exceed SR lance(s).

    Water: glavie grid - Rahab glavies, UE scy-- I mean glavies.

    Wind: not much currently. Hammer grid can be a candidate with Garuda hammers & Höðr raid hammer, but not enough. Another would be a sword grid, but outside the UE swords, you only got koihime collab (lol) sword.

    Thunder: same as wind. Gun isn't really an option since the phantom gun only gives you HP & the UE guns - while good - aren't too impressive themselves.

    Light: axe grid - UE axes, Yule Goat axe(s). Although, it's up to debate whether it's worth it or not since the phantom axe is exceed/elaborate......
    staff grid - heal support builds, banzai.. useless outside raids.

    Dark: axe grid - UE axes.. and UE axes (yes, you get a ton of them). Same question as in light's case.
    hammer grid - UE hammers & Delphyne raid hammer(s).

    So yeah, f2ps can build these grids, too & it's not like they can't happen to have a gacha weapon that could complete these.
    Things to pay attention when building these grids:
    - since it takes at least 6 spots in your grid, you will only have 4 slots left. If 2nd UE weapons aren't part of the phantom grid, they will definitely need slots, same goes for hero weapon & you'd also want to keep around the advent FLBs. It's recommended to build your phantom grids around at least one of these.
    - don't force in a phantom grid. If you build it around marginally useful weapons, you ruin the point of it & as mentioned above you won't have slots for the actually useful ones.
    - the skills of the phantom weapon: not every phantom weapon has good skills (like the axe or gun mentioned above). Some might be barely worth it, others are godly.

    All that said, this is something that we still have to wait for like half a year, but it's worth preparing for. Have fun grinding, guys~
    Last edited by nonsensei; 10-20-2018 at 02:49 AM.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  5. #6595
    Unregistered Guest
    Quote Originally Posted by nonsensei View Post
    With oh-so-many UE reprints, you have a great chance at building such a grid. And they aren't the only options.
    Currently feasible f2p options for such a grid: (note that you can also account in hero weapons according to which hero you prefer)

    Fire: lance grid - Typhon lances, Vlad lance(s), Iwanaga-hime assault/exceed SR lance(s).

    Water: glavie grid - Rahab glavies, UE scy-- I mean glavies.

    Wind: not much currently. Hammer grid can be a candidate with Garuda hammers & Höðr raid hammer, but not enough. Another would be a sword grid, but outside the UE swords, you only got koihime collab (lol) sword.

    Thunder: same as wind. Gun isn't really an option since the phantom gun only gives you HP & the UE guns - while good - aren't too impressive themselves.

    Light: axe grid - UE axes, Yule Goat axe(s). Although, it's up to debate whether it's worth it or not since the phantom axe is exceed/elaborate......
    staff grid - heal support builds, banzai.. useless outside raids.

    Dark: axe grid - UE axes.. and UE axes (yes, you get a ton of them). Same question as in light's case.
    hammer grid - UE hammers & Delphyne raid hammer(s).

    So yeah, f2ps can build these grids, too & it's not like they can't happen to have a gacha weapon that could complete these.
    Things to pay attention when building these grids:
    - since it takes at least 6 spots in your grid, you will only have 4 slots left. If 2nd UE weapons aren't part of the phantom grid, they will definitely need slots, same goes for hero weapon & you'd also want to keep around the advent FLBs. It's recommended to build your phantom grids around at least one of these.
    - don't force in a phantom grid. If you build it around marginally useful weapons, you ruin the point of it & as mentioned above you won't have slots for the actually useful ones.
    - the skills of the phantom weapon: not every phantom weapon has good skills (like the axe or gun mentioned above). Some might be barely worth it, others are godly.

    All that said, this is something that we still have to wait for like half a year, but it's worth preparing for. Have fun grinding, guys~
    thanks for this. very useful. are u saying high rag will come after 6 months?

  6. #6596
    Quote Originally Posted by Unregistered View Post
    thanks for this. very useful. are u saying high rag will come after 6 months?
    Hard to tell for sure, but most likely yeah. Hrags were introduced at 2nd anniversary of DMM KHP. This means uhh.. the very end of March, I think..?
    Our anniversary is around February, if I'm not mistaken, but the changes that came with the 1st anniversary only got implemented at the same time as DMM's. Our current rag introductions were.. oh, god.
    On the other hand, 12 party slots were introduced ahead of schedule. Long live consistency.

    Anyway, they will probably keep the dates of major changes, so end of March/beginning of April.
    Guide for using JP wiki
    1/2 - https://youtu.be/hPK8vpqmkCg
    2/2 - https://youtu.be/GhvZJXjngO8 Y U NO WATCH 2ND PART!?

  7. #6597
    Unregistered Guest

    metrics

    In planning for future events I'm wondering how important elemental advantage is. For example: in the upcoming Pride reprint my dark team has an attack of 40K (to simplify it) and my Wind/Fire teams have 45K. Will that 5K extra attack trump elemental advantage normally? I realize that the light/dark dynamic is a bit weird compared to other weaknesses, but in general how much is elemental advantage worth?

  8. #6598

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    elemental has 45% increase in damage and 25% in defence

  9. #6599

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    Quote Originally Posted by AutoCrimson View Post
    elemental has 45% increase in damage and 25% in defence
    Ummm no. It's 45% Elemental damage, so basically an extra Eidolon worth. However, burst bonus double dips into this so an on-element Full Burst will hurt a lot more than off element.

    Also, 25% def isn't much, but you get 25% less damage with elemental advantage. I believe it's actually -25% Elemental damage, but since all enemies have 100% Elemental, that's effectively the same thing. I'd need further testing on that, I'd need to run against a bad element on purpose.

  10. #6600

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    well since its element we are talking about, so its logical that it has elemental increase
    also i believe light/dark has 48%

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