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  1. #7191

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    Quote Originally Posted by Cobblemaniac View Post
    Try checking "library" when opening the menu tab.
    Already been there, seems like it only records events you played or skipped, Casino Killing and Guest of Terror both only have the prologue unlocked while the others have all the chapters.


  2. #7192

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    Quote Originally Posted by Niime View Post
    Already been there, seems like it only records events you played or skipped, Casino Killing and Guest of Terror both only have the prologue unlocked while the others have all the chapters.
    Not that I'm aware of then... you'd have to rely on youtube to get the older raid event stories.

  3. #7193
    Unregistered Guest
    Quote Originally Posted by Cobblemaniac View Post
    Because those are future content. Debuff-centered gameplay still very much works here for the hardest content (save for WiRag and tower 11/ 15F). Whether reliance of debuffs continues to be a thing here... it's a matter of time. The only worry(?) I have would be if this forum starts to recommend to not clear content like hrags and things.

    I don't exactly know why buffs don't get much talk, but apparently there seems to be a stigma around here floating around with buffs being a rather meh thing. Some good buffers already exist out here (all your % dmg mit himes, Pluto, Athena, Berith etc), and even more stronger ones exist in the future. As far as Sana's guide goes... well he can answer that better than I can.
    Understood. I`m not good in theorycraft by myself, sadly. So will see...

    Quote Originally Posted by Cobblemaniac View Post
    Pretty well. She's the only C frame atk break that water has, and on top of that has team dmg cut + heal. And kind of acts as a tank at the same time. A team with Raphy Ryu-Oh Osiris should pretty much have you covered... and the last slot is basically a wildcard. Oh, and stick her as the last hime since skill 3 eats some burst.
    Thanks for advise. I only used her in some battles with Cthulhu and Asherah for now. And didn`t lvl her yet for burst ability.

  4. #7194
    Quote Originally Posted by Dais View Post
    This tower event isn't too beginner friendly for people who have less than 60 kamihime, rip. Forced to use rainbow teams if I want at least some points.
    Tower untill lvl 4-5 is easy doable with only herc + 2 r water placeholders for quest- mobs are very weak. You even don't need full group there. And if you will have some mats - you will keep them untill next event. So you will have the same rewards as advanced player, but later. I highly recommend to do as much as you can on this event and keep pointCan someone explain why all talk about debuffs only? Buffs oriented team much worse, isn't it?

    Also any thoughts about Arianrod and water Osiris?s for ssr promotion mats.
    About water Osiris - she is not bad, but definitely not the top tier hime. Dmg cut + heal combo is nice, but her heal is weak for SSR - like her dark version's, cframe attack debuff... water has a lot of debuffs, it can be easy replaced. Actualy Vohu+ Ruy-Oh gives water all debuffs it needs, but Vohu will be in feb if i didn't missed anything. If you don't have better options - use her, she is ok, but i don't see a place for her in endgame dreamteam (Vohu is must have, then Ruy-oh (or Ctulhu as her weaker version) as debuffer, Asherath as buffer, Shiva, Laksmi as dd - choose 3 of them).

    Arianrod is great, but if you use AAB - she will be much worse, her skills must be used in correct order - for example 3-2-1 on turn 1 to keep arrow after burst. +100% burst to self is always good. 10 hits 80k each with 5t cd is great ability too. Always keep her in last position to maximize paralyze time. Do her LB4 ASAP - she is much worse untill 75 lvl. Always keep at least 1 arrow - she has debuff with no arrows . Her best friend is Titania - they synergies great. At union event she is 11/10 even in off-element team - 30s paralyze is too good to avoid it.
    Last edited by Mraktar; 12-04-2018 at 11:23 PM.
    Kamihime ID: 4800544, wind (Hrae included)//frozen
    Nutaku FKG ID: 375715584
    DMM FKG ID :922767212
    DMM Kamihime:4201976 - Hrae, Kirin, Cerberus

  5. #7195
    Unregistered Guest
    [QUOTE=Unregistered;133822]You describe reasons why my question appears... Debuffs so rarely landed, but all peoples still talking about them. And no good analysis for buffs team. Also in Sanahtlig's Guide all strategies have good debuffs description, but buffs...

