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  1. #6811

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    Quote Originally Posted by miguelsalvador81 View Post
    How does Elemental damage works?
    A super simplified damage formula is BaseAtk*CharacterAtk*ElementalAtk.
    Quote Originally Posted by miguelsalvador81 View Post
    Does this affect character normal attacks damage?
    Does this affect skills damage?
    Does this affect Burst damage?
    Yes. Yes. yes.
    Quote Originally Posted by miguelsalvador81 View Post
    How does skill level from weapon works?
    What does it boost?
    Assault is CharacterAtk, and each skill level is 0.5% more damage. Relic weapons are ElementalAtk, and each skill level is 1% more damage.

    All damage is boosted - however, please note that Abilities have damage caps. If your Abilities aren't hitting harder, then you're probably at the cap of that specific Ability.
    Quote Originally Posted by miguelsalvador81 View Post
    What dies +xx number means on Weapons and Eidolons?
    Does this number can be stacked on Kamihimes too?
    Each +1 is +3 Atk and +1 HP. Yes, you can put them on Kamihime as well, but you never want to - it's much better to put them on weapons since that way, EVERYONE in your team gets that very same +3 Atk and +1 HP, not just that one Hime.


  2. #6812
    Niime Guest
    Quote Originally Posted by Gludateton View Post
    For Apocalypse event SSR spear is priority (after half elixirs, half elixirs are always top priority), if you have enough materials to get 4 copies and final limit break it that is. After that it depends, if you don't have enough eidolons, get Apocalypse herself. SSR sword is not bad also.

    Only effect from main eidolon applies to party, rest are there just for stats and for summoning during battles and sometimes for effect of main eidolon (for example Anubis, Managarm, Horus or Pazuzu).

    Berith is top tier dark Kamihime, Aether and Nephthys are both pretty good too. I'd save jewels though, even more so if you main thunder.
    Good to know then, thanks for the info. Most of the time I don't know what the heck I'm doing so seriously, thanks.

    Quote Originally Posted by Gludateton View Post
    There's no porn for Haruhi's characters, at least in KamiPro.
    Well lul, there goes my hopes and dreams... nah, Tsuruya is where the gold is at anyway.

    Quote Originally Posted by miguelsalvador81 View Post
    0.-How does Elemental damage works?
    1.-Does this affect character normal attacks damage?
    2.-Does this affect skills damage?
    3.-Does this affect Burst damage?
    4.-How does skill level from weapon works?
    5.-What does it boost?
    6.-What dies +xx number means on Weapons and Eidolons?
    7.-Does this number can be stacked on Kamihimes too?
    Let's see if I'm not mistaken:

    0.- Think Rock, paper, scissors/Pokemon/Fire Emblem. The icons you see in the battle screen in the bottom left is how the triangle works, elemental damage does 1.2~1.4 extra damage while it protects the party around the same mount. Obviously this also means not using a fire team to fight a water boss.

    1.- Yeh
    2.- Yeh
    3.- Yeh

    4.- Makes the skill more powerful. I not so sure myself, since I'm also new to the game, but it seems to work on %, the higher the skill level, the stronger the effect is.
    5.- It depends on the skill. If you enter on the weapon stat screen, you can see at the bottom what the effect does. Most of the time you will see "Assault" or "Defender", the first increase the damage output during battles & the later one increases the HP of your party.

    6.- These numbers are like extra levels on the Weapon/Eidoilon, I think each level gives +8HP and +12ATK. These are inherited each time you use something to enhance something. For example, if you get a random Eido you want to use to enhance and that Eido has a "+2", that "+2" will be inherited to the new Eidolon. Useful to make more powerful weapons/eidos.

    7.- Sadly no. To power up Kamis, you have to limit break them using the materials you get from SP quest and events. Souls stop leveling up at 20, but they increase their power as you level up.

  3. #6813
    Niime Guest
    Seems like I messed up a lot of things heh. Thanks Slashley.

    Also, how should I distribute the Lilim Grails? Most of the powerful players on the guild are too mixed to focus on one direction, so what's the best for this specific event?

  4. #6814
    Gludateton Guest
    Quote Originally Posted by Niime View Post
    Good to know then, thanks for the info. Most of the time I don't know what the heck I'm doing so seriously, thanks.
    It's good to ask questions and people from this forum are generally friendly and will answer them with no problems. That's what this topic is for, use it.

    Quote Originally Posted by Niime View Post
    ...
    There are some mistakes here. Refer to Slashley's answer above yours.

  5. #6815

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    Quote Originally Posted by Niime View Post
    Seems like I messed up a lot of things heh. Thanks Slashley.

    Also, how should I distribute the Lilim Grails? Most of the powerful players on the guild are too mixed to focus on one direction, so what's the best for this specific event?
    Really depends on your guild.

    It ussually goes ATK > HP > BURST > RESIST DOWN. It can be changed but that's how ussually goes.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  6. #6816

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    Quote Originally Posted by Niime View Post
    Also, how should I distribute the Lilim Grails?
    The one universal truth is that 100 Atk is a must. It's 100% Assault, which is just plain too good to ever pass up on, no matter who you are and no matter what your Union intends to do.

