Tower untill lvl 4-5 is easy doable with only herc + 2 r water placeholders for quest- mobs are very weak. You even don't need full group there. And if you will have some mats - you will keep them untill next event. So you will have the same rewards as advanced player, but later. I highly recommend to do as much as you can on this event and keep pointCan someone explain why all talk about debuffs only? Buffs oriented team much worse, isn't it?
About water Osiris - she is not bad, but definitely not the top tier hime. Dmg cut + heal combo is nice, but her heal is weak for SSR - like her dark version's, cframe attack debuff... water has a lot of debuffs, it can be easy replaced. Actualy Vohu+ Ruy-Oh gives water all debuffs it needs, but Vohu will be in feb if i didn't missed anything. If you don't have better options - use her, she is ok, but i don't see a place for her in endgame dreamteam (Vohu is must have, then Ruy-oh (or Ctulhu as her weaker version) as debuffer, Asherath as buffer, Shiva, Laksmi as dd - choose 3 of them).Also any thoughts about Arianrod and water Osiris?s for ssr promotion mats.
Arianrod is great, but if you use AAB - she will be much worse, her skills must be used in correct order - for example 3-2-1 on turn 1 to keep arrow after burst. +100% burst to self is always good. 10 hits 80k each with 5t cd is great ability too. Always keep her in last position to maximize paralyze time. Do her LB4 ASAP - she is much worse untill 75 lvl. Always keep at least 1 arrow - she has debuff with no arrows . Her best friend is Titania - they synergies great. At union event she is 11/10 even in off-element team - 30s paralyze is too good to avoid it.
Last edited by Mraktar; 12-04-2018 at 11:23 PM.
Kamihime ID: 4800544, wind (Hrae included)//frozen
Nutaku FKG ID: 375715584
DMM FKG ID :922767212
DMM Kamihime:4201976 - Hrae, Kirin, Cerberus
[QUOTE=Unregistered;133822]You describe reasons why my question appears... Debuffs so rarely landed, but all peoples still talking about them. And no good analysis for buffs team. Also in Sanahtlig's Guide all strategies have good debuffs description, but buffs...
Debuff count by sec, buff count by turn, if you reach 50% def debuff, it mean your team have a permanent 100% atk up, if you reach 50% atk debuff, it mean your team have a permanent 50% dmg cut, isn’t that sound OP ?, that’s why debuff have cap and they had to add high debuff resist enemy to make the game harder
It depends on situation and on what you need. Most meta teams now will probably have Baal U and Brahma AW. Next is... I don't know, probably Raiko. Other than that, Athena is great against water and "high damage against one target" content (especially warag and Jorm GO), Jupiter should be pretty decent against enemies with rage bar, Thor AW has good nukes (and she's beast against UE, but I will talk about this later), Marduk is good for additional ATK down and keeping up with full bursts, Mammon has 20% DEF debuff (together with Baal U they'll hit cap) and high ability damage (especially with D'art), Tyr AW... she should do okay (she'll get big buff next year).
To be honest it's hard for me to say which team would play most nicely without practically testing it myself (and I have enough luck to not have even single thunder SSR).
One advice though, if you plan to play with thunder save jewels for limited Thunder Aphro (she'll come in January).
As for next water UE: pretty much Thor AW + Baal U, throw some additional source of paralysis (for example Ixion's Bow) and the rest pretty much doesn't matter. Attack -> Reload, and welcome to paraslave world.
D'art - she's mainly used as a kind of band-aid measure when you lack debuffs. Her HP soul weapon gives additional 10% ATK and DEF debuffs to Sniper shot. Pretty easy to hit debuff cap using her, which frees up extra ability slot. Has self-heal/buff skill, so she shouldn't die that easily. Unfortunately, she doesn't represent that much aside from debuffs, so she's rarely used. Slight + for working nice with Mammon.
Herc - she's mostly used for her ability to hit DEF debuff cap easier (or at all). Aside from that though she's good all-rounded soul for faster (good at gaining burst gauge) teams. She has good damage, she won't die easily (she's often last party member to die), she has nice burst gauge gain, and with her ATK weapon (Axe) she can reliably use Provisional Forest (at reduced cooldown, may be hard to keep up with it though).
Shingen - she's mainly used for chain-burst builds right now. She has lower overall damage than Herc, but as Provisian Forest is her own skill, you have more space to choose extra ability. With her Spear soul weapon she'll be better at keeping up with Full Bursts than Herc. She also has nice party-wide combo attack rate buff. She can't take a beating like Herc can though, so watch out for that.
Other Souls - yeah, they do exist too. Mordred, Andromeda, Joan and rest may be used too, when situation requires, you sometimes may need utility that none of 3 above soul will provide.
Mammon - she deals good damage with abilities (needs to stack snatch debuff for 3rd though, hence she works best with D'art) and has 20% DEF debuff. She may not be fast enough to gain burst gauge in fast team. Additional drop chance is often nice though.
Baal U - main advantage is ability to choose whatever Soul you like, slap SS as extra and you have DEF debuffs covered. Aside from that she has actually not that bad ability damage and quite potent combo rate buff, so she should be capable of keeping up with faster teams. Elemental RST down also works as Affliction RST down, so rest of team should have easier time hitting with debuffs (Thor AW at UE ?). She's better suited for fast/short fights, because after 270 seconds it may be hard to keep up ele rst debuff.
So this tower event will be reoccurring and I can hold on to the medals?
Also, is Managarmr really common or something? I have her on pretty much all my accounts, even the ones I'm currently playing, and like maybe 6-10 others that I gave out. Only 100% eidolon I keep seein pop up constantly.
Thaaat's not how buffs work. Atk Up is Assault, so if you want to double your damage, you need to get as much % Atk as your Grid + Eidolon + 100% base gives. So that's 200-300%. Needless to say, that's impossible... although, SSR Light Nike comes close over uh... 14 turns, was it.
Meanwhile, if you want do double your damage with Def Down, all you need for double damage is -50%. Yes, it's that easy. At least... that's how easy it is double your damage output in content that isn't resistant to debuffs...Ixion's Bow... is that 30s? If not, then please no. Stick to 30s Paralyzes. Either way, I don't think that Ixion Bow would work at all - for some reason burst effects from Soul weapons don't benefit the 100 Affliction buff. Source: me trying to use Wrath Bow in an age before Herc Relic weapon. So the hitrate of Ixion Bow is probably like 1%.That's not how you do it~
You triple (or more) run the mobile client on the same fight and get like 6 turns per 15 seconds in. That means you can go infinite with Thor's 30s Paralyze. Until a resist happens, anyway.
I'm sure there's... even better ways, but they're even more questionable than multiclienting the official client.You're insane. Can I hate you?
A normal person - outside of rerolling into one - won't ever find a P2W Eidolon from the gacha. They're just that rare. And you've found multiple...?
Friend from my union that utilises paratrain says that for him hit rate is about 85% with Thor AW and 75% with Ixion's Bow, so affliction rate probably works.
They supposedly wanted to ban for that, is mobile client spared from that (I am pretty someone here said he got banned for that) ?