    Debuff count by sec, buff count by turn, if you reach 50% def debuff, it mean your team have a permanent 100% atk up, if you reach 50% atk debuff, it mean your team have a permanent 50% dmg cut, isn’t that sound OP ?, that’s why debuff have cap and they had to add high debuff resist enemy to make the game harder

  6. #7196
    Quote Originally Posted by Unregistered View Post
    Thank you Gludateton and Kitty. Any other thoughts on best thunder team (esp with new water UE coming up)?
    It depends on situation and on what you need. Most meta teams now will probably have Baal U and Brahma AW. Next is... I don't know, probably Raiko. Other than that, Athena is great against water and "high damage against one target" content (especially warag and Jorm GO), Jupiter should be pretty decent against enemies with rage bar, Thor AW has good nukes (and she's beast against UE, but I will talk about this later), Marduk is good for additional ATK down and keeping up with full bursts, Mammon has 20% DEF debuff (together with Baal U they'll hit cap) and high ability damage (especially with D'art), Tyr AW... she should do okay (she'll get big buff next year).
    To be honest it's hard for me to say which team would play most nicely without practically testing it myself (and I have enough luck to not have even single thunder SSR).
    One advice though, if you plan to play with thunder save jewels for limited Thunder Aphro (she'll come in January).
    As for next water UE: pretty much Thor AW + Baal U, throw some additional source of paralysis (for example Ixion's Bow) and the rest pretty much doesn't matter. Attack -> Reload, and welcome to paraslave world.
    Quote Originally Posted by Unregistered View Post
    Dart vs Herc vs Shingen
    D'art - she's mainly used as a kind of band-aid measure when you lack debuffs. Her HP soul weapon gives additional 10% ATK and DEF debuffs to Sniper shot. Pretty easy to hit debuff cap using her, which frees up extra ability slot. Has self-heal/buff skill, so she shouldn't die that easily. Unfortunately, she doesn't represent that much aside from debuffs, so she's rarely used. Slight + for working nice with Mammon.
    Herc - she's mostly used for her ability to hit DEF debuff cap easier (or at all). Aside from that though she's good all-rounded soul for faster (good at gaining burst gauge) teams. She has good damage, she won't die easily (she's often last party member to die), she has nice burst gauge gain, and with her ATK weapon (Axe) she can reliably use Provisional Forest (at reduced cooldown, may be hard to keep up with it though).
    Shingen - she's mainly used for chain-burst builds right now. She has lower overall damage than Herc, but as Provisian Forest is her own skill, you have more space to choose extra ability. With her Spear soul weapon she'll be better at keeping up with Full Bursts than Herc. She also has nice party-wide combo attack rate buff. She can't take a beating like Herc can though, so watch out for that.
    Other Souls - yeah, they do exist too. Mordred, Andromeda, Joan and rest may be used too, when situation requires, you sometimes may need utility that none of 3 above soul will provide.
    Quote Originally Posted by Unregistered View Post
    Mammon vs BaalU
    Mammon - she deals good damage with abilities (needs to stack snatch debuff for 3rd though, hence she works best with D'art) and has 20% DEF debuff. She may not be fast enough to gain burst gauge in fast team. Additional drop chance is often nice though.
    Baal U - main advantage is ability to choose whatever Soul you like, slap SS as extra and you have DEF debuffs covered. Aside from that she has actually not that bad ability damage and quite potent combo rate buff, so she should be capable of keeping up with faster teams. Elemental RST down also works as Affliction RST down, so rest of team should have easier time hitting with debuffs (Thor AW at UE ?). She's better suited for fast/short fights, because after 270 seconds it may be hard to keep up ele rst debuff.

