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  1. #721
    Quote Originally Posted by Gouda View Post
    thats why 2 is good. and the time is not important, but the timing when the boss will burst skill. though is not important and not really necessary, but if you can make 2 , why not? And i dont know if you're the questioner above.
    No, what he means is that you can have Jorm's debuff (and debuff generally)constantly on boss, because if you're not slacking, it wont be gone until Jorm's summon is available again. So you don't have to wait for burst skill, just cast it as soon as you can.


  2. #722
    Quote Originally Posted by Yolodesu View Post
    No, what he means is that you can have Jorm's debuff (and debuff generally)constantly on boss, because if you're not slacking, it wont be gone until Jorm's summon is available again. So you don't have to wait for burst skill, just cast it as soon as you can.
    ...thinking...

    now that you mention it...
    3 minutes is kinda long when battle.

  3. #723

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    Jorm's attack down buff is excellent, and just about everyone should be trying to LB4 her to use on solo fights. In general, debuffs > buffs because they have greater uptime, and also because a 10% reduction is usually better than a 10% buff.

  4. #724
    Unregistered Guest
    Quote Originally Posted by Gouda View Post
    ...thinking...

    now that you mention it...
    3 minutes is kinda long when battle.
    yup 3 minutes is long so 9+ rounds is totally sufficient unless ur team is dying and wait for someone to heal you with andro...back in question... since the debuff can strip off not needing 2 of em... what u guys do with the extra?....sell?...enhance as materials? btw i'm started from the very start so you can imagine i only got 1 SR in my eido list~ stat wise isn't it better wait for next event?

    - - - Updated - - -

    Actually, if you can fully limit break a second Jormungand, it can be attractive as a plain ol big stat stick, especially if you can't/won't reliably max out future event eidolons (mainly for AP expenditure reasons).

  5. #725
    noob question...

    1.whats siegfried's morale boost function is?
    2.which is enemy mode gauge and overdrive meter?

  6. #726
    Quote Originally Posted by Unregistered View Post

    Actually, if you can fully limit break a second Jormungand, it can be attractive as a plain ol big stat stick, especially if you can't/won't reliably max out future event eidolons (mainly for AP expenditure reasons).
    I do not understand the stat stick part of this. I have been playing for only about 2 months casually, but everything I have read in the faqs and threads state that only main eidolon effect is active, the rest you have to trigger. If this is the case, what is the advantage of duping eidolons?

  7. #727

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    Quote Originally Posted by Knave View Post
    I do not understand the stat stick part of this. I have been playing for only about 2 months casually, but everything I have read in the faqs and threads state that only main eidolon effect is active, the rest you have to trigger. If this is the case, what is the advantage of duping eidolons?
    You get bonus stats increase from using same attribute eidolons as your soul. You'll eventually want 6 SSR Eidolons of your team's element as a goal, which is a minor thing to worry about right now. Also having the effect on even longer is a nice addition.

    Jorm works great as a stat stick since she's easy to acquire, unlike previous eidolons, you can have 2 (10+ copies) fully limit break copies of her if you put in enough effort, compared to previous event where you are lucky if you even got 2 or 3 of 4 limit breaks off of a single copy, giving Jorm higher stats meaning more beneficial use.
    Last edited by Aidoru; 04-09-2017 at 12:47 PM.

  8. #728
    Quote Originally Posted by Knave View Post
    I do not understand the stat stick part of this. I have been playing for only about 2 months casually, but everything I have read in the faqs and threads state that only main eidolon effect is active, the rest you have to trigger. If this is the case, what is the advantage of duping eidolons?
    You can put them in the secondary squad of the Eidolon for more damage/hp and the secondary effect off its ability activation, even if you don't get the leader passives.
    Last edited by VortexMagus; 04-09-2017 at 12:47 PM.

  9. #729
    Thanks for the clarification. Since my current team is Sol, Belobog, Urania and Dike, water boost is of limited use. Debuff is nice though. And I am 25 divine soul from getting Thor, my second SSR kamihime. So that will help to.

  10. #730

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    Quote Originally Posted by Aidoru View Post
    You get bonus stats increase from using same attribute eidolons as your soul. You'll eventually want 6 SSR Eidolons of your team's element as a goal, which is a minor thing to worry about right now. Also having the effect on even longer is a nice addition.
    The 10% stat buff (179 attack and 54 HP) is probably going to be a lesser concern than having the right selection of active skills, in most cases. But it's true that in most encounters the attack down can miss, and in tough encounters you may be spending more than 3min per 9 rounds. Having two copies of this particular eidolon could be useful.

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