    Hardcore Unions will always use 100 Affliction. This is because Phantom element Thor dominates high level Demons (they're not very scary if they can't fight back). Except Lust, but you want 100 Affliction against Lust anyway since GIMME MUH DEBUFFS!!!! Anyway, for Unions that don't group together and don't use Miracle Tickets for Thors, Affliction doesn't do much. You could consider putting 20-30 so that Souls won't miss their debuffs, if you want. Weaker players tend to be reliant on Soul debuffs after all.

    Do you want more survival? 100 HP is great and will get your weaker players pretty far. Becomes useless against high level Demons since they'll just one-shot you no matter what your HP is, but chances are you're not in a Union that gets that far (Ultimate 400+). Also, pair up with Healing and your Union can probably just AAB Demons to relatively high levels thanks to Cass/Andromeda. It's not good enough for pushing into high Ranks, but if your Union is aiming for "get all rewards cleared over the 8 days" then a daily 100 Atk, 100 HP and 100 Healing should get you far with minimum effort.

    If you want more damage (after obligatory 100 Atk), Double > Triple. If your Union uses Elemental Advantage, 100 Burst is good. Please note that without Elemental Advantage, Double is NOTABLY better than Burst. If you're not using Full Bursts only (like using AAB), then Double is NOTABLY better than Burst. But if you manual for Full Bursts only AND use Elemental Advantage, then Burst is about about as good Double. Bonus points, Burst is really fucking good during Burst Hours! Just 2/24 hours a day, but if your entire Union is focused in a single timezone, it can actually be more like 2/8 hours of a day. This can push Burst to be much better than Double for some Unions, but please know what you're doing.
    (On a side note, you might be wondering why Elemental Advantage and Full Bursts are important. It's because the Burst Bonus damage double-dips into Elemental Advantage, and Burst Bonus damage is only decent in Full Bursts.)

    Resistance is super bad and you should never get it. Well, maybe get it against Sloth if you want to AAB, I guess? Or something. This isn't Sloth, so whatever.


    Did I forget any stat?

  7. #6817

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    uh i found haruhi in a single draw-

    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  8. #6818

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    Quote Originally Posted by Slashley View Post
    I do think that you vastly undersell just how powerful Herc is. She doesn't just hit hard, she hits HARD.

    In a game where you win by killing your opponent, that is extremely important. That doesn't make Herc the correct option all the time,
    but it does make Herc to correct option 90%+ of the time, Relic weapon or not. Because if you don't have Herc Relic weapon,
    what Relic weapon WOULD you have...
    I don't agree that she's the correct option 90% of the time without her weapon. It really depends on the battle but if you're running content in which you can clear with Hercules without her weapon, then you likely can clear that same content with any other weaponless soul using the same team. Damage is important yes, but being able to clear the battle to begin with is the most important and sometimes damage alone isn't going to be enough. For solo content, you'll sometimes need to trade potential damage for utilities that will ensure you stay alive to keep on attacking (atk down, black prop, heals, damage cuts, etc).

    I won't ever use Hercules without her weapon, so using her weaponless is never an issue for me and never was because before her weapon was added, I never had any reason to use her other than leveling her. If I'm not getting Herc's relic then obviously I went with Shingen.

    And in case for some reason you guys think I'm saying not to use or something, I'm not. I use her for my fire and water team, but for the same reason I keeping bringing up, those who don't plan to spend miracle tickets on those elements, Hercules is a great choice as she can make up for missing multiple himes, which again is a benefit from having her ax's def down effect, not her weaponless.

  9. #6819
    I have Shiva, Poseidon and Nike Unleashed. Which soul/relic weapon should I get since I can only afford 1 at the moment?(I have all available souls)

    Edit: Or at least work towards

  10. #6820
    Gludateton Guest
    Quote Originally Posted by Aidoru View Post
    Damage is important yes, but being able to clear the battle to begin with is the most important and sometimes damage alone isn't going to be enough.
    It goes both sides though, sometimes damage is what allows you to clear some content (maybe excluding Joan with her spear, but even that may not be enough).

    Quote Originally Posted by Aidoru View Post
    I won't ever use Hercules without her weapon, so using her weaponless is never an issue for me and never was because before her weapon was added, I never had any reason to use her other than leveling her. If I'm not getting Herc's relic then obviously I went with Shingen.
    And I deemed Herc the best choice for team of Awakened Tit/Hastur/SR Cybele/Ithaqua, before I had Shingen and before Herc's axe was even added. Could other Soul do job ? Absolutely, but I still think she was best choice here for fat Full Break damage and enough speed to keeping up with rest of team (Axe obviously is really helpful here).
    Don't get me wrong here, I just want to state, that even without her axe Herc has some uses and is not necessarily worse than some other Soul.

    Quote Originally Posted by Aidoru View Post
    Hercules is a great choice as she can make up for missing multiple himes, which again is a benefit from having her ax's def down effect, not her weaponless.
    It's not only about 'missing' Kamihime. You can have some debuffer Kamihime and you may want Axe because it'll let you replace her with someone else. Such is the case with mentioned before dark team. Dejnov has Susanoo, Osiris and debuffer SRs (Lu Bu, Nyar). If you'll get Thanatos and go for all-hime DEF down, you'll have to throw either Susanoo (most probably) or Osiris.
    Tbh in this situation I'd either go with Mordred/Thanatos/Susanoo/Nyar/Osiris for balanced team, or Herc (with at least 1LB axe)/Thanatos/Susanoo/Lu Bu/Osiris for offensive (for some BT raid kicking or when team is ready to set Mordred aside).

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