  7. #7197
    Quote Originally Posted by Mraktar View Post
    Tower untill lvl 4-5 is easy doable with only herc + 2 r water placeholders for quest- mobs are very weak. You even don't need full group there. And if you will have some mats - you will keep them untill next event. So you will have the same rewards as advanced player, but later. I highly recommend to do as much as you can on this event and keep point?
    So this tower event will be reoccurring and I can hold on to the medals?

    Also, is Managarmr really common or something? I have her on pretty much all my accounts, even the ones I'm currently playing, and like maybe 6-10 others that I gave out. Only 100% eidolon I keep seein pop up constantly.

  8. #7198

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    Quote Originally Posted by Dais View Post
    So this tower event will be reoccurring and I can hold on to the medals?

    Also, is Managarmr really common or something? I have her on pretty much all my accounts, even the ones I'm currently playing, and like maybe 6-10 others that I gave out. Only 100% eidolon I keep seein pop up constantly.
    Reoccurring every 2 months with a different element each season. And yes, you hold on to the medals.

    We don't exactly have the stats for each 100% eido... by date of inclusion Belial should be the most common. Buuuut eh. Luck sometimes.

  9. #7199

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    Quote Originally Posted by Unregistered View Post
    -- if you reach 50% def debuff, it mean your team have a permanent 100% atk up,--
    Thaaat's not how buffs work. Atk Up is Assault, so if you want to double your damage, you need to get as much % Atk as your Grid + Eidolon + 100% base gives. So that's 200-300%. Needless to say, that's impossible... although, SSR Light Nike comes close over uh... 14 turns, was it.

    Meanwhile, if you want do double your damage with Def Down, all you need for double damage is -50%. Yes, it's that easy. At least... that's how easy it is double your damage output in content that isn't resistant to debuffs...
    Quote Originally Posted by Gludateton View Post
    --
    As for next water UE: pretty much Thor AW + Baal U, throw some additional source of paralysis (for example Ixion's Bow) --
    Ixion's Bow... is that 30s? If not, then please no. Stick to 30s Paralyzes. Either way, I don't think that Ixion Bow would work at all - for some reason burst effects from Soul weapons don't benefit the 100 Affliction buff. Source: me trying to use Wrath Bow in an age before Herc Relic weapon. So the hitrate of Ixion Bow is probably like 1%.
    Quote Originally Posted by Gludateton View Post
    and the rest pretty much doesn't matter. Attack -> Reload, and welcome to paraslave world.--
    That's not how you do it~

    You triple (or more) run the mobile client on the same fight and get like 6 turns per 15 seconds in. That means you can go infinite with Thor's 30s Paralyze. Until a resist happens, anyway.

    I'm sure there's... even better ways, but they're even more questionable than multiclienting the official client.
    Quote Originally Posted by Dais View Post
    Also, is Managarmr really common or something? I have her on pretty much all my accounts, even the ones I'm currently playing, and like maybe 6-10 others that I gave out. Only 100% eidolon I keep seein pop up constantly.
    You're insane. Can I hate you?

    A normal person - outside of rerolling into one - won't ever find a P2W Eidolon from the gacha. They're just that rare. And you've found multiple...?

  10. #7200
    Quote Originally Posted by Slashley View Post
    Ixion's Bow... is that 30s? If not, then please no. Stick to 30s Paralyzes. Either way, I don't think that Ixion Bow would work at all - for some reason burst effects from Soul weapons don't benefit the 100 Affliction buff. Source: me trying to use Wrath Bow in an age before Herc Relic weapon. So the hitrate of Ixion Bow is probably like 1%.
    Friend from my union that utilises paratrain says that for him hit rate is about 85% with Thor AW and 75% with Ixion's Bow, so affliction rate probably works.

    Quote Originally Posted by Slashley View Post
    That's not how you do it~

    You triple (or more) run the mobile client on the same fight and get like 6 turns per 15 seconds in. That means you can go infinite with Thor's 30s Paralyze. Until a resist happens, anyway.

    I'm sure there's... even better ways, but they're even more questionable than multiclienting the official client.
    They supposedly wanted to ban for that, is mobile client spared from that (I am pretty someone here said he got banned for that) ?

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